Announcing X Rebirth 4.0 and Home of Light

General discussions about X Rebirth.

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Sparky Sparkycorp
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Post by Sparky Sparkycorp » Sat, 20. Feb 16, 00:16

Tricky for me to answer now as I've been using VH difficulty for a few months and kind of forgotten what Hard was like comparatively. Yes I think spawns increase but also, I think there's a further penalty to Skunk damage and a further increase to damage received.

Specifically, large capital ships feel tricky for me to de-weapon now and if they have good coverage or Plasma/JET turrets and/or Astrobee Launchers, they scare the hell out or me!

In summary, I'd say VH provides me with an X3-era M6 experience: I can nuke a group of fighters, but many will overwhelm me, and fighting high-end capitals offers substantial opportunities for doom.

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Post by Green E.T » Sat, 20. Feb 16, 11:38

birdtable wrote:Got to admit looking forward to HOL ,, Think Ego have done more with 4.0 than all the other updates ,,,,
What time on the 25th ... Morning, Noon , Evening ..Midnight .... :)
And in Paris/France , with timezone do we get it earlier ??

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Marcus Aseth
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Post by Marcus Aseth » Sun, 21. Feb 16, 02:58

Does this Home of Light DLC or patch 4.0 will introduce some kind of crazy challenge that gives a meaning for us building up our economy and putting together a fleet?

Cause up until now we've been gathering ships just for the sake of it, and that's not fun. Come on guys, it isn't even that hard to figure out and sould've been in the basic game, just pick a sector of your choice and slap into it so many xenon ships that it will be almost impossible to conquer and even scary to fly toward the place or think about it, we will find a way to have fun with it, and finally building a fleet in this game will have some resemblance of meaning...

For now X:Rebirth universe feels stale...no BIG threats,no wars, so nothing going on pretty much,lifeless if you ask me...you've built and fixed the "platform" but didn't yet injected the fuel to get it going, in the form of some major "end game goal"
let me know if this dlc/patch will fix that...

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Post by reanor » Sun, 21. Feb 16, 05:05

There are some bounty missions that will kick your butt... Unless of course you are talking about fleet made out of many ships. I usually ride one Fulmekron. But need 3 of them to kill 10ml bounties. I stopped playing those until HoL is out. They are not really a part of 4.0... I don't know about HoL, but there is nothing really special in Beta 4.0. Go to Fields of Opportunity with your fleet and destroy all they enemy ships you can find.

I have about 2.5 billion and kinda bored of building even more stations. I do want some bigger challenge too. I can of course increase difficulty like some people do... but I don't believe that's a way to make a game more 'fun', not for me at least. You make it more difficult, but then again for some people more difficult game may mean more fun ... Fun, for me personally, is to have more stuff to do, variety, stuff to discover, new enemy possibly. In other words, like you said - a reason to build up economy and create a fleet of capital ships.
“The dark and the light, they exist side by side." ... “It is often in the darkest skies that we see the brightest stars."

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Post by Nick 031287 » Sun, 21. Feb 16, 18:20

Sparky Sparkycorp wrote:
DrwHem wrote:anyone have any more detailed info on this like new buyable ships? did they fix the fighter+carrier commands ect?
New ships: Medium Trade ships for RoC and OL factions; P and S (miner) for Xenon.

Nothing new specific for cariers; multi-assignment/orders helps management generally.

so ok uhmm.... there are mods that do that now?. and egosoft hasnt gotten around to making official for carriers to actually....... work?

i really dont know what to say..... im just... confused that its been 2 years. and they make these big releases an. still no?

whats next we still have grannies in space? oh. and no hair still?

NoMoreDelieverXresourceMi
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Post by NoMoreDelieverXresourceMi » Sun, 21. Feb 16, 20:37

Can those who played closed beta say anything about this improved AI? what exactly did they change?

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Marcus Aseth
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Post by Marcus Aseth » Sun, 21. Feb 16, 20:51

NoMoreDelieverXresourceMi wrote:Can those who played closed beta say anything about this improved AI? what exactly did they change?
Maybe the Sucellus ship can now point the main central cannon toward the enemy,that would be a welcome improved AI :roll:

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Post by Sparky Sparkycorp » Sun, 21. Feb 16, 20:59

NoMoreDelieverXresourceMi wrote:Can those who played closed beta say anything about this improved AI? what exactly did they change?
Anything like that would be in the open beta for 4.00. The closed beta for the HoL DLC is about things like new systems, DLC system-specific missions and player-owned warehouses.

In terms of purely AI changes the following spring to mind:
- A new Flee mechanic.
- The fixing of turrets on escorting ships.
- The use of boosters in combat by S and M ships.
- Managers' new Supply Options menu (drone and ammo).
- Deployment of combat drones by stations (linked to Supply Options).

I doubt I have remembered everything since the changelog is much bigger this time.
Last edited by Sparky Sparkycorp on Mon, 22. Feb 16, 08:45, edited 2 times in total.

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vukica
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Post by vukica » Sun, 21. Feb 16, 21:56

current state of changelog.

"fixed" is mentiond 180 times
"added" is mentioned 37 times in the context of something being added to the game.
"improved" is mentioned 46 times.

in addition to that, 8 things are marked as "new feature"

it's a big change log, and best of all it probably tripled during beta test.
Split say NEED MORE FIREPOWER!!

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Post by reanor » Mon, 22. Feb 16, 05:45

Only 4 more days...
“The dark and the light, they exist side by side." ... “It is often in the darkest skies that we see the brightest stars."

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Marcus Aseth
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Post by Marcus Aseth » Mon, 22. Feb 16, 06:10

reanor wrote:Only 4 more days...
The date was removed from steam right? Maybe is not 4 days but 7, extra hype days :lol:

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Post by Sparky Sparkycorp » Mon, 22. Feb 16, 08:48

Sparky Sparkycorp wrote:
NoMoreDelieverXresourceMi wrote:Can those who played closed beta say anything about this improved AI? what exactly did they change?
Anything like that would be in the open beta for 4.00. The closed beta for the HoL DLC is about things like new systems, DLC system-specific missions and player-owned warehouses.

In terms of purely AI changes the following spring to mind:
- A new Flee mechanic.
- The fixing of turrets on escorting ships.
- The use of boosters in combat by S and M ships.
- Managers' new Supply Options menu (drone and ammo).
- Deployment of combat drones by stations (linked to Supply Options).

I doubt I have remembered everything since the changelog is much bigger this time.
Two more:
- Pirates now pirate, looting containers scattered by corpses.
- CV Architect now have an Trading Operational Range setting, which can be set to System (previously always Sector).

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Post by reanor » Mon, 22. Feb 16, 16:41

Marcus Aseth wrote:
reanor wrote:Only 4 more days...
The date was removed from steam right? Maybe is not 4 days but 7, extra hype days :lol:
There was a post on Facebook, the EGOSOFT said "February 25th". Unless someone uses EGOSOFT name, I am positive that HoL will unlock this coming Thursday...
“The dark and the light, they exist side by side." ... “It is often in the darkest skies that we see the brightest stars."

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Post by Loltak » Mon, 22. Feb 16, 19:34

Whatever the event at work, Thursday will be a good day :)
The probable/possible/expected unlock of HOL and the reboot of X-files on french TV :D
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Post by reanor » Mon, 22. Feb 16, 20:09

In the worst case I am still enjoying XCOM2, so whatever they decide, but sooner is better than later ;).
“The dark and the light, they exist side by side." ... “It is often in the darkest skies that we see the brightest stars."

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Post by Loltak » Mon, 22. Feb 16, 20:31

Yes me too, a lot of game to start or just finish :D
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Post by reanor » Mon, 22. Feb 16, 22:33

I just started it recently, then I got frustrated how stupidly difficult it is even on Rookie, went into INI files and adjusted it the way I want it... Now I am having a blast.
“The dark and the light, they exist side by side." ... “It is often in the darkest skies that we see the brightest stars."

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Post by Getsune » Wed, 24. Feb 16, 15:14

Bernd announced the release date on the X subreddit last evening; both the Home of Light DLC and the 4.0 patch will be released on February 25th.

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Post by reanor » Wed, 24. Feb 16, 17:23

Awesome! Hopefully, it's released in the morning so I can enjoy while working from home.
“The dark and the light, they exist side by side." ... “It is often in the darkest skies that we see the brightest stars."

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4.0 and HoL release date info

Post by foxxbl » Wed, 24. Feb 16, 19:11

Great news, thank you for this update Getsune!! :) :) :)

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