[MOD] Yet Another Trader v2.03c (updated 11th March '16)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
For visibility you might want to fork the mod and make your own thread for it. I'm fine with you doing that but I can't and won't try to support or debug it. Consider it a sane sort of GPL - if/when I return to YAT if you add stuff I like I may want to use it
As for the exclusive to miners vars, not that I recall no, except for the obvious ones added to the pilot entity to track what the ships doing.
As for the exclusive to miners vars, not that I recall no, except for the obvious ones added to the pilot entity to track what the ships doing.
Last edited by YorrickVander on Mon, 9. Oct 17, 12:22, edited 1 time in total.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
Not really The pathing will just try to find the fastest route, not the safest. And even then only fastest by means of jumps, not fastest by means of in sector travelantoniut wrote:I'm using Transcend and TAF mods (maybe relevant) and this mod. In Transcend, there is a gate directly to Albion. I've retired the trade agent correctly from TU Overwatch in Verdant Profit (plenty marauders there...) but ships still going there to pass from Transcend to Albion.
Some idea?
Thanks
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
-
- Posts: 118
- Joined: Fri, 12. Dec 03, 02:13
Yorrick,
I am not sure if you are still working on improvements for this based on some of your comments but I had a suggestion.
Would it be possible to get a toggle-able limiter for "Buy From" & "Sell To"? Specifically with the options for:
- All (Any valid location)
- NPC (Any NPC Station or Player Station set to sell to NPCs)
- Player (Only Player stations flagged to Restrict Trade)
One I hit about 20 stations in my personal empire it became obnoxious to manage all the freighters so I tried to set up a group of your traders to handle it universally. When I switched all the stations to Restrict to Player trading only it caused alot of strange behavior. Half the time the traders couldn't find any trades but periodically I would see them selling off resources I was trying to keep within the network.
I am not sure if you are still working on improvements for this based on some of your comments but I had a suggestion.
Would it be possible to get a toggle-able limiter for "Buy From" & "Sell To"? Specifically with the options for:
- All (Any valid location)
- NPC (Any NPC Station or Player Station set to sell to NPCs)
- Player (Only Player stations flagged to Restrict Trade)
One I hit about 20 stations in my personal empire it became obnoxious to manage all the freighters so I tried to set up a group of your traders to handle it universally. When I switched all the stations to Restrict to Player trading only it caused alot of strange behavior. Half the time the traders couldn't find any trades but periodically I would see them selling off resources I was trying to keep within the network.
YorrickVander wrote:Not really The pathing will just try to find the fastest route, not the safest. And even then only fastest by means of jumps, not fastest by means of in sector travelantoniut wrote:I'm using Transcend and TAF mods (maybe relevant) and this mod. In Transcend, there is a gate directly to Albion. I've retired the trade agent correctly from TU Overwatch in Verdant Profit (plenty marauders there...) but ships still going there to pass from Transcend to Albion.
Some idea?
Thanks
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
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- Posts: 11
- Joined: Sat, 16. Nov 13, 03:05
Hey, great mod.
Just one issue. I've removed the station (in serpentine haze) from trading updates, using the method your mod allowes(remotely via coms to station), yet for some reason it still shows up in trade window (It seems like it only happens every now and then) , and sometimes YAT makes a ship go there and it promptly dies to the marauders.
Any ideas why? I have the mod that automatically adds trade agent when I go close to stations, but I haven't even entered that system since I removed the trade agent using your mod. Strange because I've tried several times to check if there's a trade agent there, but I can't find any.
Just one issue. I've removed the station (in serpentine haze) from trading updates, using the method your mod allowes(remotely via coms to station), yet for some reason it still shows up in trade window (It seems like it only happens every now and then) , and sometimes YAT makes a ship go there and it promptly dies to the marauders.
Any ideas why? I have the mod that automatically adds trade agent when I go close to stations, but I haven't even entered that system since I removed the trade agent using your mod. Strange because I've tried several times to check if there's a trade agent there, but I can't find any.
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
It *should* (or at least did) take a while in time played for that info to actually be removed from your ship computer. Of course mistakenly scanning a trade point could also add that station back too...
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
- StoneLegionYT
- Posts: 1428
- Joined: Fri, 4. Nov 05, 01:18
Re: [MOD] Yet Another Trader v2.03c (updated 11th March '16)
Anyway to turn off the trade spam caused by them trading? with 25 Traders and not even started it's none stop spam on my radar/hud.
Example:
https://www.youtube.com/watch?v=qyVTedxt17M
Example:
https://www.youtube.com/watch?v=qyVTedxt17M
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
Re: [MOD] Yet Another Trader v2.03c (updated 11th March '16)
unfortunately not, it's automated in either the hud lua or the exe.
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Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
- MegaJohnny
- Posts: 2195
- Joined: Wed, 4. Jun 08, 22:30
Re: [MOD] Yet Another Trader v2.03c (updated 11th March '16)
I believe it's in Notifications.xml somewhere. I removed it as part of a wider project, but when I get home I can remind myself how it worked.
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
Re: [MOD] Yet Another Trader v2.03c (updated 11th March '16)
iirc i tried there (long time ago though) and couldn't isolate the trader payments. if you can please do
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
- StoneLegionYT
- Posts: 1428
- Joined: Fri, 4. Nov 05, 01:18
Re: [MOD] Yet Another Trader v2.03c (updated 11th March '16)
Thanks for looking into it guys if it works or not it means a lot someone had tried
- StoneLegionYT
- Posts: 1428
- Joined: Fri, 4. Nov 05, 01:18
Re: [MOD] Yet Another Trader v2.03c (updated 11th March '16)
This works with 4.3? Tested?Kane Hart wrote: ↑Wed, 17. Oct 18, 22:41Okay we have a working mod
https://www.nexusmods.com/xrebirth/mods/495
- StoneLegionYT
- Posts: 1428
- Joined: Fri, 4. Nov 05, 01:18
Re: [MOD] Yet Another Trader v2.03c (updated 11th March '16)
works for me so farJabberwok wrote: ↑Thu, 18. Oct 18, 09:49This works with 4.3? Tested?Kane Hart wrote: ↑Wed, 17. Oct 18, 22:41Okay we have a working mod
https://www.nexusmods.com/xrebirth/mods/495
Re: [MOD] Yet Another Trader v2.03c (updated 11th March '16)
Greetings. If the author is still in the subject))
Could you add the option to ships - Buy wares only from player stations.
Could you add the option to ships - Buy wares only from player stations.
Re: [MOD] Yet Another Trader v2.03c (updated 11th March '16)
I see no option to use the mod.
Nothing through Comms.
I recently started a new save/install, and am trying to set my Rahanas to automatically trade energy cells. No dice.
I can set trades manually tho. :/
Nothing through Comms.
I recently started a new save/install, and am trying to set my Rahanas to automatically trade energy cells. No dice.
I can set trades manually tho. :/
Hariwulf
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
Re: [MOD] Yet Another Trader v2.03c (updated 11th March '16)
Hi, sorry I ahven't been active in X world for a while, though I'm playing X4 again. It's been many years since I had Rebirth installed so I've no idea what still works from my mod list. Please do consider them as open source - fix em, change em, do what you like but please dont blame me if it breaks your save and please do credit the codebase if you use it for new works
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.