[MOD] Galaxy Station Range v1.4 (update 27th Feb '16)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- YorrickVander
- Posts: 2702
- Joined: Tue, 29. Oct 13, 21:59
eep. blunder on my part. the error is caused by my not replacing the internal id with the steam ws_xxxxxxx id so the game sees it as 2 separate mods with same name.
solution : open content.xml for the new version, change save=true to save =false. load and resave your game. Open both mods content.xml and replace the new versions id with ws_xxxxx from the steam one.
solution : open content.xml for the new version, change save=true to save =false. load and resave your game. Open both mods content.xml and replace the new versions id with ws_xxxxx from the steam one.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
Well the internal ID was OK I think since I subscribed to the mod.It has a ws_ number The . bak version only contains an error message ws_invalid . I turned off the . bak extension in the game menu .
The new version does not have a save=true so cannot change to false.
Game works OK but your mod does not appear in the management architect
detail ie no range option. Any thoughts ? Possible to back out and retry ?
The new version does not have a save=true so cannot change to false.
Game works OK but your mod does not appear in the management architect
detail ie no range option. Any thoughts ? Possible to back out and retry ?
- YorrickVander
- Posts: 2702
- Joined: Tue, 29. Oct 13, 21:59
I don't see this issue - testing an architect on working CV I see the range option on details whether accessing via station details or cv details. May I confirm that you are using XR version 4.0 rc1? This new version is possibly not compatible with 3.61 due to changes in the lua.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
- YorrickVander
- Posts: 2702
- Joined: Tue, 29. Oct 13, 21:59
Tested directly on warehouse + solar energy array. If you are running the base game, or base game + Teladi Outpost dlc then the deep lack of fusion reactors is normal unfortunately. This is simply a waiting game. Tip : Build rmp + fr facts first and you're laughing.
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This situation changes with the HoL DLC. With that enabled you get much more choice for the order in which you can sensibly start your station empire.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
Thanks for the tip. Yes I realise that starting out you can prepare , if you only new, should be informed thru missions. Anyway I decided to restart and deleted reloaded game. The thing is a mod of the same name doing the same thing is installed as standard, I looked in extensions. This probably the cause of my previous prob with the mod installation. Doesn't seem to have your name on it but maybe Nom De Plume ?
- YorrickVander
- Posts: 2702
- Joined: Tue, 29. Oct 13, 21:59
- YorrickVander
- Posts: 2702
- Joined: Tue, 29. Oct 13, 21:59
Hi Y, I am a bit confused , after reinstalling this is in the Extensions folder
name="Galaxy Station Range v1.3.5 (for XR v3.61)" description="v1.3.5 updated by Phipz/Chudnofsky to work with new ui modding interface. Thanks + hugs to Phipz
Allows setting station Managers subordinate range to Galaxy if the radar dish is built.
(NOTE : Mod will list itself in save game as removing it with Galaxy range active may have consequences)
(Any issues are best reported on the ES forums as I check there more frequently http://forum.egosoft.com/viewtopic.php?t=369302)" author="Yorrick Vander" version="135" date="2015-03-06" lastupdate="1425635204">
<dependency version="310"></dependency>
<text language="44" name="Galaxy Station Range" description="Allows setting station Managers subordinate range to Galaxy if the radar dish is built." author="Yorrick Vander"></text>
</content>
Is this the mod or not, noted referral to Radar Dish built ?
name="Galaxy Station Range v1.3.5 (for XR v3.61)" description="v1.3.5 updated by Phipz/Chudnofsky to work with new ui modding interface. Thanks + hugs to Phipz
Allows setting station Managers subordinate range to Galaxy if the radar dish is built.
(NOTE : Mod will list itself in save game as removing it with Galaxy range active may have consequences)
(Any issues are best reported on the ES forums as I check there more frequently http://forum.egosoft.com/viewtopic.php?t=369302)" author="Yorrick Vander" version="135" date="2015-03-06" lastupdate="1425635204">
<dependency version="310"></dependency>
<text language="44" name="Galaxy Station Range" description="Allows setting station Managers subordinate range to Galaxy if the radar dish is built." author="Yorrick Vander"></text>
</content>
Is this the mod or not, noted referral to Radar Dish built ?
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- Posts: 9
- Joined: Tue, 30. Sep 14, 12:20
- YorrickVander
- Posts: 2702
- Joined: Tue, 29. Oct 13, 21:59
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- Posts: 112
- Joined: Thu, 6. Mar 03, 17:07
That doesnt works for me. After changing it in my ingame saves i see "is not available" positions.Dripc wrote:Go to your savegame folder unpack save...Open with notepad ctrl+f find galaxy range and delete that lane....save...launch game
<patch extension="ws_285697432" version="135" name="Galaxy Station Range"/>
Greetings...
"Gott, X-R wird immer besser....."
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- Posts: 112
- Joined: Thu, 6. Mar 03, 17:07
Sorry Yorrik, but is it possible that you create a file that is deleting/clearing your Mod? Iam not able to play my save again (oder 300h gametime with your mod).YorrickVander wrote:As I posted on the 13th, it's not yet updated to 4.00 late rc/release ui code so not working unfortunately. Soon(tm).
Greetings...
"Gott, X-R wird immer besser....."
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- Moderator (English)
- Posts: 8074
- Joined: Tue, 30. Mar 04, 12:28
Firstly, mod creaters are typically volunteering their time and effort for free so please don't write in way like this that could appear demanding.tatakau wrote:What is going on with this mod? I put in 3 days this month, to play the game before the Home of Light expansion came out, and now that it's finally here, my saved games are incompatible because this mod has DISAPPEARED from Steam? What gives?
Secondly, it is well-known that when games are updated, there is a reasonable chance that mods can be broken. As much as we might like a mod to fixed straight away, we have no right to expect it, and 4.0 / HoL was only updated yesterday - hardly very long ago. Regardless of time, the risk that a mod may not work in the future is just one of those things we have to accept when we used mods.
- YorrickVander
- Posts: 2702
- Joined: Tue, 29. Oct 13, 21:59