[MOD] REM for Rebirth

The place to discuss scripting and game modifications for X Rebirth.

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jeroll3d
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Post by jeroll3d » Mon, 2. Dec 13, 15:59

for now, but I believe there may be changes or the game itself or by MOD

:)
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Privata
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Post by Privata » Mon, 2. Dec 13, 16:42

jeroll3d wrote:for now, but I believe there may be changes or the game itself or by MOD

:)
true , true...
as of know I can only think of about 2 wallkarounds.
1) merge all all sector so they form one sector so its still albion /deveris/ommicron etc... but the cluster them selves contain all the stations , but this could be bad to do so early , sins it might cause issus with the future like DLCs etc.
2)have it so that flying in a sertain direction , or maybe fly in a vage direction and there a invisible becon with a script that if you reach that position it warps you to that location in the other cluster

damn its hard when there so many new ways of saying sector

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Leafcutter
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Post by Leafcutter » Mon, 2. Dec 13, 16:51

Hi,

Can I ask...

With this MOD activated, how is one suppose to find zones that may have been on or adjacent to a zone highway? (without spending a long time exploring or referring to a player made map)

apologies if this has already been asked (many pages to read through now)

Thanks
-LC-
Always expect the unexpected, and you will never be surprised.

Privata
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Post by Privata » Mon, 2. Dec 13, 17:43

Leafcutter wrote:Hi,

Can I ask...

With this MOD activated, how is one suppose to find zones that may have been on or adjacent to a zone highway? (without spending a long time exploring or referring to a player made map)

apologies if this has already been asked (many pages to read through now)

Thanks
-LC-
well the good old way realy , fly around and try to find stuff only toke me about 6hrs to find everything.

or you can follow traders , and take on missions.

or use the debug menu to show all sectors

Mesthione
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Post by Mesthione » Tue, 3. Dec 13, 04:28

You have made an ingenious and quite amazing mod! Thank you, and I hope you continue to support and expand it!

jeroll3d
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Post by jeroll3d » Tue, 3. Dec 13, 12:37

Realspace

You can no superhighways in the game?

I thought of super boost to give more realism to the game, keeping of course the gates.

:idea:
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Fumblesneeze
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Post by Fumblesneeze » Wed, 4. Dec 13, 12:13

I was wondering if when you would multiply all x, y, z, tx, ty, tz values in the game files by 10, then increase all ship's maximum speed, if that would break anything... Do you have any idea?
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zoopang
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Post by zoopang » Fri, 6. Dec 13, 10:52

Hi RS,

I am a big fan of your Assisted Physics mod. Many thanks!

jeroll3d
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Post by jeroll3d » Wed, 11. Dec 13, 21:00

I was traveling from one sector to another and nothing was stopping there is a distance of 1414267 km from the point I had selected one of the sectors, (my ship Taranis.

I believe it is a bug, just do not know if it's because of some MOD or patch 1:19.

The image:

http://imageshack.us/photo/my-images/842/u8vx.jpg/
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Privata
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Post by Privata » Wed, 11. Dec 13, 21:28

jeroll3d wrote:I was traveling from one sector to another and nothing was stopping there is a distance of 1414267 km from the point I had selected one of the sectors, (my ship Taranis.

I believe it is a bug, just do not know if it's because of some MOD or patch 1:19.

The image:

http://imageshack.us/photo/my-images/842/u8vx.jpg/
Oh , thats just you flew out side the....errr....map....happens to me sometimes kind of anoying I guess....

jeroll3d
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Post by jeroll3d » Wed, 11. Dec 13, 22:03

Is 2001 Odissey :lol:
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DarthVain
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Post by DarthVain » Thu, 12. Dec 13, 03:46

Hmm, tried the mod with a saved game. No luck. Wouldn't load up.
Another one bites the dust!!

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jeroll3d
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Post by jeroll3d » Thu, 12. Dec 13, 12:24

Ideas to make the game more immersive

- Add size in space
- Significantly increase distance between sectors and stations

question

- You can end the superhighway?
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Thurmonator
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Post by Thurmonator » Thu, 12. Dec 13, 12:58

You have to start a new game unfortunately for this mod to work.

Also, the Superhighways are hoard coded loading transitions it seems that someone already wrote.

jeroll3d
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Post by jeroll3d » Thu, 12. Dec 13, 14:42

Maybe. We can reach great distances in a single space - (look at the picture posted). I see no need of superhighways.
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BlackRain
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Post by BlackRain » Fri, 13. Dec 13, 01:06

You should be able to reach another sector without using the super highways but the distance is very great.

jeroll3d
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Post by jeroll3d » Fri, 13. Dec 13, 01:48

Look the image link in other post. :)
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Andre_013
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Post by Andre_013 » Sat, 14. Dec 13, 19:48

The ships of middle class don't see blue trade ways. Trade between sectors doesn't work.
Last edited by Andre_013 on Sun, 15. Dec 13, 00:43, edited 1 time in total.

Privata
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Post by Privata » Sat, 14. Dec 13, 19:57

Andre_013 wrote:The ships of middle class don't see blue trade ways. Trade between clusters of sectors doesn't work.
are you shure? I have seen M class ships go in the blue gates , and for the bigger ones they just use there jump drive (and I play without false traffic)

Andre_013
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Post by Andre_013 » Sat, 14. Dec 13, 20:11

Yes, it is sure. My M-ships also don't fly between sectors. I play without false traffic. Good mod, but... Any ship in two hours. :) Without the mod, about 20 ships in 30 min. For reduction of bugs of trade, I tripled quantity of the M ships, having reduced the L class. Therefore it is well noticeable.
Last edited by Andre_013 on Sun, 15. Dec 13, 00:45, edited 1 time in total.

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