[MOD] More Crew on Skunk ver 1.3 Dec 31 2014

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euclid
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Post by euclid » Sun, 16. Feb 14, 14:06

DarthVain wrote:
euclid wrote:New update - see OP for details.

Cheers Euclid
Hmm, Can't download, file is hidden.
:oops: link updated

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

FritzHugo3
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Post by FritzHugo3 » Thu, 27. Feb 14, 12:37

please can any give me a alternate link for this mod?

I dont know why all peoples like the nexussite? So many other site who are better and worked. Im not understand it.

Ever and ever the shit Nexus are down or link does not work or some other.


A lot of thanks for the mod and i hope the alternate link.
Ich fordere mehr und vorallem gerechtere Verteilung von Keksen und Süßkram für die "Magischen 20"! Daher wählen Sie jetzt die DPFGKV, die Deutsche Partei für gerechtere Keks - Verteilung!

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euclid
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Post by euclid » Thu, 27. Feb 14, 13:19

Hi FritzHugo3 :-)

Sorry you got problems with the download. I've just tested it and had no problems. Please try again.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

FritzHugo3
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Post by FritzHugo3 » Thu, 27. Feb 14, 13:21

Yes now i can visit nexussite but it is so often that the site are down or errors or some else. I hate the site :lol:

But thanks for mod
Ich fordere mehr und vorallem gerechtere Verteilung von Keksen und Süßkram für die "Magischen 20"! Daher wählen Sie jetzt die DPFGKV, die Deutsche Partei für gerechtere Keks - Verteilung!

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euclid
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Post by euclid » Wed, 31. Dec 14, 20:30

New version that provides 15 crew members in the Skunk's backroom (see OP).

Happy 2015 and ...

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

BlueSabor
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Post by BlueSabor » Wed, 31. Dec 14, 21:31

Thank you :)

And a Happy New Year to You, Too! :thumb_up:
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NZ-Wanderer
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Post by NZ-Wanderer » Wed, 31. Dec 14, 22:22

euclid wrote:New version that provides 15 crew members in the Skunk's backroom (see OP).
Happy 2015 and ...
Cheers Euclid
Thanks for the increase Euclid, much appreciated, the extra slots will come in real handy :D
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

w.evans
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Post by w.evans » Wed, 31. Dec 14, 22:52

Thanks for the update, euclid! Happy new year!

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DeadZone
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Post by DeadZone » Fri, 2. Jan 15, 03:45

Seems that oftem when I hire someone, someone else is automatically fired (stated in logbook, and disappears from skunk)
It appears random atm, if I see a pattern, I'll post back

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euclid
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Post by euclid » Fri, 2. Jan 15, 06:07

Hi DeadZone,

Could it have been engineers? If you select "Work on my ship" then the existing engineer is removed. If you select "Work somewhere else" then the engineer will enter the crew quarters. If there is no more room then you will get a visual/audio message.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

monze
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Post by monze » Fri, 2. Jan 15, 07:36

This is one of the most useful and often used mods to support the game. Thank you :)

denison10
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Post by denison10 » Fri, 2. Jan 15, 17:56

1) Removed - "MoreCrew \ index \ components.xml"
2) In the file - "MoreCrew \ assets \ interiors \ rooms \ interiors_rooms_playership_back.xml"

Code: Select all

<?xml version="1.0"?>
<diff> 
  <add sel="/components/component[@name='interiors_rooms_playership_back']/connections">
  			<connection name="Connection_npc06" tags="npc stand engineer">
				<offset>
					<position x="-1.649383" y="0.5521278" z="-3.667174"/>
					<quaternion qx="-1.624975E-08" qy="0.9537169" qz="-5.215377E-09" qw="0.3007057"/>
				</offset>
			</connection>
			<connection name="Connection_npc07" tags="npc stand">
				<offset>
				   <position x="0.4454743" y="-0.145945" z="1.677069"/>  
                   <quaternion qx="-1.624975E-08" qy="0.9537169" qz="-5.215377E-09" qw="0.3007057"/>
				</offset>
			</connection>
			<connection name="Connection_npc08" tags="npc stand">
				<offset>
				    <position x="0.521766" y="0.25432" z="-4.12589"/>  
					<quaternion qx="-1.624975E-08" qy="0.9537169" qz="-5.215377E-09" qw="0.3007057"/>
				</offset>
			</connection>
			<connection name="Connection_npc09" tags="npc stand">
				<offset>
				    <position x="-0.8220544" y="0.25432" z="-4.12589"/>   
					<quaternion qx="-1.624975E-08" qy="0.9537169" qz="-5.215377E-09" qw="0.3007057"/>
				</offset>
			</connection>
			<connection name="Connection_npc10" tags="npc sit">
				<offset>
					<position x="-0.976064" y="-2.663374E-03" z="5.25573"/>
				</offset>
			</connection>
			<connection name="Connection_npc11" tags="npc sit">
				<offset>
					<position x="0.201798" y="-2.663374E-03" z="5.00573"/>
					<quaternion qx="8.561076E-09" qy="-0.7071068" qz="-1.382944E-08" qw="-0.7071067"/>
				</offset>
			</connection>
			<connection name="Connection_npc12" tags="npc sit">
				<offset>
					<position x="0.201799" y="-2.663374E-03" z="4.00393"/>
					<quaternion qx="8.561076E-09" qy="-0.7071068" qz="-1.382944E-08" qw="-0.7071067"/>
				</offset>
			</connection>
			
    </add>
</diff> 
prescribed and errors in uidata.xml disappeared.

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DeadZone
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Post by DeadZone » Fri, 2. Jan 15, 22:27

euclid wrote:Hi DeadZone,

Could it have been engineers? If you select "Work on my ship" then the existing engineer is removed. If you select "Work somewhere else" then the engineer will enter the crew quarters. If there is no more room then you will get a visual/audio message.

Cheers Euclid
IIRC, I did use the 'work on my ship' option, but it isn't just engineers it affects, as the last one was a marine officier
But if I only have to use the other option to avoid this, then no big deal

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euclid
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Post by euclid » Sat, 3. Jan 15, 02:30

Hi denison10 and thanks for your input; most appreciated. :-)

So instead of replacing the entire file you do an xml patching. Well, I'v tried that in the very past and got a lot of debug errors. With my version I never had any UI or whatever errors. But then I'm playing offline Steam and do not allow cloud sync because it changes my doc files (only go online when a new patch is up for testing). Maybe this is the problem.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

denison10
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Post by denison10 » Sat, 3. Jan 15, 03:17

denison10 this angel618 :) , you asked that I changed ...

UniTrader
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Post by UniTrader » Sat, 3. Jan 15, 03:39

@denison10

in this case, as with many macros and all components, it is enough to use
sel="//connections"
since this node is unique in the file ;) there is really no need to write the full path..
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

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euclid
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Post by euclid » Sat, 3. Jan 15, 05:10

denison10 wrote:denison10 this angel618 :) , you asked that I changed ...
Nice Angel, appreciated :-)

Not sure why this would prevent crashes but anyway, thanks for the feedback.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

denison10
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Post by denison10 » Sun, 4. Jan 15, 00:42

UniTrader wrote:
sel="//connections"
ideally :)

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Post by Araknis » Wed, 28. Jan 15, 17:07

So i was thinking, seeing that i have to fire everyone in order to uninstall it.
The only npc i am interested in, is my marine officer, whom i have since day 1 of my game and is now trained to max.
IF i cap a ship let her on that ship, save, remove the mod, then load the save and tell her to come back onboard, would that work?
I really like her and its the only reason i dont use this mod.

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Post by UniTrader » Wed, 28. Jan 15, 17:25

yes, that would work. also i wouldnt be so sure if there would be crashes like euclid described - i think either the NPC in the additionally slots simply disappear or they default to some hardly reachable position (didnt try something likt this yet though - just my expierience with other similiar stuff)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

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