Totally Frustrated beta 4.0

General discussions about X Rebirth.

Moderator: Moderators for English X Forum

X-Me
Posts: 137
Joined: Tue, 20. Nov 12, 17:11

Re: Campaign Grinds to a Halt Beta4.0

Post by X-Me » Wed, 10. Feb 16, 14:31

ceeldee wrote:Well have just completed Albion Exodus , I think I need to complete the build of the URV Forge. Problem is it has all resources except 38 Fusion Reactors, funny thing it has sourced 200 + by itself but is now stuck.

They are not available for sale so I cannot supply. Does the Architect need more money ?
Hello,
when wares are unavailable for long periods (that is: there's very high demand, but zero offer) it's because there's a problem with the producer of those wares: usually they lack a required resource.
You can wait for the problem to solve by itself (it will, but it may take a while), or you can provide the missing resource to resume the production of the missing ware. You'll see, it's no bug. It's a game feature.

I had your same 'problem', just different wares :)
See this thread: http://forum.egosoft.com/viewtopic.php?t=386033

pref
Posts: 5606
Joined: Sat, 10. Nov 12, 17:55
x4

Post by pref » Wed, 10. Feb 16, 14:49

Often the first 2 fabs i build is an FR and RMP fab in a busy sector where there is a high chance to get supplies. Sometimes AI traders can take trade offers quicker then player and in that case they might supply you if you told the architect to deal with the resources. You can still supply everything so you dont have to wait for AI traders if you can provide the needed wares.

If you plan on further station constructions building those 2 fabs will be more or less mandatory anyway.

ceeldee
Posts: 74
Joined: Tue, 30. Oct 07, 02:48
xr

Fed up With Beta 4 Again Caveat Emptor

Post by ceeldee » Thu, 11. Feb 16, 11:37

Well have progressed a fair way thru the campaign but impossible to proceed . Does any paying customer need this ? Fusion Reactors needed to proceed , none available in a scripted plot ! Don't tell me about looking for none existent ships to board. In a commercial environment supply expands to meet supply or the highest bidder gets supply. Cant even build a trader because there is no plate in the shipyard. Don't mind difficult, but it is rubbish. Think I'll do a metacritic review. This supposed to be entertainment.

Araknis
Posts: 394
Joined: Sat, 1. Mar 08, 19:13
x4

Post by Araknis » Thu, 11. Feb 16, 12:08

I 'll be honest with you. You seem upset about it all right? Are you sure its the fusion reactors and plates that upset you and not the whole VR thing?

User avatar
ezra-r
Posts: 3420
Joined: Fri, 14. Oct 05, 21:04
x4

Post by ezra-r » Thu, 11. Feb 16, 12:50

Araknis wrote:I 'll be honest with you. You seem upset about it all right? Are you sure its the fusion reactors and plates that upset you and not the whole VR thing?


The phrases stick to mind so much that I can't help but...
:lol:

ceeldee
Posts: 74
Joined: Tue, 30. Oct 07, 02:48
xr

Post by ceeldee » Thu, 11. Feb 16, 13:04

Well the problem is, if you don't finish the campaign then you cannot
go about sandbox play because of the hostiles and locked OL gate. Could start again but then wasted 24 + hours progress , not really a great outcome for what IMO is basically a broken plot.

axeslay3r
Posts: 19
Joined: Wed, 7. Dec 05, 06:55
x3ap

Re: Fed up With Beta 4 Again Caveat Emptor

Post by axeslay3r » Thu, 11. Feb 16, 13:16

ceeldee wrote:Well have progressed a fair way thru the campaign but impossible to proceed . Does any paying customer need this ? Fusion Reactors needed to proceed , none available in a scripted plot ! Don't tell me about looking for none existent ships to board.
all incorrect , it's not impossible. I've done it Multiple times.
after the second time , I started planning ahead and using that cargo ship too
hold the wares that were scarce at that point in the plot. you do get it back
after all, may as well use it :wink: just work up the needed funds.
the play through I am doing now , I even managed too cap 2 titerals before everything was impounded , and yes I even got those back as well .
and as for your "non existent" ships , they are out there , I am betting your looking in the wrong places , I cant think of the zone off hand , but theres a PMC shop that makes fusion Reactors , I hung out here and mugged a freighter or 2 that had them, same with the plates , it's time consuming
that's why I hit upon buying what I needed before hand .
and you could try too stop with the passive aggressive threats , and ask for advice , this community is very helpful.

pref
Posts: 5606
Joined: Sat, 10. Nov 12, 17:55
x4

Post by pref » Thu, 11. Feb 16, 13:17

Its much easier to build that FR fab right at start, while initial NPC stocks last.

Blower68
Posts: 183
Joined: Mon, 22. Mar 04, 19:51
x4

Post by Blower68 » Thu, 11. Feb 16, 13:23

AFAIK there are friendly stations producing FR (I think it was LI).

Main issue here is usually a shortage of ressources to build them. Go for this fabs (ship-tec) and scan the production modules. You'll find when the next Batches are produced or which ressources are missing and could be delivered by your own ships for Profit.

Alan Phipps
Moderator (English)
Moderator (English)
Posts: 30426
Joined: Fri, 16. Apr 04, 19:21
x4

Post by Alan Phipps » Thu, 11. Feb 16, 13:57

Three similar theme threads from the OP merged.
A dog has a master; a cat has domestic staff.

ceeldee
Posts: 74
Joined: Tue, 30. Oct 07, 02:48
xr

Post by ceeldee » Thu, 11. Feb 16, 23:38

Well what you are saying is that if you were informed earlier you wouldn't run up a dead end. By the way Shipbuilder wont build anything cause no RMP. The thing is the game is log jammed and if I throw awat the 24 hours play , I can start again and plan ahead. The game needs fixing, which is not unusual, it supposed to have difficulty levels but I don't know they make any difference.

DavidGW
Posts: 345
Joined: Sat, 18. May 13, 06:40
x4

Post by DavidGW » Fri, 12. Feb 16, 00:10

As others have stated, PMC is not the only seller of Bio-Optic Wiring, Fusion Reactors or Reinforced Metal Plates. You just have to find the non-PMC stations in Albion that sell them, make sure they have the resources they need, and then wait for them to produce wares, and buy before anyone else does. You can find what they are missing, and exactly when they finish a production cycle by scanning the station. Especially if you do it with a beholder drone.

You do not have to plan ahead, although if you do it is easier. Instead, you just have to use all the tools available in the game. Station not producing? Stock it with wares, and earn money. Need a cap ship to trade? Buy one. Can't buy one? Capture one. Station won't sell you the wares it has? Hack the station, and collect dropped wares with cargo drones. Et cetera, et cetera, et cetera.

User avatar
Aken_Bosch
Moderator (Italiano)
Moderator (Italiano)
Posts: 4486
Joined: Wed, 29. Jun 05, 17:05
x4

Post by Aken_Bosch » Fri, 12. Feb 16, 01:12

Everything as DavidGW already said.

To go a bit more into details, there should be a couple Ledda Industries stations around Albion producing the much sought fusion reactors, in my last campaign I simply bought most of the needed ones from them (and "borrowed" the remaining quantity from a Sanahar passing by)...as for the RMP, the needed ones for the campaign should already be in stock in the CV the plot gives you...if you need others to build a ship and no one produce them, look for PMC ships carrying them to hijack...or, steal the ships directly, and start building yours when you'll find the resources in other systems...

It's not like the game don't give you choices, the trademark "Trade - Fight - Build - THINK" is there for a reason after all. ;)

ceeldee
Posts: 74
Joined: Tue, 30. Oct 07, 02:48
xr

Post by ceeldee » Fri, 12. Feb 16, 01:36

Well I don't know what version of the game you guys are playing. In 4.0 Beta I know where the FR producers are and they are friendly. However the area( and rest of AL) is crawling with hostile PMC and Skunk is hunted within seconds of arriving and cannot hang around. Also there are at least 6 PMC ships milling about to buy the same FRs .Any available are snapped up by them even though my architect is offering a higher price than them. I think I made the mistake of ordering an additional module in building the URV Forge , otherwise I think enough would have been available. The game needs more realistic resilience, it shouldn't be so artificially balanced you can dead end. I think most consumers are going to feel let down . All the needed resources to build my ship and complete forge are within 30 km of each other a)FR's in shipyard b) RMP in Construction Ship in DV. Go figure.

ceeldee
Posts: 74
Joined: Tue, 30. Oct 07, 02:48
xr

Post by ceeldee » Fri, 12. Feb 16, 02:19

Well more issues. Left the game on overnight. Now the only trade offers not Red are for goods Rahanis cannot carry. No Deals Available. I have noticed that the DV Shipyard trying to build my Ship is also trying to buy FR's even though it has 1500 or so in stock. While it is blindly buying what it doesn't need but I do, it doesn't build my ship cause no RMP.

Just did a cruise thru to Big Empty to see if any change , no, any stop along the way attracts overwhelming hostiles , can dock on friendly stations if quick about it. Help !! Make some changes Devs.

Snafu_X3
Posts: 4472
Joined: Wed, 28. Jan 09, 15:14
x3tc

Post by Snafu_X3 » Fri, 12. Feb 16, 02:29

If you leave off attacking PMC for a bit (and/or increase PMC rep by killing pirates in their zones near their stations) they won't attack your freighters (they /will/ attack any FIGHT ships though, including Skunk); in this way you can transport wares OOZ (helped by OOZ flight mechanics): you can't transport station-build wares via Skunk anyway..

As to the wait, you'll just have to put up with it I'm afraid (or start a new game using your new knowledge)

There is no imperative for you to continue with the Plot; at almost any point you can fly off & do your own thing now you've opened the DV gate. If you continue with the plot certain gates will be opened for you, but there are (DLC) back routes around those gates if you wish to gain early access to the interdicted areas..

Alternatively you could simply restart as a free play game & have all areas open to you from the start..

This is primarily a sandbox game; the plot is simply there to provide a basic directed tutorial of /some/ of the ways you can achieve what you wish to accomplish; it is by no means all-encompassing (& wasn't designed to be such) & doesn't provide 'progression to a goal' as most modern games do. Once you've finished the Plot you can do as you wish (as if you'd begun a freeplay start) albeit with a few extra (mostly minor) assets
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

I know how to spell teladiuminumiumium, I just don't know when to stop!

Dom (Wiki Moderator) 8-) DxDiag

ceeldee
Posts: 74
Joined: Tue, 30. Oct 07, 02:48
xr

Beta 4.0 Suggestions

Post by ceeldee » Fri, 12. Feb 16, 04:00

Have Shipbuilding Stations stop ordering Fusion Reactors When their stock level reaches 350 or so. This may ease supply situation . My current game stuck on plot build no FR's, but the Ship Build Station in DV nearby still ordering FR's with a stock of 1500 but no RMP to build anything. Mutual lockout.

Introduce a False ID Ware which if carried in Skunk , allows free passage thru issuer territory eg unhindered travel thru PMC space. Might also allow Taranis exit from AL .

radcapricorn
Moderator (English)
Moderator (English)
Posts: 3230
Joined: Mon, 14. Jul 08, 13:07
x4

Post by radcapricorn » Fri, 12. Feb 16, 05:00

There is no need to ease anything. Your task as a player is to build a station, and thus find ways of doing so. It's just one plot station. If you're planning on building more of your own, you have to be able to solve the supply problems ;)

...And the plot Taranis already can exit Albion.
Spoiler
Show
Barring PMC destroyers, the only real obstacle is the beacon in Wrecksville. It's near a PMC Recharger, and one of it's Targon Tracers is in range of the ship when it jumps in. So, disable that Targon Tracer before Taranis jumps in or immediately after if you're traveling with the ship. You can use Novadrones or a Traitor ROV, for example.

brettt777
Posts: 18
Joined: Thu, 7. Jan 16, 20:42
x4

Post by brettt777 » Fri, 12. Feb 16, 05:47

We need to be able to use TrackIR to look around easily. To me this is a no-brainer.
Matthew 11:28

ceeldee
Posts: 74
Joined: Tue, 30. Oct 07, 02:48
xr

Post by ceeldee » Fri, 12. Feb 16, 07:33

@radcaprocorn Are you playing 4.0 ? I did order the Taranis to move it was killed by the station not by another ship. It is more than 1 plot station because there is no further plot if you cannot build the Plot station. In addition it makes no sense for Ship Docks to keep ordering and taking
resources when they a) have a huge surplus and b) they cannot build anyway because they don't have any RMP. At the mo Shipyard cannot build for me because no RMP and I cannot complete the Plot Forge because no FR's. Also I have noticed that in 4.0 at least there are multiple NPC traders milling around the FR producers , they get them first, . The economy in my game seems to have gridlocked. No offers for goods Rahanis can carry, no deals available. IMO 4.0 beta needs a rebalance.

Post Reply

Return to “X Rebirth Universe”