Patch 2.0 Public Beta (RC 10)!
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- Darrosquall
- Posts: 785
- Joined: Mon, 27. Jul 09, 13:38
Patch 2.0 Public Beta (RC 10)!
update, now. 160 mb It's the BETA PATCH
http://forum.egosoft.com/viewtopic.php?t=355582
New Feature: Three new gamestarts, each with a new cockpit configuration.
• New Feature: Rebalanced combat with three difficulty settings.
• New Feature: Additional commands for your ships.
• New Feature: Autopilot can fly your ship while you are busy.
• New Feature: All new highway flight model.
• New Feature: Most tasks can now be performed without landing on stations.
• New Feature: Full screen HUD detail monitor option.
• New Feature: Clicks on event monitor now open relevant menus.
• New Feature: Map/radar on event monitor.
• New Feature: New ships in Omicron Lyrae.
• New Feature: Huge new Xenon ship.
• New Feature: Four new missile types.
• New Feature: Improved graphics for an even more beautiful universe.
• New Feature: New graphics options and presets.
• New Feature: New start menu scene.
• New Feature: New Steam achievements.
• Added support for up to 8 input devices (now even your pet octopus can get the most from the game).
• Added option to buy replacement player ship cockpit layout from certain traders.
• Added shield damage for collisions.
• Improved responsiveness of main menu and dialogs.
• Improved event monitor with more space for important information.
• Improved positioning of interface elements in first person mode.
• Fixed gamepad mode switching on when axis has non-zero value while at rest.
• Fixed problem with wrecked state of ship/station surface elements not always being loaded from savegames correctly.
• Fixed collectable objects not showing a target element.
• Fixed gates not showing a target element.
• Fixed info points not being displayed at drone launch pads.
• Fixed cases where clicking on larger targets didn't work.
• Fixed rare instance of mission objective bar being stuck on screen.
• Fixed text field not being reset when closing and reopening trade menu.
• Fixed problems with overlapping/truncated text on first person event monitor.
• Fixed cases resulting in jumping target elements.
• Fixed incorrect text in certain conversations.
• Fixed icon size in licence encyclopedia entry.
• Fixed distance sorting in trade menu.
• Fixed capital ships becoming invisible when boosting while player is close.
• Fixed several other causes of occasional crashes.
• Various optimisations resulting in small performance improvements.
Note: If a problem is not listed as fixed above then it is probably not being addressed in this patch, but may be planned for a future one.
http://forum.egosoft.com/viewtopic.php?t=355582
New Feature: Three new gamestarts, each with a new cockpit configuration.
• New Feature: Rebalanced combat with three difficulty settings.
• New Feature: Additional commands for your ships.
• New Feature: Autopilot can fly your ship while you are busy.
• New Feature: All new highway flight model.
• New Feature: Most tasks can now be performed without landing on stations.
• New Feature: Full screen HUD detail monitor option.
• New Feature: Clicks on event monitor now open relevant menus.
• New Feature: Map/radar on event monitor.
• New Feature: New ships in Omicron Lyrae.
• New Feature: Huge new Xenon ship.
• New Feature: Four new missile types.
• New Feature: Improved graphics for an even more beautiful universe.
• New Feature: New graphics options and presets.
• New Feature: New start menu scene.
• New Feature: New Steam achievements.
• Added support for up to 8 input devices (now even your pet octopus can get the most from the game).
• Added option to buy replacement player ship cockpit layout from certain traders.
• Added shield damage for collisions.
• Improved responsiveness of main menu and dialogs.
• Improved event monitor with more space for important information.
• Improved positioning of interface elements in first person mode.
• Fixed gamepad mode switching on when axis has non-zero value while at rest.
• Fixed problem with wrecked state of ship/station surface elements not always being loaded from savegames correctly.
• Fixed collectable objects not showing a target element.
• Fixed gates not showing a target element.
• Fixed info points not being displayed at drone launch pads.
• Fixed cases where clicking on larger targets didn't work.
• Fixed rare instance of mission objective bar being stuck on screen.
• Fixed text field not being reset when closing and reopening trade menu.
• Fixed problems with overlapping/truncated text on first person event monitor.
• Fixed cases resulting in jumping target elements.
• Fixed incorrect text in certain conversations.
• Fixed icon size in licence encyclopedia entry.
• Fixed distance sorting in trade menu.
• Fixed capital ships becoming invisible when boosting while player is close.
• Fixed several other causes of occasional crashes.
• Various optimisations resulting in small performance improvements.
Note: If a problem is not listed as fixed above then it is probably not being addressed in this patch, but may be planned for a future one.
Last edited by Darrosquall on Tue, 13. May 14, 12:07, edited 2 times in total.
- Darrosquall
- Posts: 785
- Joined: Mon, 27. Jul 09, 13:38
- Darrosquall
- Posts: 785
- Joined: Mon, 27. Jul 09, 13:38
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Amazing patch notes! That looks like a gigantic step into the right direction! However I will still wait some more patches
"Vollkommen besiegt, flehte Caledor um Gnade, doch der Hochkönig hatte die Bürde der Vergeltung für sein Volk. Er hatte keine Gnade zu gewähren, sondern Gerechtigkeit zu vollstrecken, und so beendete er König Caledors Leben mit einem einzigen Schlag seines Hammers" - Armeebuch der Zwerge
Sweet Update
love the new highWay Game / Starts
This is how V1 should of been
Thanks
love the new highWay Game / Starts
This is how V1 should of been
Thanks
OS:MS Windows 10 Pro x64 / Cpu: AMD-FX Piledriver 8350 @4.0Ghz / Mb:GA-990FXA-UD3 / Memory:16Gb DDR3 Crucial Ballistix Tactical @1866
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Input Devices:Razer Deathstalker / Razer Oruoboros / Thrustmaster Hotas Warthog / BroadBand:EE 4GEE MobileBroadBand (50Gb PCM)
Gpu:Gigabyte Nvidia 770GTX 4GB GDDR5 / Storage:Crucial RealSSD M4 128GB System, WD Caviar Green 2TB HD Data & Games / Display:24" Asus VG248 1920 x 1080 @144Hz + Nvidia 3D Vision Kit
Input Devices:Razer Deathstalker / Razer Oruoboros / Thrustmaster Hotas Warthog / BroadBand:EE 4GEE MobileBroadBand (50Gb PCM)
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- Sam L.R. Griffiths
- Posts: 10522
- Joined: Fri, 12. Mar 04, 19:47
Not time to celebrate yet but looking very good from the change list, just goes to prove yet again that Egosoft do listen to the community and are able to respond appropriately without getting into deep discussions with us on every feature.
Looking forward to giving it a quick look-see tonight.
Looking forward to giving it a quick look-see tonight.
Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
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Love the new Lane changes, no more minigame, The smart placement changes for constructors and savegame compatability, new shader and options are nice.
This is what I expected by 2.0, and you've not disappointed. Can't wait till the new chapters get released! I havn't yet seen the new Xenon ship, HUGE is it?! *worries* Someone link me a picture before I run into one of these monstrosities!
This is what I expected by 2.0, and you've not disappointed. Can't wait till the new chapters get released! I havn't yet seen the new Xenon ship, HUGE is it?! *worries* Someone link me a picture before I run into one of these monstrosities!
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- EGOSOFT
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- Earth Ultimatum IV.
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Edit: now with images < 640*480 and < 100kB.
New start menu:
[ external image ]
New game starts:
[ external image ]
[ external image ]
[ external image ]
New cockpits:
[ external image ]
[ external image ]
[ external image ]
New options:
[ external image ]
New radar:
(By default with info overlay)
[ external image ]
(Switching "Toggle Radar")
[ external image ]
(Switching "Radar Mode")
[ external image ]
(Let's do a barrel roll!)
[ external image ]
[ external image ]
[ external image ]
New autopilot:
[ external image ]
New highways:
(One has to "tail" other ships but beware of collisions! Cockpit disabled for better visibility.)
[ external image ]
(Super-highway "boost gate")
[ external image ]
(Super-highway "slowing-plasma-ball")
[ external image ]
... and possibility to contact on platform NPCs from space (harder to show with screenshots).
You can hire someone from space and it somehow gets "ejected" and you can pick it up (automatically apparently).
(Travel Expenses ^^)
[ external image ]
In fact, you can even set a crew to another ship from space:
[ external image ]
Regards,
ybeline
PS: don't look at the FPS overlay, as considering the computer I use, I'm not supposed to turn every feature on
New start menu:
[ external image ]
New game starts:
[ external image ]
[ external image ]
[ external image ]
New cockpits:
[ external image ]
[ external image ]
[ external image ]
New options:
[ external image ]
New radar:
(By default with info overlay)
[ external image ]
(Switching "Toggle Radar")
[ external image ]
(Switching "Radar Mode")
[ external image ]
(Let's do a barrel roll!)
[ external image ]
[ external image ]
[ external image ]
New autopilot:
[ external image ]
New highways:
(One has to "tail" other ships but beware of collisions! Cockpit disabled for better visibility.)
[ external image ]
(Super-highway "boost gate")
[ external image ]
(Super-highway "slowing-plasma-ball")
[ external image ]
... and possibility to contact on platform NPCs from space (harder to show with screenshots).
You can hire someone from space and it somehow gets "ejected" and you can pick it up (automatically apparently).
(Travel Expenses ^^)
[ external image ]
In fact, you can even set a crew to another ship from space:
[ external image ]
Regards,
ybeline
PS: don't look at the FPS overlay, as considering the computer I use, I'm not supposed to turn every feature on
Last edited by ybeline on Tue, 13. May 14, 17:26, edited 15 times in total.
X Rebirth mod
[ATIS] Automatic Trading Inside Station
[ATIS] Automatic Trading Inside Station