[MOD] X Rebirth Lost Sectors v1.5.0

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

User avatar
KrYcHokE
Posts: 201
Joined: Wed, 2. Dec 15, 14:15
xr

Re: [MOD] X Rebirth Lost Sectors v1.4.0

Post by KrYcHokE » Fri, 11. Sep 20, 12:07

This sector will be optimised in next update.
---
New fighters that been made for x rebirth but never included into final game, now here:
Spoiler
Show
Image
Image

User avatar
KrYcHokE
Posts: 201
Joined: Wed, 2. Dec 15, 14:15
xr

Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by KrYcHokE » Fri, 8. Jan 21, 20:25

---V1.5.0---
[*] Remodeled khaak destroyer, corvette and added new defence station.
[*] Redesigned pirate ships.
[*] Capturable xenons (xenon hunt analogue).
[*] Updated soundtrack.
[*] Some improvements, optimization and bugfixes.

Download:
Lostsectors 1.5.0
LS carriers for carrier mod.
LS bridge positions for capital ship bridge.

User avatar
SirFrancisDrake
Posts: 159
Joined: Mon, 23. Dec 13, 12:24
x4

Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by SirFrancisDrake » Sat, 9. Jan 21, 12:27

Hi,

your mod is really incredible. The ships fit so beautifully into the overall picture due to the retexturing with X-Rebirth textures. I know what kind of work that means to deliver ships in such high class stages. I don't get to play as much because I'm still working on my own mod, but yesterday I flew through Lost Sectors again and looked at everything again. The terran stations are simply amazing. Only when you look closely do you often notice small details that make the overall picture look so beautiful. The new Kha'ak ships are amazing, many animated parts, just incredible.

Thank you for all the work you put into this project. Your mod enhances X Rebirth for me just as an official addon from the developers would. Keep up the good work.

Greetings,

SirFrancisDrake

User avatar
KrYcHokE
Posts: 201
Joined: Wed, 2. Dec 15, 14:15
xr

Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by KrYcHokE » Sat, 9. Jan 21, 13:46

Thanks, glad you like it)

tomchk
Posts: 1142
Joined: Mon, 26. Jan 15, 20:55
x4

Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by tomchk » Sat, 9. Jan 21, 16:54

It’s awesome that you’re modding for XR. The game is amazing and your work makes it even better. I have to try it again!

Realspace
Posts: 609
Joined: Wed, 15. Nov 06, 11:21
xr

Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by Realspace » Mon, 11. Jan 21, 17:43

Thanks for your mods! Just to say, I installed them all and am playing Rebirth right now after years I had it dusting in the (steam) shelve.

Really loving how the game is now with all the mods, I like the Freelancer's vibe.

I will share my little modifications in the future, it is so much easier to start from so many good mods. As first I always remove all local highways, so have a mod for all vanilla ships to have improved thrusters. Will check about the ships added by your mod how it goes as soon as I get there. I am still not in the lost sectors, playing the campaign as a true noob and loving the feeling after X2,X3TC/AP played for years :D

Jaswolf
Posts: 64
Joined: Thu, 25. Sep 08, 08:59
x4

Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by Jaswolf » Wed, 13. Jan 21, 08:55

Thank you Krychoke for your hard, passionate and beautiful work !

Time for me to resume my duty aboard the Pride of Albion 8)

Post Reply

Return to “X Rebirth - Scripts and Modding”