Suggestion for Devs - Remove cheat code in campaign mode
Posted: Mon, 11. Jun 18, 23:57
Hi there,
After finishing camaign missions I would like to submit feedback for improvements (and hopefully this could stick in X4 also).
There are very cheap cheat programmed code chunks in the game which are braking immersion:
1) After finishing campaign the Plutarch Mining Corporation stations still stay as RED enemy across map. When AOE win war in campaign story those stations should change faction to AOE.
As it stays RED enemy after finishing campaign the station faction change can be done only with cheating mods currently.
2) The station damage - why NPC factions do not re-build destroyed stations elsewhere as the market demands are changing as well? The current game code is cheaply cheating with full station respawn in seconds when player leaves map. This is really braking immersion without having persistance state saved.
3) The jump beacons - please make them in EMPTY SPACE so the capital ships can boost to their locations. Making beacons right on top of enemy stations is very bad idea. Or allow player to make own jump beacons and let configure their fleets to use them as waypoints for player/station trading and logistics.
4) The warp gates - move away on distance from stations. Warping right into RED enemy station without any posibility to avoid fire is impossible currently.
5) Make posibility to fully control ships in the fleet with commands. At vanilla game it is very limited and is not useful. The Manual Command Extension (basic) mod is satisfying this need to some extent but the game is still very limited in regards to protecting target/fleet formations/etc.
6) Remove money grinding as campaign objective. It have to be more creative with story line. Why allied faction do not just give required resources to the player when for building stations/etc? Also why allied faction do not make any efforts to support player with ships and resources at all?
7) Allow up to 4 player co-op freeplay and possible campaign. This is big thing and is really needed to spend time with friends together. It is getting very lonely for solo after while out there.
Hopefully those points will reach developers minds.
Cheers!
After finishing camaign missions I would like to submit feedback for improvements (and hopefully this could stick in X4 also).
There are very cheap cheat programmed code chunks in the game which are braking immersion:
1) After finishing campaign the Plutarch Mining Corporation stations still stay as RED enemy across map. When AOE win war in campaign story those stations should change faction to AOE.
As it stays RED enemy after finishing campaign the station faction change can be done only with cheating mods currently.
2) The station damage - why NPC factions do not re-build destroyed stations elsewhere as the market demands are changing as well? The current game code is cheaply cheating with full station respawn in seconds when player leaves map. This is really braking immersion without having persistance state saved.
3) The jump beacons - please make them in EMPTY SPACE so the capital ships can boost to their locations. Making beacons right on top of enemy stations is very bad idea. Or allow player to make own jump beacons and let configure their fleets to use them as waypoints for player/station trading and logistics.
4) The warp gates - move away on distance from stations. Warping right into RED enemy station without any posibility to avoid fire is impossible currently.
5) Make posibility to fully control ships in the fleet with commands. At vanilla game it is very limited and is not useful. The Manual Command Extension (basic) mod is satisfying this need to some extent but the game is still very limited in regards to protecting target/fleet formations/etc.
6) Remove money grinding as campaign objective. It have to be more creative with story line. Why allied faction do not just give required resources to the player when for building stations/etc? Also why allied faction do not make any efforts to support player with ships and resources at all?
7) Allow up to 4 player co-op freeplay and possible campaign. This is big thing and is really needed to spend time with friends together. It is getting very lonely for solo after while out there.
Hopefully those points will reach developers minds.
Cheers!