AmuroRei wrote:Ben ritornato DannyD! Anche se qualche volta passi su steam!!!
Dai diciamoci la vertà, a parte Egosoft tutti gli altri hanno le pistole scariche!!
Beh dai, Starbound è uscito e anche se diverso è un buon spacesim, divertente anche.
Per quanto possa essere criticato "e per lo più solo perché si può pilotare
solo una nave", XRebirth è e resterà Il simulatore spaziale migliore almeno
No mi spiace, è una questione di gusti ma uno Spacesim dove controlli una sola nave ma ne vedi altre 50 una più bella dell'altra mentre tu puoi usare solo dei droni è inaccettabile. Cresciuto con X2 e X3 è un passo indietro che non perdonerò mai. Poi beh, se torniamo alle basi di quello che dovrebbe essere, il discorso cambia.
Tipo Tales of Zestiria; Per chi ne sa un pò di Jrpg sarà che questo ultimo Tales Of è stato controverso per diversi motivi, ma anche per un gameplay e una gestione dell'inventario direi quantomeno "strana, macchinosa, inutile". Ad alcuni è piaciuto questo nuovo modo di proporre il gioco, ad altri me compreso no. Ed infatti non è stato uno dei maggiori successi di Namco Bandai nonostanti la serie abbia in Tales Of Vespiria il più grande successo ed un gioco davvero unico. Alla fine è questione di gusti, ma le basi che ad un giocatore piacciono o meno sono quelle . Ed un gioco che non non mi girava come volevo io con una 7970 sotto ed una sola nave...naaah non fa per me.
Per quanto riguarda No Man SKy, è stata annunciata una corposa patch al D1 :
The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
Diversity – Creatures are now more diverse in terms of ecology and densities on planets.
Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…
Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.
Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯\_(シ)_/¯
Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added
Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight
Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans
Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
Writing – The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.
Alla fine, secondo me X e No man SKy sono 2 facce della stessa medaglia. Simili ma diversi sotto tanti, troppi punti di vista. Uno più riflessivo ( X2/X3/X3TC), l'altra ( No Man Sky ) più rilassato e orientato all'esplorazione. Comunque è di sicuro un giocone. Mi dovrebbe arrivare domani pomeriggio, non vedo l'ora!
fino adesso al contrario dei sopra citati:
1.Star Citizen "non pervenuto"
2.Elite Dangerous "un bel planetario"
3.No Man's Sky "Bho vedremo"
Quindi le chiacchere stanno a zero!!!
The winner is XRebirth!!!!!
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Aken_Bosch wrote:Ciao Danny! Fa sempre piacere trovarti da queste parti
Ciao Aken, di tanto in tanto quando ho tempo un passo lo faccio, e mi è sembrato bello poter condividere l'attesa e anche la trepidazione ( sono tre anni che lo seguo, dal primissimo annuncio ) per un gioco di portata così ampia pure nella sua "semplicità" con voi!