I like this, too - very nice. I'm a big fan of Supreme Commander, for example, not only because it's a great game, but also because you can use two screens (I like to put my main zoomed-in view on my main, and a zoomed out view on the auxiliary, for example.) Yes, it was X2 that supported this, until Microsoft changed the way Windows handles multi-monitors (I think the change was from XP to Vista, or maybe it was from 98 to XP), which made X2's multi-monitor feature stop workingEzarkal wrote:Otherwise, how difficult/possible would it be to implement dual-screen support? (Screens as in actual computer monitor, this time.) Have the main cockpit immediate flight info on the main screen, and the empire management windows on your side-screen. I heard it's been done in one of the previous X games (X2 I think), and I wonder what kind of engine limitation made it disappear. There are seriously plenty of games out there that would hugely benefit of this.
I like your notion: main (cockpit) view on main screen, with things such as, perhaps, a map window, property screen, trade menus, etc on the other (ideally with some degree of customisation.)