X Rebirth 2

General discussions about X Rebirth.

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Realspace
Posts: 609
Joined: Wed, 15. Nov 06, 11:21
xr

Re: X Rebirth 2

Post by Realspace » Tue, 29. Dec 20, 13:01

I've recently got back to Rebirth I left long ago and I am enjoying this little pearl, but ehi it took a lot of time and dedication too. It has a better atmosphere and just sits better in the Freelancer, etc. tradition. It seems a versatile game now to build on. Dx9 starts to show its age, a Dx11 or Vulkan upgrade would be so great.

Also to make it playable I had to change a lot, starting from the universe design which was always too much cartonish but it is ok after installing some mods as Ency and adding my modifications to clean the "too much stuff" of the design: local nebulae on top of nebulae on top of black holes on top of huge stars shining everywhere, all with planets in a so close proximity to look weird at least. :?

What I love a lot is the physics of flight introduced with the 3.60 patch (someone even say they introduced the concept of my phyisics mod I did before the 3.6). You can easily change it to your taste, from arcadey to almost 100% faithfull. Also it allows to make different engines have a porpouse that is not speed but manouvrability, inertial compensation, etc. So it makes sense.

Also I like the (still reduced in scale) systems, even if there are too many planets close one another...working on it. The scale of play is better than X3, where you end playing on a map instead of ingame. I think Ego went in the right direction with Rebirth, at the end you probably keeps staying in an M6 in X3 and using capitals and traders undirectly. Stations are not that great but that part helps keeping the scale at human perspective, hiring people etc.

The cons for me are 1) the terrible map and the interface hud for trading etc. but am getting used to them. 2) Local highways are such a punch on the stomach, fortunally you can remove them.

The map definetly needs a remake. X4's one is good but to be honest I don't like the empire management, it becomes the most tedious part of my endgame in X3, usually where I stop playing. Adding a lot of systems to Rebirth and even doing a restyle like bigger systems with a lot of zones connected with superhighways is very immersive. The art direction of having lots of eyecandy boxes (sectors) that comes from X3 is not to my taste, totally unimmersive. I prefer having a few backgrounds but increased particular zones as in Devrie or close orbits, all connected within a system. That's the reason why X4 looks so generic despite the nice cosmetic upgrade

John Colman
Posts: 51
Joined: Sat, 3. Jan 15, 23:35

Re: X Rebirth 2

Post by John Colman » Wed, 13. Jan 21, 21:46

Realspace wrote:
Tue, 29. Dec 20, 13:01
The cons for me are 1) the terrible map and the interface hud for trading etc. but am getting used to them. 2) Local highways are such a punch on the stomach, fortunally you can remove them.

The map definetly needs a remake. X4's one is good but to be honest I don't like the empire management, it becomes the most tedious part of my endgame in X3, usually where I stop playing. Adding a lot of systems to Rebirth and even doing a restyle like bigger systems with a lot of zones connected with superhighways is very immersive. The art direction of having lots of eyecandy boxes (sectors) that comes from X3 is not to my taste, totally unimmersive. I prefer having a few backgrounds but increased particular zones as in Devrie or close orbits, all connected within a system. That's the reason why X4 looks so generic despite the nice cosmetic upgrade
What kind of a remake do you mean exactly?

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