[MOD] Yet Another Trader v2.03c (updated 11th March '16)

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YorrickVander
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Post by YorrickVander » Mon, 9. Oct 17, 12:18

For visibility you might want to fork the mod and make your own thread for it. I'm fine with you doing that but I can't and won't try to support or debug it. Consider it a sane sort of GPL - if/when I return to YAT if you add stuff I like I may want to use it ;)

As for the exclusive to miners vars, not that I recall no, except for the obvious ones added to the pilot entity to track what the ships doing.
Last edited by YorrickVander on Mon, 9. Oct 17, 12:22, edited 1 time in total.
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

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YorrickVander
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Post by YorrickVander » Mon, 9. Oct 17, 12:20

antoniut wrote:I'm using Transcend and TAF mods (maybe relevant) and this mod. In Transcend, there is a gate directly to Albion. I've retired the trade agent correctly from TU Overwatch in Verdant Profit (plenty marauders there...) but ships still going there to pass from Transcend to Albion.

Some idea?

Thanks
Not really :( The pathing will just try to find the fastest route, not the safest. And even then only fastest by means of jumps, not fastest by means of in sector travel :(
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Split irritate visiting pilot with strange vocal patterns.

Exavier724
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Post by Exavier724 » Mon, 9. Oct 17, 16:59

Yorrick,
I am not sure if you are still working on improvements for this based on some of your comments but I had a suggestion.

Would it be possible to get a toggle-able limiter for "Buy From" & "Sell To"? Specifically with the options for:
- All (Any valid location)
- NPC (Any NPC Station or Player Station set to sell to NPCs)
- Player (Only Player stations flagged to Restrict Trade)

One I hit about 20 stations in my personal empire it became obnoxious to manage all the freighters so I tried to set up a group of your traders to handle it universally. When I switched all the stations to Restrict to Player trading only it caused alot of strange behavior. Half the time the traders couldn't find any trades but periodically I would see them selling off resources I was trying to keep within the network.

antoniut
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Post by antoniut » Mon, 9. Oct 17, 22:41

YorrickVander wrote:
antoniut wrote:I'm using Transcend and TAF mods (maybe relevant) and this mod. In Transcend, there is a gate directly to Albion. I've retired the trade agent correctly from TU Overwatch in Verdant Profit (plenty marauders there...) but ships still going there to pass from Transcend to Albion.

Some idea?

Thanks
Not really :( The pathing will just try to find the fastest route, not the safest. And even then only fastest by means of jumps, not fastest by means of in sector travel :(
:thumb_up:

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YorrickVander
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Post by YorrickVander » Mon, 9. Oct 17, 23:01

@Exavier724 Not soon, but maybe I'll update :)

@antoniut I should add that's vanilla pathing, YAT does no custom route finding
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

firstprice
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Post by firstprice » Tue, 28. Nov 17, 21:08

Hey, great mod.
Just one issue. I've removed the station (in serpentine haze) from trading updates, using the method your mod allowes(remotely via coms to station), yet for some reason it still shows up in trade window (It seems like it only happens every now and then) , and sometimes YAT makes a ship go there and it promptly dies to the marauders.

Any ideas why? I have the mod that automatically adds trade agent when I go close to stations, but I haven't even entered that system since I removed the trade agent using your mod. Strange because I've tried several times to check if there's a trade agent there, but I can't find any.

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YorrickVander
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Post by YorrickVander » Wed, 29. Nov 17, 00:22

It *should* (or at least did) take a while in time played for that info to actually be removed from your ship computer. Of course mistakenly scanning a trade point could also add that station back too...
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Split irritate visiting pilot with strange vocal patterns.

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StoneLegionYT
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Re: [MOD] Yet Another Trader v2.03c (updated 11th March '16)

Post by StoneLegionYT » Wed, 17. Oct 18, 03:52

Anyway to turn off the trade spam caused by them trading? with 25 Traders and not even started it's none stop spam on my radar/hud.

Example:
https://www.youtube.com/watch?v=qyVTedxt17M

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YorrickVander
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Re: [MOD] Yet Another Trader v2.03c (updated 11th March '16)

Post by YorrickVander » Wed, 17. Oct 18, 12:53

unfortunately not, it's automated in either the hud lua or the exe.
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

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MegaJohnny
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Re: [MOD] Yet Another Trader v2.03c (updated 11th March '16)

Post by MegaJohnny » Wed, 17. Oct 18, 13:18

I believe it's in Notifications.xml somewhere. I removed it as part of a wider project, but when I get home I can remind myself how it worked.

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YorrickVander
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Re: [MOD] Yet Another Trader v2.03c (updated 11th March '16)

Post by YorrickVander » Wed, 17. Oct 18, 14:05

iirc i tried there (long time ago though) and couldn't isolate the trader payments. if you can please do :)
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

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StoneLegionYT
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Re: [MOD] Yet Another Trader v2.03c (updated 11th March '16)

Post by StoneLegionYT » Wed, 17. Oct 18, 14:53

Thanks for looking into it guys if it works or not it means a lot someone had tried :)


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Jabberwok
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Re: [MOD] Yet Another Trader v2.03c (updated 11th March '16)

Post by Jabberwok » Thu, 18. Oct 18, 09:49

Kane Hart wrote:
Wed, 17. Oct 18, 22:41
Okay we have a working mod :)

https://www.nexusmods.com/xrebirth/mods/495
This works with 4.3? Tested?

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StoneLegionYT
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Re: [MOD] Yet Another Trader v2.03c (updated 11th March '16)

Post by StoneLegionYT » Thu, 18. Oct 18, 17:09

Jabberwok wrote:
Thu, 18. Oct 18, 09:49
Kane Hart wrote:
Wed, 17. Oct 18, 22:41
Okay we have a working mod :)

https://www.nexusmods.com/xrebirth/mods/495
This works with 4.3? Tested?
works for me so far :)

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Jabberwok
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Re: [MOD] Yet Another Trader v2.03c (updated 11th March '16)

Post by Jabberwok » Mon, 22. Oct 18, 11:56

Kane Hart wrote:
Thu, 18. Oct 18, 17:09
Jabberwok wrote:
Thu, 18. Oct 18, 09:49
Kane Hart wrote:
Wed, 17. Oct 18, 22:41
Okay we have a working mod :)

https://www.nexusmods.com/xrebirth/mods/495
This works with 4.3? Tested?
works for me so far :)
Good find, work great :thumb_up:

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alexalsp
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Re: [MOD] Yet Another Trader v2.03c (updated 11th March '16)

Post by alexalsp » Wed, 12. Feb 20, 08:06

Greetings. If the author is still in the subject))

Could you add the option to ships - Buy wares only from player stations.

Hariwulf
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Re: [MOD] Yet Another Trader v2.03c (updated 11th March '16)

Post by Hariwulf » Sat, 7. Jan 23, 02:16

I see no option to use the mod.
Nothing through Comms.
I recently started a new save/install, and am trying to set my Rahanas to automatically trade energy cells. No dice.

I can set trades manually tho. :/
Hariwulf

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YorrickVander
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Re: [MOD] Yet Another Trader v2.03c (updated 11th March '16)

Post by YorrickVander » Wed, 11. Jan 23, 18:30

Hi, sorry I ahven't been active in X world for a while, though I'm playing X4 again. It's been many years since I had Rebirth installed so I've no idea what still works from my mod list. Please do consider them as open source - fix em, change em, do what you like but please dont blame me if it breaks your save and please do credit the codebase if you use it for new works :)
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

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