[Tool] X Rebirth Save Editor (08.12.2013)
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BUG-REPORT: auto-renaming mah ships!
1: The mining-ship Fedhelm turns into "units_size_l_ore_collector_macro" upon loading a save and saves as that name.
2: Constructor-ship ware that are only single, such as shield-generator state in the amount "not aviable" and cant be modified.
EDIT:
3: In the drop-down menus pressin "F" on wares does not cycle thru all wares starting with "F"
EDIT 2: Feature REQ
Add ammo to capital-ships. Built ships dont have any, capped ships do. Tehy dont seem to take cargo-space so may as well go wild with numbers
1: The mining-ship Fedhelm turns into "units_size_l_ore_collector_macro" upon loading a save and saves as that name.
2: Constructor-ship ware that are only single, such as shield-generator state in the amount "not aviable" and cant be modified.
EDIT:
3: In the drop-down menus pressin "F" on wares does not cycle thru all wares starting with "F"
EDIT 2: Feature REQ
Add ammo to capital-ships. Built ships dont have any, capped ships do. Tehy dont seem to take cargo-space so may as well go wild with numbers
If you read correctly then you see- Repair all Components,thats mean shields,engine,turrets and jumpdrive-those are components!!!Hull is different "story",i use welding laser mod: http://forum.egosoft.com/viewtopic.php?t=355290Tami779 wrote:the repair function for the Players ship don´t work for me. Does anybody know how to find this in the savegame?
Beside of that a quick and nice editor- thanks a lot!
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- Baconnaise
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The sourcecode is already available on the nexusmod site in the file section.Frumph wrote:I do not think that the author is working on this save game editor anymore. Pity.
Maybe someone can see about getting the source up on github or something?
Currently i am not working on any update, because i quit playing the game until it is in a more stable state.
Can you atleast fix the renaming, it didnt do that in the previous version and it seems to happen only to constructors and Fedhelms.Isbeorn wrote:The sourcecode is already available on the nexusmod site in the file section.Frumph wrote:I do not think that the author is working on this save game editor anymore. Pity.
Maybe someone can see about getting the source up on github or something?
Currently i am not working on any update, because i quit playing the game until it is in a more stable state.
Hello
I've ported the Isbeorn code to C# Net 4 and did some fixes, mainly cosmetics, and changed "finish ship" function to a safer remove needed resources.
Source repository is on GitHub along with a build XRebirthSaveEditorC.zip, feel free to use and modify them.
Obviously backup your save game file before to use it with the editor.
I've ported the Isbeorn code to C# Net 4 and did some fixes, mainly cosmetics, and changed "finish ship" function to a safer remove needed resources.
Source repository is on GitHub along with a build XRebirthSaveEditorC.zip, feel free to use and modify them.
Obviously backup your save game file before to use it with the editor.
https://www.dropbox.com/s/ajaey8dqxit5g1h/save_009.xmlRevils wrote:just provide the save game file you are using, upload it on some free hosting file site.
The above is my save file