jasonbarron wrote:Hey fellow forum goers...how is version 2.0 stacking up? I haven't played in months, and I'm wondering if the changes add up to a worthwhile reason for a restart?
^ personally, not for me, though it is a nice patch. (I would have thought it more like v.1.5) I have had to change a minor detail in my sig because of this, now reads "... waiting for ... v.3.1", (instead of 2.1)
I checked out Roguey's demo of the basics, and although it is looking MUCH better it still lacks these crucial details for my requirements, from the piloting angle;
1) this game is still for baby fairground bumper car drivers, not space pilots. on collision your shield depletes,
but no hull damage = fail.
2) was not clear but seems although auto pilot is now available (great!) Still not the case when piloting drones? Someone please confirm.
3) NO Cockpit POV (player Point Of View /freeview whatever it's called) YET.
The new cockpits are GREAT, Egosoft, but also further emphasise how fubar it is to pilot with your head fused to the pilot chair. C'mon, you gotta swivel your ENTIRE SHIP around to look up/down/left/right? Nah. I don't think so.
The BEST thing I noticed about the new cockpits is RenOtanis hands are no longer being animated on the controls! That's great, I hated it.
And the half hit box ship thing is sill an issue I think ...
So now I'm waiting for Patch version 3.1.
The Player Ship should feel like a ship, and the player should feel like a Pilot. With skills to acquire and master, achieve etc. ah well, back to AP for me.