I noticed from the game files that Managers and Defense Officers are supposed to grant 3% efficiency each to production efficiency. But in my playthrough, these bonuses are not granted.
Is this intentional? Or is this feature not implemented?
Production Efficiency from Staff
Moderator: Moderators for English X Forum
-
- Posts: 224
- Joined: Mon, 30. Jul 18, 04:16
Production Efficiency from Staff
The future awaits.
X4 Foundations mods:
Civilian Fleets: Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Scrap Delivery Coordination: No more starving scrap processors.
X4 Foundations mods:
Civilian Fleets: Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Scrap Delivery Coordination: No more starving scrap processors.
-
- Moderator (English)
- Posts: 30423
- Joined: Fri, 16. Apr 04, 19:21
I thought that was actually the role of the relevant science specialists that you need to find for your station?
With Managers I can partially see some logic there, although they should give efficiencies more by doing better deals and setting up better transport routes using their current primary skill levels. Defence Officers I just don't see in that position given their primary skillset; their role is more to maintain existing efficiency by stopping bits of the station being destroyed, damaged, hacked or looted by raiders.
With Managers I can partially see some logic there, although they should give efficiencies more by doing better deals and setting up better transport routes using their current primary skill levels. Defence Officers I just don't see in that position given their primary skillset; their role is more to maintain existing efficiency by stopping bits of the station being destroyed, damaged, hacked or looted by raiders.
A dog has a master; a cat has domestic staff.