[WIP] X Rebirth: The New Frontier

The place to discuss scripting and game modifications for X Rebirth.

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tomchk
Posts: 1107
Joined: Mon, 26. Jan 15, 20:55
x4

Re: [WIP] X Rebirth: The New Frontier

Post by tomchk » Mon, 11. May 20, 15:36

Does there happen to be a comparison anywhere between this mod in current state and CWIR? I am looking to try one of them soon. Thanks!

Vectorial1024
Posts: 189
Joined: Mon, 30. Jul 18, 04:16
x4

Re: [WIP] X Rebirth: The New Frontier

Post by Vectorial1024 » Mon, 11. May 20, 16:31

tomchk wrote:
Mon, 11. May 20, 15:36
Does there happen to be a comparison anywhere between this mod in current state and CWIR? I am looking to try one of them soon. Thanks!
If I remember correctly, CWIR is discontinued. The contents of CWIR is then reorganized into NF (this mod).
Computer Science student, reporting for duty. College gon be tough, so no need to be rush.

X4 Foundations mod: Civilian Fleets: Managing your civilian ships has never been easier.

Will I survive into the next month? Let's ask the RNG.

danadi712
Posts: 23
Joined: Sun, 1. Feb 15, 20:07

SALVAGE

Post by danadi712 » Tue, 16. Jun 20, 13:28

So what i need for SALVAGE
I use a ROMIKRON in my game, i have captain,pilot,architect,defence officer,engineer on it.
Also 150 marines and marine officer
Also 100 construction drones
Also 20 cargolifter drone
When i select a wreck repair service etc the SALVAGE option is grayed and the others two options (Just Restore Ship and Recycle wreck) does nothing.

danadi712
Posts: 23
Joined: Sun, 1. Feb 15, 20:07

Re: [WIP] X Rebirth: The New Frontier

Post by danadi712 » Thu, 25. Jun 20, 13:45

My mistake.Conflict with CARRIERS mod.Salvage works.

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