[GAMESTARTS] Transcend - Lost Colony (updated March 20, 2017)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- SirFrancisDrake
- Posts: 188
- Joined: Mon, 23. Dec 13, 11:24
Hello Observe,
i've created german voice files and text files for your mod.
It was a little disturbing for me when i reached a zone and Betty said nothing. So i have made for every zone and cluster voice files.
I also changed the location on the galaxy map for the Trancend system in the galaxy.xml. To fit it better on the galaxy map in capital ship bridge mod.
And the last one. I've created for the Litauen_Capital_Ship_Bridge mod english and german maps of the Transcend system. So, the Transcend System is now included. Maybe alexalsp could add them to the capital ship bridge mod.
For the german maps, i used my translation of the zones and clusters i've used in your mod.
I have two questions. In two sectors (Pioneer's Paradise and Far Reach) there are no jump beacons. Is this intended? Because it is not possible to jump to this sectors with the Skunk.
And the second question. In the sector Tree of Life, there are two zones with the same number. Hungry Ghosts and Voice of the Silence. Is this intended?
Greetings
Sir Francis Drake
Edit: I forgot the downloadlink
https://1drv.ms/u/s%21Al2rkHPxxl13gQLoORBVJC5h0llH
i've created german voice files and text files for your mod.
It was a little disturbing for me when i reached a zone and Betty said nothing. So i have made for every zone and cluster voice files.
I also changed the location on the galaxy map for the Trancend system in the galaxy.xml. To fit it better on the galaxy map in capital ship bridge mod.
And the last one. I've created for the Litauen_Capital_Ship_Bridge mod english and german maps of the Transcend system. So, the Transcend System is now included. Maybe alexalsp could add them to the capital ship bridge mod.
For the german maps, i used my translation of the zones and clusters i've used in your mod.
I have two questions. In two sectors (Pioneer's Paradise and Far Reach) there are no jump beacons. Is this intended? Because it is not possible to jump to this sectors with the Skunk.
And the second question. In the sector Tree of Life, there are two zones with the same number. Hungry Ghosts and Voice of the Silence. Is this intended?
Greetings
Sir Francis Drake
Edit: I forgot the downloadlink
https://1drv.ms/u/s%21Al2rkHPxxl13gQLoORBVJC5h0llH
Hi Observe
When using cwir and Transcend mod, the shipyard breaks down.
Cwir 1.66 - https://github.com/40712ef4f9/cwir
XR 4.30
There is no menu for Ship Triders XL, only L
This problem is only in the system transcend
XRebirth Cwir - transcend
https://youtu.be/p2ELD7NknqA
XRebirth - transcend
https://youtu.be/yCoqrKY5Qk8
When using cwir and Transcend mod, the shipyard breaks down.
Cwir 1.66 - https://github.com/40712ef4f9/cwir
XR 4.30
Code: Select all
[=ERROR=] 35.48 Error in AI script trade.shipyard on entity 0x195e3: Evaluated value 'null' is not of type macro
* Expression: $selected_macro
[General] 35.48 ======================================
[General] 68.99 ======================================
[=ERROR=] 68.99 Error in MD cue md.MainMenu.SectionHandler<inst:23da3>: Property lookup failed: $npcs.{1}.buildmodule.buildmacros.{1}
* Expression: $npcs.{1}.buildmodule.buildmacros.{1}.isclass.{class.ship_xl}
[General] 68.99 ======================================
[General] 214.80 ======================================
[=ERROR=] 214.80 Invalid SoundID "hash(18306385682742801642)" on macro: "entity_betty_macro"! No definition found in SoundLibrary.
[General] 214.80 ======================================
[General] 234.92 ======================================
[=ERROR=] 234.92 Error in MD cue md.MainMenu.SectionHandler<inst:3441a>: Property lookup failed: $npcs.{1}.buildmodule.buildmacros.{1}
* Expression: $npcs.{1}.buildmodule.buildmacros.{1}.isclass.{class.ship_xl}
[General] 234.92 ======================================
This problem is only in the system transcend
XRebirth Cwir - transcend
https://youtu.be/p2ELD7NknqA
XRebirth - transcend
https://youtu.be/yCoqrKY5Qk8
Re: [GAMESTARTS] Transcend - Lost Colony (updated March 20, 2017)
Looks good.
There is a major bug left in it. All the stations on entry have been 100% unlocked.
Because this bug, i'm going to not use it until I get or create a mod to fix it. It's too much of a cheat.
There is a major bug left in it. All the stations on entry have been 100% unlocked.
Because this bug, i'm going to not use it until I get or create a mod to fix it. It's too much of a cheat.