X REBIRTH SHIP MANAGEMENT

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oceanway
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X REBIRTH SHIP MANAGEMENT

Post by oceanway » Sun, 20. Sep 20, 19:38

The most important tool to manage ships in XR is the Property Owned window. With the right commands, you can have your ships do anything you want. The second most
important tool to manage ships is the 3D Camera Drone Radar. This help you see where your ships are and what they're doing from the camera drone's point of view. The
third most important tool to manage ships is the 3D Electronic Compass Radar (ECR). This also help you see what you do not see in the 3D Camera Drone Radar (CDR) from
the Albion Skunk's point of view. However, there are some things that hinder commanding ships effectively and they will be mentioned in the paragraphs below.



SQUAD MANAGEMENT

I won't get into explaining how to manage the Albion Skunk which includes using the monitors (counter clockwise from bottom left to right: menu, ship interface, drone
interface, CDR, ECR and Weapons interface) in the cockpit. This would have to be shown and explained in a video. But I will mention how to manage your squad, wing and
fleet:

To secure your squad from threats is to position them at a point in empty space. The minimum distance from the highway area in any direction for their safety is 60 kilometers or one full boost. Although the limit of the sandbox is at least 10,000 kilometers (I've reached approximately 11, 450 kilometers in XR while turned over to the other side of the sandbox at almost 10,000 kilometers in X2: The Threat), beyond that the actual limit of the sandbox in XR is unknown at the time of this post. However, your squad will be safe there when they can't dock into a station or in a carrier.

To have your squad follow you automatically is to have them join your squad. This will come in handy when you want to retreat from a situation and have the ships follow you to safety.

To have the squad not follow you automatically is to have them leave your squad. This will cause them to stop what they're doing once they leave your squad. You will then have to command them manually to fly to your current location or position where they will wait for further orders after arrival. Remember to stay at your current position for them to reach where you are before going somewhere else, or they will follow you to your new location you did not command them to be.

To have multiple ships that are not in your squad to carry out a command in unison is to broadcast them by selecting them in the boxes on the left side in the Property Owned window.

To have the squad positioned by command is to have them fly to position at a coordinate. This is a challenge because you can't position them anywhere beyond 60 kilometers from the highway intersection in a zone. By default, the limit appeared to be 60 kilometers allowed to manually position your ships in a squad in the 3D Camera Drone Radar.

The 3D Camera Drone Radar or CDR is the three dimensional map you see when you press the comma or period button on the keyboard or the Navigation icon in the menu. The Zone CDR shows the intersection or part of the highway, the Sector CDR shows the zones connected by highway tunnels or lines, the System CDR shows the sectors connected by super highway tunnels or lines and the Galaxy CDR shows the systems connected by jump gates.

Be alert to ships that are in your squad and were commanded to hold position at a location. Sometimes they would follow you without notice and put themselves in harms
way when not given the right command.



WING MANAGEMENT

Now that I mentioned some of the basics of Squad Management, let's put the squads together into a wing:


Without A Carrier

To command squads without a carrier is to select which group of ships that will temporarily be in a squad either individually or broadcast in the Property Owned window and then have them leave squad for specific or individual commands.

To separate the squads is to either physically boost in a direction according to the 3D Electronic Compass Radar or ECR and have them positioned there by commanding them to fly to your current position and hold position there after arrival or dispatched to another zone in the sector using another command. Again, you must wait for them to arrive to your current position before setting up another squad to be positioned in another direction in the zone if positioning them in empty space in the same zone. For example, squad one is positioned approximately 60 kilometers above the plane (ecliptic), squad two is positioned approximately 60 kilometers East on the plane relevant to the ECR and so forth. Use fly to position command when dispatching the squad to another zone at the highway or part of it in the intersection and will not go into empty space for them to meet you.


With A Carrier

To command squads with a carrier is to select the carrier on the list in the Property Owned window if you have a carrier, click the addition button on the left to drop down or show the list of smaller ships that are carried by the carrier. The Albion Skunk is the main ship on the top of the list that does not carry any ship, but incorporated them instead under it.

Separating the carriers is done the same way squads are set up without a carrier. The exception of course is that the squad is in the carrier and you can have a group of carriers as a squad as part of a larger wing which is the fleet.



FLEET MANAGEMENT

Using the basics of wing management mentioned above, we can expand to other zones and set up additional wings to form a fleet:


To view what the wings are doing is to click the Show On Map button on the bottom of the Property Owned window. On the CDR, you can select a carrier and command what you want them to do in the zone's hub or highway area. The only drawback is that you can't dispatch them into empty space remotely, even when a ship is there to lock onto.

The 3D CDR also has an electronic compass indicating directions without the grid. The +Z is North, +X is East, -Z is South, -X is West, +Y is Above and -Y is Below. Using both CDR and ECR together will help find things not shown in the zone and flying in empty space with a sense of direction easier. I was able to find and map Xenon sentinels (weapon platforms) in the Natural Expansion sector in Cold Star system using the two radars together with zooming function on the mouse for example. This would aid in finding invisible objects in empty space.



ADDITIONAL TIPS TO MANAGING SHIPS

To find your way back from empty space is to select one of your ships on Property Owned window that's in the zone at the highway area, select detail, select plot course and then select guide. This will give you precise direction and accurate distance in kilometers from it as well as how far you're in empty space and where. Or, if you have a ship with a jump drive follow you, you can dock into it and jump in the next sector.

To haul minerals and gases faster is to have 4-8 Dwalins and Nudungs plus a Lyranea instead of a Fedhelm and a Sequana alone separately. The mined materials can be transferred into the Lyranea. This option will mine faster than with just one big mining ship with drones.

To view what your ships are doing up close is to interactively click on them twice in CDR and press F3. Using Property Owned window after closing the CDR window while still in F3 view can be done for making further commands.

To have the patrol ships protect effectively is to have them attack enemies rather than defend ship by selecting a designated patrol ship in the Property Owned window, select detail, select Defense Officer in management, select detail and then select attacking enemies or defending action under Commands. A Split Defense Officer (lieutenant commander by rank) should defend ship and attack enemies well since they are warriors by nature. The Marine Officer (major by rank) should also be Split and the marines the same through a Split Recruiting Officer.

Hope this post help managing ships in X Rebirth effectively. Yours truly.

oceanway
Posts: 17
Joined: Mon, 10. Nov 08, 03:18
x3tc

Re: X REBIRTH SHIP MANAGEMENT

Post by oceanway » Mon, 21. Sep 20, 18:21

SUBTOPIC #1: LOCKING ON TO ANOTHER SHIP

The ships can lock on to another ship by clicking on the enrouting ship in the CDR, a Talorcan for instance, in the main zone (for example, in this case #4 - Darned Hot Air in sector Glaring Truth), select New Order, select Fly to Position, press select button, zoom out with mouse until you see one or more of your ships in empty space, click on one of those ships, click confirm, press back button, select main zone and watch the enrouting ship move towards to and near the target ship in empty space. The same can be done by clicking on a station in the main zone for it to descend back to the highway area.
Last edited by oceanway on Thu, 22. Oct 20, 22:12, edited 3 times in total.

oceanway
Posts: 17
Joined: Mon, 10. Nov 08, 03:18
x3tc

Re: X REBIRTH SHIP MANAGEMENT

Post by oceanway » Mon, 21. Sep 20, 23:24

SUBTOPIC #2: USING SHIP MENU MANAGEMENT TOOL

One thing I forgot to mention was the Ship Menu window used to manage ships. When you left double click on a ship with your mouse on the list of ships in the ECR and then left click on the ECR monitor in the cockpit or the Details button on the bottom of the CDR, you'll get a Ship Menu window. On the subject of ship management, I'm focusing on Management category containing the list of employees.

When you click on the addition or plus button on the left side of the window, you'll see a dropped down list of employees. The employee that flies the ship is either the Pilot or the Captain. Select the Pilot or the Captain and click on Details button and you'll get the Skills, Commands and Subordinates list. Select the action line which is the first line under the Commands list, the second line is the status line. Then click on the Comm button below to communicate with the Pilot or Captain of the ship.
Last edited by oceanway on Thu, 22. Oct 20, 22:12, edited 3 times in total.

oceanway
Posts: 17
Joined: Mon, 10. Nov 08, 03:18
x3tc

Re: X REBIRTH SHIP MANAGEMENT

Post by oceanway » Thu, 24. Sep 20, 20:22

SUBTOPIC #3: POSITIONING SHIP IN EMPTY SPACE

You can have your ships fly to position anywhere within and beyond the zone when using the Fly to Position command. Hover the cursor arrow on the CDR screen and adjust the radar by pressing and holding down the right button on the mouse to rotate the dimension. Then scroll or drag the dimension on the CDR screen from top to bottom, left to right, bottom to top, right to left or diagonally likewise by pressing and holding the left button on the mouse after adjusting. Then left click to set the yellow highlighted plus pointer in the dimension and confirm it. The selected ship will fly to that point in space.

However, each time you drag the dimension on the CDR, you're moving from one zone to another when reaching beyond 120 kilometers diameter. Which means you'll be positioning the ship 360 kilometers away from the highway if you drag the dimension three times from top to bottom for instance. At that distance, they could travel by conventional means if you have them fly to your current position or another position in another zone on the sector list instead of the zone they were in. Therefore, be careful when dragging the dimension on the CDR, or you'll have to wait a long time before they arrive to their destination.
Last edited by oceanway on Thu, 22. Oct 20, 22:13, edited 2 times in total.

oceanway
Posts: 17
Joined: Mon, 10. Nov 08, 03:18
x3tc

Re: X REBIRTH SHIP MANAGEMENT

Post by oceanway » Thu, 1. Oct 20, 20:37

SUBTOPIC #4: DETERMINING TIME AND DISTANCE OF SHIP TRAVEL

To calculate how long a ship will reach its destination according to its speed and the distance it will travel is to multiply the ship's speed by 60 seconds by 60 minutes divided by 1000 kilometers to get the speed in kilometers per hour. Then divide the distance by speed per hour to get the length of time in hours the ship will reach its destination.

For example, the Albion Skunk's speed is 360 meters per second, its Mk IV engine's top speed, and you want to know how long it will travel to reach 3000 kilometers. Multiply 360 by 60 by 60 (hence 360 x 60 x 60) and divide it by 1000 kilometers to get 1296 kilometers per hour (kph). Then divide 3000 km by 1296 kph to get 2.31481 hours. According to this example, the Skunk will reach 3000 km in 2.31 hours in real time. The speed of a ship is indicated on engine line in the General list in Ship Menu category by selecting a ship in Property Owned window and select Details in the bottom.
Last edited by oceanway on Thu, 22. Oct 20, 22:13, edited 2 times in total.

wildcat71
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Re: X REBIRTH SHIP MANAGEMENT

Post by wildcat71 » Fri, 2. Oct 20, 03:48

I just wanted to thank you for your informative posts, I am actually replaying XR and I found useful tips in your thread. Thanks.

oceanway
Posts: 17
Joined: Mon, 10. Nov 08, 03:18
x3tc

Re: X REBIRTH SHIP MANAGEMENT

Post by oceanway » Thu, 8. Oct 20, 16:10

SUBTOPIC #5: MEASURING DISTANCE FROM HIGHWAY

To see how far you're traveling in deep (empty) space from the zone is to position a ship in the center of the zone, go to navigation in menu and select zone, double left-click on the satellite acting ship on the right of CDR where ship positioned is in the center of the zone, select details, select plot course and then select guidance to get the guide interface in the middle of your HUD. Travel in any direction from the sat-ship beyond 60 kms. On the right side of the guide interface, you will see its range meter showing the distance between your Skunk and the sat-ship. The satellite ship (I use a Talorcan as Ranger), or sat-ship for short, is any ship used to measure distance from and/or get access to station information in another zone by remote.
Last edited by oceanway on Thu, 22. Oct 20, 22:14, edited 1 time in total.

oceanway
Posts: 17
Joined: Mon, 10. Nov 08, 03:18
x3tc

Re: X REBIRTH SHIP MANAGEMENT

Post by oceanway » Thu, 8. Oct 20, 16:14

wildcat71 wrote:
Fri, 2. Oct 20, 03:48
I just wanted to thank you for your informative posts, I am actually replaying XR and I found useful tips in your thread. Thanks.

It is [my] pleasure doing so. You're welcome! Also, others players can contribute their version of tips in this thread for additional insight and information.

oceanway
Posts: 17
Joined: Mon, 10. Nov 08, 03:18
x3tc

Re: X REBIRTH SHIP MANAGEMENT

Post by oceanway » Thu, 15. Oct 20, 16:50

SUBTOPIC #6: SETTING UP SHIPS FOR COORDINATES

To determine a coordinate within a zone is to have a ship (preferably a Talorcan as Ranger) Fly to Position in the center of the zone, one in the North direction (+Z), one the East direction (+X), one in the South direction (-Z), one in the West direction (-X), one in the Ascending direction (+Y) and one in the Descending direction (-Y) on the CDR. You can also travel 60 kilometers in one direction and have a sat-ship Fly to your Current Position, each at a time using the ECR.

Using your range finder on the Guide Interface, you can find the coordinate by measuring the distance between the Skunk and surrounding sat-ships, not including the one in the center of the zone. Hence, (+Z and -Z) x (+Y and -Y) x (+X and -X) by adding the distance values in each set to get a negative or positive number in each one for the coordinate. Useful if positioning capital ships at key coordinates and (don't know at the time of this post if it could be done) building stations in empty space.

The above is the same for setting coordinates in sectors.

oceanway
Posts: 17
Joined: Mon, 10. Nov 08, 03:18
x3tc

Re: X REBIRTH SHIP MANAGEMENT

Post by oceanway » Thu, 22. Oct 20, 22:16

SUBTOPIC #7: USING SCROLL TO POSITION SHIPS

Other than dragging the dimension to a certain distance to position your ships on the CDR, the depth of the dimension can be adjusted the same. Simply zoon further away from the highway and position your ships accordingly after rotating the dimension to your satisfaction. The distance however, can't be measured easily before positioning the ships. Therefore be careful when scrolling (or dragging) the CDR screen to position ships using the Fly to Position command.

oceanway
Posts: 17
Joined: Mon, 10. Nov 08, 03:18
x3tc

Re: X REBIRTH SHIP MANAGEMENT

Post by oceanway » Thu, 29. Oct 20, 21:07

SUBTOPIC #8: ACTIVATING OBJECT INTERACTION COMMANDS


There are different sets of interaction commands at certain distance from an object. The object could be a ship, station, asteroid, lockbox or transport container.


Ships

In open space, if you are near a ship within 40 kilometers from it, the blue, red, or green square box object indicator surrounding it (the white object indicator is the target indicator for missile guidance, nearby object guidance and to claim a ship) will appear. However, the friend, foe or owned, respectively, type and size of a ship will display a certain set of interaction commands when double-left clicking on them. Note that friendly target indicator is Page Up/Down and enemy target indicator activation toggle is Shift + E on keyboard.


On the blue (friendly) ships between 2-40 kilometers, the small and medium size ships will display the Follow Autopilot, Information and Attack interaction commands and the large and extra large size ships will display the Board, Follow Autopilot, Information and Attack interaction commands. However, at 2 kilometers or less, the interaction commands are the same except for large and extra large ships and claiming an abandoned ship. At 2 kilometers for large and extra large ships, a blue landing platform icon will appear. Double-left click on that will display the Fly to Autopilot and Information interaction commands. But within 750 meters of the landing platform icon, the display will show the Fly to Autopilot, Information and Dock interaction commands.

For abandoned ships, you will see Follow Autopilot, Info and Claim interaction commands. You must have a pilot onboard your Albion Skunk to operate it. Double click on the abandoned ship if you have the pilot onboard and select Claim on the bottom-right The commander will fly over in the pod and take control of it. The blue square object indicator box will turn green after the ship is claimed.


On the red (foe) ships between 2-40 kilometers, the small and medium size ships will display the Follow Autopilot, Information and Attack interaction commands and the large and extra large size ships will display the Board, Follow Autopilot, Information and Attack interaction commands. However, at 2 kilometers or less, the interaction are the same except for large and extra large ships. At 2 kilometers for large and extra large ships, a red landing platform icon will appear. Double-left click on that will display the Fly to Autopilot and Information interaction commands. But within 750 meters of the landing platform icon, the display will show the Fly to Autopilot, Information and Dock interaction commands.

The dock and attack commands on the red ships will not work for obvious reason. The captain will simply and sarcastically agree to attack, but really it is to attack you if you select the attack command. Also, to keep up with the enemy when in combat, select the Follow Autopilot command or Shift + A keys on the keyboard to lock on and follow automatically during pursuit. Use boost to get closer to it while watching the shield for protection.


On the green (owned) ships between 2-4 kilometers, the small and medium size ships will display the Follow Autopilot and Information interaction commands and the large and extra large size ships will display Board, Follow Autopilot and Information interaction commands. However, at 2 kilometers or less, the interaction commands are the same except for large and extra large ships. At 2 kilometers for large and extra large ships, a green landing platform icon will appear. Double-left click on that will display the Fly to Autopilot and Information interaction commands. But within 750 meters of the landing platform icon, the display will show the Fly to Autopilot, Information and Dock interaction commands.



Stations

In open space, if you are near a station, the information on the station will appear on the Multipurpose Monitor in the cockpit within 10 kilometers. It's not possible to double-left click on the station for targeting it nor obtain interaction commands. However, by double-left clicking on one of the stores (loading docks) on the station will display a sell or buy interaction commands on your screen other than its target information on the Skunk's CDR/ECR multipurpose monitor. Through this store, the target of the station is also shown. Also, to lock onto a station is to navigate using the menu to a zone where the target station is located, click on the station in the list to highlight it on the CDR, click on Comm in the bottom to get the station's interaction commands, select Trade Manager and ask 'How can I find you?' The Trade Manager will give you a guide to the station. This is the only way to lock on to a station in space.



Asteroids

In open space, if you are near an asteroid within 5 kilometers from it, its icon will appear without any interaction command. The asteroid would act as a bookmark to return to its location when tagged onto it continuously. Also, when you hover closer to it while targeting it (white frame around it) you will see the type of mineral it has. Hence: Ore, Silicon or Nividium.



Lockboxes and Transport Containers

There are three kinds of containers: Cargo container, Transport container and Lockbox container. These containers can be searched for either by using a long range scanner or target scroller. Press Enter, 1 and 5 for long range scanner. Press Page Up or Page Down buttons for scrolling target on ships and floating containers. Look for 'Ware Container' on the Skunk's CDR/ECR multipurpose monitor when scrolling through targets.

Cargo containers look like small packages and come from small sized class ships. They can be picked up or looted by flying through it or holding down the letter 'O' as in Oscar button. Transport containers look like lockboxes, but a different kind and requires transferring method using cargolifters to transport them onto a capable and available ship after selecting and tagging them. Lockbox containers are acutely rectangular in shape and have a mechanical or explosive locks on them. If you left-click on or scroll onto one of these, you will see a white target with range meter on its right indicating how far you are from it and where.

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