Increasing Enemy Ships for Combat

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oceanway
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Joined: Mon, 10. Nov 08, 03:18
x3tc

Increasing Enemy Ships for Combat

Post by oceanway » Sun, 21. Feb 21, 17:54

Can X Rebirth be modified to have fleets of enemy ships where it is required for the player (or Ren Otani) to have at least a fleet to fight against? The size of the
enemy (a bunch of class I and K Xenon ships for instance) should be no match for the Albion Skunk alone, even with Astrobee and Tristar swarm killer missiles, in a
mission. Hence: Battle scenes in Star Wars episodes IV, VI and III.

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KrYcHokE
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xr

Re: Increasing Enemy Ships for Combat

Post by KrYcHokE » Sun, 21. Feb 21, 21:07

You can spawn enemy fleets with cheat menu https://www.nexusmods.com/xrebirth/mods/482

oceanway
Posts: 38
Joined: Mon, 10. Nov 08, 03:18
x3tc

Re: Increasing Enemy Ships for Combat

Post by oceanway » Mon, 1. Mar 21, 18:05

KrYcHokE wrote:
Sun, 21. Feb 21, 21:07
You can spawn enemy fleets with cheat menu https://www.nexusmods.com/xrebirth/mods/482
I was thinking of an incursion involving a few or several zones occurring at the same time in one or more sectors. Would that be possible?

Thanks, I will try the cheat menu.

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KrYcHokE
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Re: Increasing Enemy Ships for Combat

Post by KrYcHokE » Mon, 1. Mar 21, 18:30

You can teleport to any zone and spawn fleets of main factions, or any ship that you want, give them commands and change faction, so with cheat menu you can setup any fleets.

oceanway
Posts: 38
Joined: Mon, 10. Nov 08, 03:18
x3tc

Re: Increasing Enemy Ships for Combat

Post by oceanway » Fri, 5. Mar 21, 04:52

KrYcHokE wrote:
Mon, 1. Mar 21, 18:30
You can teleport to any zone and spawn fleets of main factions, or any ship that you want, give them commands and change faction, so with cheat menu you can setup any fleets.
Ok.

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