[MOD] X Rebirth Lost Sectors v1.3.0

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Stevenocracy
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by Stevenocracy » Thu, 12. Sep 19, 19:31

Ah, more ships to collect. I'm guessing the first ship is a Lyranea or Lyramekron equivalent for Terracorp? The second is perhaps a counterpart to a Light/Heavy Sul or something in-between. The third you've stated before is a replacement for the current Nux so it's a destroyer, maybe on par with the Taranis or better?

Do you plan on adding MK2 and MK3 versions of the new Skunk weapons? Namely the Plasma Repeater, Kinetic Accelerator, Multibeam Cannon and EMP Repeater. I know the Plasma Repeater has a MK2 version but the other three only have MK1 versions unless I somehow missed the MK2 and 3 versions for those weapons.

Thanks for the screenshots and for continuing to work on Lost Sectors, still looking forward to the update.

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KrYcHokE
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by KrYcHokE » Thu, 12. Sep 19, 21:33

Hi, yes, you guessing right.
About weapons, Kinetic Accelerator technically is Inertial Hammer MK3, and EMP Repeater is Plasma Repeater MK3, Multibeam Cannon - unique weapon, so no plans to add new weapon.

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KrYcHokE
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by KrYcHokE » Tue, 17. Sep 19, 22:48

Some screenshots:
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Stevenocracy
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by Stevenocracy » Wed, 18. Sep 19, 16:23

Once again thanks for posting screenshots.

That last ship though, some sleek new Kha'ak ship or something else?

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KrYcHokE
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by KrYcHokE » Wed, 18. Sep 19, 16:49

Yeah, some kind of L sized raider

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KrYcHokE
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by KrYcHokE » Tue, 5. Nov 19, 16:27

Another bunch of screenshots:
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Stevenocracy
Posts: 6
Joined: Thu, 15. Dec 16, 18:20
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by Stevenocracy » Wed, 6. Nov 19, 21:19

Interesting. More new ships and couple of new stations.

Those screenshots with the bluish backgrounds I don't recognize. Is it a new sector or just new backgrounds for an existing sector?

A hopeful request, any chance of seeing compatibility with the Carriers mod? There's also an add-on so both Suls and the Gangrene Chaser could also act as carriers. I only ask because it'd be great if the Tokyo and other applicable ship added by Lost Sectors were able to become carriers.

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KrYcHokE
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by KrYcHokE » Wed, 6. Nov 19, 22:36

This is the background of the test sector, in the final version it will be unavailable.

Yes, adding support for carriers will not be difficult.

Stevenocracy
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by Stevenocracy » Thu, 7. Nov 19, 17:29

Awesome, thank you. :D

Now I'll be able to "acquire" a Tokyo and load it up with Terran fighters.

Do you still plan on adding the Osaka?

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KrYcHokE
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by KrYcHokE » Thu, 7. Nov 19, 17:51

Sorry, but no, i am not interested more in just porting ships from x3.
And Osaka already added to xr: viewtopic.php?f=134&t=418062

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