What have you done?

General discussions about X Rebirth.

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Alee Enn
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Post by Alee Enn » Tue, 15. Apr 14, 18:09

mrbadger wrote:It won't be the case that there will be no more PC games, not by a long shot, but expecting all AAA titles to be aimed primary at the PC is akin to expecting the wind to stop blowing.
What annoys me is when it's console only, or even only on one console and not another.
Formerly "Alien Tech Inc."

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Post by Rare_Ade » Sat, 19. Apr 14, 21:30

I've always been a massive fan of the X series, and I own every one of them. TC was simply amazing, and I play that to this day, and I'm sure I will do for many years to come.

I was really looking forward to the latest installment in the X series, but from what I've read here (and in other reviews) of Rebirth I've decided not to buy it, at least not until it's been heavily patched over the next year or so.

I don't buy into the console market. It's a platform built for casual games, and that's great for a simple pick-up-and-go shooter, but X simply can't work as a casual game. It's the massive nature of the possibilities the X universe creates that makes it amazing.

Egosoft could be smart about this; there's no reason why they couldn't make a simple multiplayer, bullet-hell space shooter under a different title to sell cheaper and in bulk to teenagers who drink too many energy drinks, and spend some time developing the ground-breaking stuff aimed at the PC market for release under the X title. The PC market may have shrunk, but it's here to stay, whereas the console market gets turned on it's head roughly every four years, and it'll only take one or two screw-ups in the release of new consoles to sink it again.

I'd rather wait for years and get something amazing than be disappointed with an afterthought :(

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BigBANGtheory
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Post by BigBANGtheory » Sat, 19. Apr 14, 21:51

Alien Tech Inc. wrote:
mrbadger wrote:It won't be the case that there will be no more PC games, not by a long shot, but expecting all AAA titles to be aimed primary at the PC is akin to expecting the wind to stop blowing.
What annoys me is when it's console only, or even only on one console and not another.
Gamers are X2 sagt Bussi auf Bauch they will migrate to the best platform offering the best experience over time. Where consoles should be afraid is:

1. Star Citizen

2. Oculus Rift

3. Rinse and repeat flat lining (aka CoD, AssCreed, Battlefield)

...they all present a real threat to their entire business model which demands growth.

X Universe has a blindly obvious path ahead, combine the single player experience of Homeworld into the sandbox and thus give the player its mid to end game experience of worth. It really is that simple, it doesn't cross the path of Elite, Eve or SC whilst providing a pilot experience no RTS will ever provide. For god sake ditch the RPG elements which are embarrassing or sell out to EA.

ghostpilot
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Post by ghostpilot » Sat, 19. Apr 14, 22:58

Oh please not EA, let them sell to someone who can really make a good game out of this. EA would only make this more retarded.

Rabiator der II.
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Post by Rabiator der II. » Sun, 20. Apr 14, 20:52

BigBANGtheory wrote:Gamers are X2 sagt Bussi auf Bauch they will migrate to the best platform offering the best experience over time. Where consoles should be afraid is:

1. Star Citizen

2. Oculus Rift

3. Rinse and repeat flat lining (aka CoD, AssCreed, Battlefield)

...they all present a real threat to their entire business model which demands growth.

X Universe has a blindly obvious path ahead, combine the single player experience of Homeworld into the sandbox and thus give the player its mid to end game experience of worth. It really is that simple, it doesn't cross the path of Elite, Eve or SC whilst providing a pilot experience no RTS will ever provide. For god sake ditch the RPG elements which are embarrassing or sell out to EA.
The X series might still run into Limit Theory that way. Because LT is also aiming for the single player sandbox, with similar goals.

And while I'm a bit skeptical about LT being released mid-2014, I think Josh Parnell is competent enough to pull it off with a bit more time. Probably in less time than Egosoft would need to implement your suggestions. :wink:
Gazz in the LT forum:
In X3, piracy is not implemented at all. All the "pirates" that fly around are bands of roaming psychopaths that destroy everything they see without even trying to loot anything.

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Post by jeroll3d » Sun, 20. Apr 14, 21:17

Just 1 comment about this game:

$150.00

Ok... i prefer X series and ALL bugs. In my country the game is equivalent : 300 local 'unit' and minimum wage is 700. And, please, this topic is case to OFF topic, no?

Sorry...i purshase, for exempla, IL2 Stalingrad, other gender...fly simulation II war, is a project VERY hard, graphics excellent, physic perfect...! In time, i purshase the for 60$ in my country, early access. Now, what justify 150$?

XR is very good in graphics...no need a N.A.S.A computer to load fine after corrections bug's, after enhancements, no need joystick, (the good joy? 400$).

The potential to this game, XR, is encrible.
Entusiasta da série X3! The best game.

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TheRealBix
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Post by TheRealBix » Sun, 20. Apr 14, 21:31

jeroll3d wrote:Just 1 comment about this game:

$150.00

Ok... i prefer X series and ALL bugs. In my country the game is equivalent : 300 EUROS or dollars. And, please, this topic is case to OFF topic, no?

Sorry...
The game doen't cost 150$. The pledge cost 150$. This is much different !!

When you buy a pledge it's not like you buy a game, you support the developpers and help them to develop their project and in counterpart they give you an access to alpha/beta/bonus etc..

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Post by jeroll3d » Sun, 20. Apr 14, 21:36

TheRealBix wrote:
jeroll3d wrote:Just 1 comment about this game:

$150.00

Ok... i prefer X series and ALL bugs. In my country the game is equivalent : 300 EUROS or dollars. And, please, this topic is case to OFF topic, no?

Sorry...
The game doen't cost 150$. The pledge cost 150$. This is much different !!

When you buy a pledge it's not like you buy a game, you support the developpers and help them to develop their project and in counterpart they give you an access to alpha/beta/bonus etc..
Thanks, i edit my post...and you type in same time.

IL2 cost 60$ early access to me in time, and have all assistance, etc, etc, etc. Anyway... 150$ is very out for many peaple...(IL2 now cost 100$ - to the justice).
Entusiasta da série X3! The best game.

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TheRealBix
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Post by TheRealBix » Sun, 20. Apr 14, 21:46

jeroll3d wrote: IL2 cost 60$ early access to me in time, and have all assistance, etc, etc, etc. Anyway... 150$ is very out for many peaple...
But I really don't understand what you mean.. They give you the game at the release if you back them with only 20$.. You can also have access to all builds (from prototypes to alpha/beta/final release) for a back of 75$ !
If you back them with 150$ you'll get much more things :)

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Post by jeroll3d » Sun, 20. Apr 14, 21:54

First , do not understand what motivates comparisons of different games made by different companies with different ideas and budgets . They are different things . When comparing games , they think of the games ' itself ' and not on things that involve a game beyond ' itself ' . Probably this game mentioned here , it costs cheaper in the future is less . X- Series has a story , this other game , other . Would fit this topic in "off topics " . I think this forum would best serve the beginners who are learning the XR . About graphics, performance , quoted just a few things - comparing inclusive. I just topics they ask developers to improvements in XR , just think that there are topics that criticize , etc. But simply advertise other games on this forum ? I particularly do not like . Whenever I read here in the search for new information exclusively about the XR . When I want to see other games go in the " off topic " . Well , do not want to cause any nuisance to the author of the topic , it's just my opinion .
Entusiasta da série X3! The best game.

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BigBANGtheory
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Post by BigBANGtheory » Mon, 21. Apr 14, 12:02

Rabiator der II. wrote:
BigBANGtheory wrote:Gamers are X2 sagt Bussi auf Bauch they will migrate to the best platform offering the best experience over time. Where consoles should be afraid is:

1. Star Citizen

2. Oculus Rift

3. Rinse and repeat flat lining (aka CoD, AssCreed, Battlefield)

...they all present a real threat to their entire business model which demands growth.

X Universe has a blindly obvious path ahead, combine the single player experience of Homeworld into the sandbox and thus give the player its mid to end game experience of worth. It really is that simple, it doesn't cross the path of Elite, Eve or SC whilst providing a pilot experience no RTS will ever provide. For god sake ditch the RPG elements which are embarrassing or sell out to EA.
The X series might still run into Limit Theory that way. Because LT is also aiming for the single player sandbox, with similar goals.

And while I'm a bit skeptical about LT being released mid-2014, I think Josh Parnell is competent enough to pull it off with a bit more time. Probably in less time than Egosoft would need to implement your suggestions. :wink:
...and it might ending up being that LT eats off the X Universe dinner table until Egosoft decide what their vision is or at least choose to share it.

Where Josh is going to run into problems is content, making the LT universe feel alive and varied something XR does pretty well by all accounts.

I'll wager LT is released as 'early access' with another year of development to go despite the kickstarter goals.

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Post by pref » Mon, 21. Apr 14, 12:48

BigBANGtheory wrote:making the LT universe feel alive and varied something XR does pretty well by all accounts.
Just in looks maybe, but not regarding game mechanics. It will look worse, but if the game generates the models it can take off quite a load from the dev, that can be spent on a better sandbox.

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BigBANGtheory
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Post by BigBANGtheory » Mon, 21. Apr 14, 13:02

pref wrote:
BigBANGtheory wrote:making the LT universe feel alive and varied something XR does pretty well by all accounts.
Just in looks maybe, but not regarding game mechanics. It will look worse, but if the game generates the models it can take off quite a load from the dev, that can be spent on a better sandbox.
The simulated mechanics aren't so bad, its more the human/player interaction and gameplay mechanics that have been rushed. Its as if the sandbox and environment has been in development for a long time but the actual game layered on top has been rushed. At least that is how I see it, for all its criticisms XR does have some good things going for it at the core.

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Post by AjRyder » Mon, 21. Apr 14, 13:58

TheRealBix wrote:
jeroll3d wrote: IL2 cost 60$ early access to me in time, and have all assistance, etc, etc, etc. Anyway... 150$ is very out for many peaple...
But I really don't understand what you mean.. They give you the game at the release if you back them with only 20$.. You can also have access to all builds (from prototypes to alpha/beta/final release) for a back of 75$ !
If you back them with 150$ you'll get much more things :)
You also forgot to add, you get ALL expansion updates, that come out when the game releases. Unlike Egosoft... So think about it. You have paid around £180 for all the X games.

With frontier, you will not do that, that is a major difference. And when we mean expansions, we are on about flying down to planet surfaces, and so on....

So yeah you can stick with X series, but you will be paying a hell of a lot more, just for a lot less content...

And bugs, well I am testing Beta, and so far with the missions, not a bug in sight. The Alpha team are doing an amazing job, of making sure the game is bug free for release...

Oh did I mention the 600 billion star systems, the game is based on our own galaxy... Now that is something pretty amazing. :lol:
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pref
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Post by pref » Mon, 21. Apr 14, 14:11

BigBANGtheory wrote: The simulated mechanics aren't so bad, its more the human/player interaction and gameplay mechanics that have been rushed. Its as if the sandbox and environment has been in development for a long time but the actual game layered on top has been rushed. At least that is how I see it, for all its criticisms XR does have some good things going for it at the core.
Just about my thoughts...
Another reason for this could be, that it is probably much easier to simulate things where there is no possible human interaction, or it's just very generic/limited.
Introducing player control is another level, where the game world must endure/respond to interactions from a real human, and that is where a game can get interesting imo.

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Re: What have you done?

Post by Cabrelbeuk » Mon, 21. Apr 14, 14:20

AjRyder wrote:Wow looking at the new X game, it looks like you have gone backwards instead of forwards...

So happy I left the X universe now, trying to get X on the consoles, was the worst thing you have ever done...

The in game graphics look dated, out of touch with newer games coming on the market. Like Star Citizen and Elite Dangerous.

I am beta testing Elite at the moment, and I have had to re learn how to fight in space, it is much, much harder... Gives you the feeling that things are going wrong, esp when you cockpit starts filling with smoke!

It is a shame that X got rebirth wrong, I was hoping for much better. However I know Egosoft, they will not let this hurt them. I am sure they can sort out these mistakes in the next game they bring out...

https://www.youtube.com/watch?v=3NoHAzwXDL0

That makes all the difference having brilliant game play, you want to feel like you are there.

In older X games, I had that feeling, loved Terran conflict, the game had the right balance... I do feel you have lost something with Rebirth, maybe you put to much into the game. Do we really need to walk around the space stations? The graphics inside look basic at best. I do remember you was going to do this a while back, however it never made it into game back then.

I think you should keep the game simple, like Elite, or indeed like Prelude.


Well, on graphics i doubt that this is comparable... Far less things to show, space is not that great, etc...

Moreover, it doesn't seems that we can attack ship on its engine or other modules. It is just a little exemple of what are the differences between the 2 games : Elites seems to be a fight game. When you play X game, you don't search only fight.

Star Citizen is not "Nowadays". Star Citizen will not launch before 2015/2016 and the requirements (for the moment) are for 2020 computers :D
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Rabiator der II.
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Post by Rabiator der II. » Mon, 21. Apr 14, 14:27

BigBANGtheory wrote:The simulated mechanics aren't so bad, its more the human/player interaction and gameplay mechanics that have been rushed. Its as if the sandbox and environment has been in development for a long time but the actual game layered on top has been rushed. At least that is how I see it, for all its criticisms XR does have some good things going for it at the core.
So far I see one core thing where XR actually brought something new and better compared to X3:
The economy is cheating less, ships are actually built from resources instead of magically appearing in shipyards. The reports about shipyards being blocked for more or less stupid reasons can be attributed to rushed development. I'm optimistic that this will be sorted out :).

Otherwise, we got some eye candy over X3 (not always well executed) and some questionable features.
I mean the highways and the whole walking-on-station thing. Both seem salvageable if used a bit differently, but in their current form I'm not impressed.

Last and worst, station building in XR seems quite a step back, even compared to the painful mess complex building was in X3. The freedom to build everywhere and design our own complexes is gone, instead we have two building slots per zone and fixed upgrade paths for stations. :roll:
Gazz in the LT forum:
In X3, piracy is not implemented at all. All the "pirates" that fly around are bands of roaming psychopaths that destroy everything they see without even trying to loot anything.

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Re: What have you done?

Post by AjRyder » Mon, 21. Apr 14, 14:31

Cabrelbeuk wrote:
AjRyder wrote:Wow looking at the new X game, it looks like you have gone backwards instead of forwards...

So happy I left the X universe now, trying to get X on the consoles, was the worst thing you have ever done...

The in game graphics look dated, out of touch with newer games coming on the market. Like Star Citizen and Elite Dangerous.

I am beta testing Elite at the moment, and I have had to re learn how to fight in space, it is much, much harder... Gives you the feeling that things are going wrong, esp when you cockpit starts filling with smoke!

It is a shame that X got rebirth wrong, I was hoping for much better. However I know Egosoft, they will not let this hurt them. I am sure they can sort out these mistakes in the next game they bring out...

https://www.youtube.com/watch?v=3NoHAzwXDL0

That makes all the difference having brilliant game play, you want to feel like you are there.

In older X games, I had that feeling, loved Terran conflict, the game had the right balance... I do feel you have lost something with Rebirth, maybe you put to much into the game. Do we really need to walk around the space stations? The graphics inside look basic at best. I do remember you was going to do this a while back, however it never made it into game back then.

I think you should keep the game simple, like Elite, or indeed like Prelude.


Well, on graphics i doubt that this is comparable... Far less things to show, space is not that great, etc...

Moreover, it doesn't seems that we can attack ship on its engine or other modules. It is just a little exemple of what are the differences between the 2 games : Elites seems to be a fight game. When you play X game, you don't search only fight.

Star Citizen is not "Nowadays". Star Citizen will not launch before 2015/2016 and the requirements (for the moment) are for 2020 computers :D
Elite is not just a fight game, it will have all the trading aspects the original Elite had... However as I have said many times before, with a staged release of the main game, and then the extras being added later, this will give Elite Danerous the advantage over other games, and companies... Let us not forget Frontier Developments, were the first to make a game of this type, with 30 years experience, they really do not mess around like other companies...

Also this type of game is David's baby, he changed the world of gaming thanks to Elite, so he really wants this, as much as we do, to be a better game then all the rest, I can see this besting games like Eve, without any doubt... Its those little extras he is putting into the game, that makes you go WOW...


Like just leaving your ship sitting in space, and watching your ship screen start freezing over. Little touches and great graphics go a long way.
Star Trek Phase II watch new episodes now at

http://www.startreknewvoyages.com

My computer is fast very very fast ;)

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pref
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Post by pref » Mon, 21. Apr 14, 14:40

Rabiator der II. wrote: So far I see one core thing where XR actually brought something new and better compared to X3:
The economy is cheating less, ships are actually built from resources instead of magically appearing in shipyards.
Actually the production tree is better as well, but it would need a much higher station count, which makes it a drawback atm.

Virtualaughing
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Post by Virtualaughing » Mon, 21. Apr 14, 15:43

AjRyder wrote: I mean take a look at this demo!!!

https://www.youtube.com/watch?v=5TWQFSzQyeM
this video is poo quality
X to X3 is MENU SUPERIOR!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars! :D

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