MIS: More Immersive Skunk -- [POC] New Interiors, subsytems etc
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
And ... we're nearly to BETA!!!!! Yay!!!
New version:
Things I'd recommend ...
1. Get an engineer
2. Dock -- it'll repair most of you systems if they're destroyed/damaged (up to around 75%)
3. Don't get any damage to the Skunk!!!!
4. Use the default pit
5. Avoid things that shoot at you!
6. Be prepared for engine failure ... if your engines are badly damaged, you'll end up not having a fly-by-wire system resulting in the Skunk driving like a tank. Literally. (Remember the two big left/right engines on the back?)
7. Dock when you have damage -- ooh, I already said that.
8. Space is dangerous...avoid meteroid or ion showers .... unless you wanna go scavengeninging
9. CHECK YOUR PLAYER STATS FOR SHIP DETAILS!!!
Not all systems are fully functional, but I gotta say I can't play without.
If FPS are poor, don't use the DX9 injector (sweetfx) .... I like it ... but you may not ... or it may lower your frame rates ... your choice
REMEmBER: This is an almost-beta-release!!!!
***DOWNLOAD***
https://dl.dropboxusercontent.com/u/54191035/MIS.7z
Feedback welcome and appreciated
New version:
Things I'd recommend ...
1. Get an engineer
2. Dock -- it'll repair most of you systems if they're destroyed/damaged (up to around 75%)
3. Don't get any damage to the Skunk!!!!
4. Use the default pit
5. Avoid things that shoot at you!
6. Be prepared for engine failure ... if your engines are badly damaged, you'll end up not having a fly-by-wire system resulting in the Skunk driving like a tank. Literally. (Remember the two big left/right engines on the back?)
7. Dock when you have damage -- ooh, I already said that.
8. Space is dangerous...avoid meteroid or ion showers .... unless you wanna go scavengeninging
9. CHECK YOUR PLAYER STATS FOR SHIP DETAILS!!!
Not all systems are fully functional, but I gotta say I can't play without.
If FPS are poor, don't use the DX9 injector (sweetfx) .... I like it ... but you may not ... or it may lower your frame rates ... your choice
REMEmBER: This is an almost-beta-release!!!!
***DOWNLOAD***
https://dl.dropboxusercontent.com/u/54191035/MIS.7z
Feedback welcome and appreciated
-
- Moderator (English)
- Posts: 8074
- Joined: Tue, 30. Mar 04, 12:28
README AVAILABLE (not all systems are finished, so the readme is still WIP as well)
https://dl.dropboxusercontent.com/u/541 ... Manual.pdf
@Senner ... good timing ... readme is above.
Changes in the latest version:
+Skunk should repair in all stations and/or with engineer onboard. All stations will repair the Skunks hull to 75% -- this is done because you'll find yourself needing to be repaired more often!
+ Fixed some bugs with a few subsytems
+ Added ability to shelter from micro-meteorite storms (close proximity to stations large ships)
+Changed Flight dynamics for non-assisted flight (flies more like a tank steers rather than the old version which was more like how an aircraft flew)
NOTE: If you think this is too hardcore, don't be fooled The skunk will get more damage and there's all sorts of stats you can look at (under the player stats menu), but really it's just a case of docking every now and then to repair her.
Easy!
https://dl.dropboxusercontent.com/u/541 ... Manual.pdf
@Senner ... good timing ... readme is above.
Changes in the latest version:
+Skunk should repair in all stations and/or with engineer onboard. All stations will repair the Skunks hull to 75% -- this is done because you'll find yourself needing to be repaired more often!
+ Fixed some bugs with a few subsytems
+ Added ability to shelter from micro-meteorite storms (close proximity to stations large ships)
+Changed Flight dynamics for non-assisted flight (flies more like a tank steers rather than the old version which was more like how an aircraft flew)
NOTE: If you think this is too hardcore, don't be fooled The skunk will get more damage and there's all sorts of stats you can look at (under the player stats menu), but really it's just a case of docking every now and then to repair her.
Easy!
@Ginger470 : Good stuff!
I've had a brief look at this mod, and it seems to me that the flight mechanics have changed. I think I remember more inertia related 'drifting' in the previous versions. Is there a way to temporarily turn off the dampers to use less shield power?
Obviously the Skunk would continue to fly in the same direction.
I've had a brief look at this mod, and it seems to me that the flight mechanics have changed. I think I remember more inertia related 'drifting' in the previous versions. Is there a way to temporarily turn off the dampers to use less shield power?
Obviously the Skunk would continue to fly in the same direction.
@senner:
Inertial drifting or (semi)newtonian flight only happens when the engine's thrust vectoring gets damaged -- usually through a hydraulic leak. I think previous releases may have had semi-newtonian flight active by default for testing, but I'm heading toward the systems control and power management part of the mod so all systems have now been set to their default status (on, 100% power, close to vanilla) in preparation.
Power control is probably the next module -- so intertial dampers and the ability to turn on/off (semi)newtonian flight will be covered with that.
Hope that helps.
Inertial drifting or (semi)newtonian flight only happens when the engine's thrust vectoring gets damaged -- usually through a hydraulic leak. I think previous releases may have had semi-newtonian flight active by default for testing, but I'm heading toward the systems control and power management part of the mod so all systems have now been set to their default status (on, 100% power, close to vanilla) in preparation.
Power control is probably the next module -- so intertial dampers and the ability to turn on/off (semi)newtonian flight will be covered with that.
Hope that helps.
Hi Gringer, thanks a lot for your amazing work, it's PERFECT
But i've a small problem (sorry for my bad english), your HUD doesn't work, he's not complete.
I used your old version, and now, with your new version, i've that :
http://s16.postimg.org/x9amyp3lx/XRebir ... _27_22.png
{Image replaced with Link - UniTrader}
But i've a small problem (sorry for my bad english), your HUD doesn't work, he's not complete.
I used your old version, and now, with your new version, i've that :
http://s16.postimg.org/x9amyp3lx/XRebir ... _27_22.png
{Image replaced with Link - UniTrader}
just some questions to filter out possible causes:
A) did you clear the old Mod Version? Files which had been removed by the Author but which remain in your Installation could cause this. (possibly do a clean uninstall of the old Version from the Savegame and then re-install the current Version)
B) Does it work as intended in a New Game? (not suggesting to start a new game, just want to know if the Problem is specific to the Installation or the Savegame)
also i replaced your Image with a Link because
A) did you clear the old Mod Version? Files which had been removed by the Author but which remain in your Installation could cause this. (possibly do a clean uninstall of the old Version from the Savegame and then re-install the current Version)
B) Does it work as intended in a New Game? (not suggesting to start a new game, just want to know if the Problem is specific to the Installation or the Savegame)
also i replaced your Image with a Link because
Forum Rule #8 wrote:Images posted should not exceed 640 x 480 and 100kb in size
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Thanks UniTrader for the link, now i know
It work with a new game.
For the old version, she have the same bug, because I remove the mod, and I had reactivated between two saves, I hoped that the new version fixes this bug, but no.
Before installing the new version, I only delete all files of the old version, it is not enough ?
How clean a save game properly ?
Again, sorry for my bad english, and thanks for you reply
It work with a new game.
For the old version, she have the same bug, because I remove the mod, and I had reactivated between two saves, I hoped that the new version fixes this bug, but no.
Before installing the new version, I only delete all files of the old version, it is not enough ?
How clean a save game properly ?
Again, sorry for my bad english, and thanks for you reply
I am testing your mod too and I like it a lot. Great work.
I am using many mods, but also the X:R Conquer mod v0.15, and works amazing together as far as I can tell. In fights a lot of things going on in the cockpit
You can see the mod in action in this video.
https://www.youtube.com/watch?v=PCJGLqlOvd0
Can't wait for more. keep up the good work.
I am using many mods, but also the X:R Conquer mod v0.15, and works amazing together as far as I can tell. In fights a lot of things going on in the cockpit
You can see the mod in action in this video.
https://www.youtube.com/watch?v=PCJGLqlOvd0
Can't wait for more. keep up the good work.
Information is power. But like all power, there are those who want to keep it for themselves (Aaron Swartz you will live forever)
Testing the mod too with a few mods (tested it alone too) and noticed some bugs :
Started a new game in free play and I have problems buying weapons and engine from a mechanic trader.
Buying an Inertial hammer MK1 or MK2 makes the weapon disappearing from the vendor list and not installed on the skunk (money is used)
About engines, the window closes and cursor disappear before accepting the trade.
Tested the same after removing all MIS mods, it's back to normal but reinstalling the mod after that screws up the mod UI and weapon slots becomes weird ( one inertial hammer fonctionnal, another one in red and not usable)
Started a new game in free play and I have problems buying weapons and engine from a mechanic trader.
Buying an Inertial hammer MK1 or MK2 makes the weapon disappearing from the vendor list and not installed on the skunk (money is used)
About engines, the window closes and cursor disappear before accepting the trade.
Tested the same after removing all MIS mods, it's back to normal but reinstalling the mod after that screws up the mod UI and weapon slots becomes weird ( one inertial hammer fonctionnal, another one in red and not usable)
I will let you more about the balance soon. At the moment I have some issues with some missions what don't complete. I use a heavily modded game, so I don't know what is going on with that yet.
Also I have that bug that when i want to get out of the game, it takes 10 min that XR will respond again. But this problem also occurs with XR vanilla players. Egosoft did say they will bring a patch for this problem soon.
But anyway, I still playing and the performance still keeps acceptable in fights. Maybe I will start a new game with just a few mods, and give it some testing. If I had only more time......
BTW, A friend is also playing with your mod, but he had some save game issues. Is there a way to uninstall the mod, in a right way?
Greetzzzz
Also I have that bug that when i want to get out of the game, it takes 10 min that XR will respond again. But this problem also occurs with XR vanilla players. Egosoft did say they will bring a patch for this problem soon.
But anyway, I still playing and the performance still keeps acceptable in fights. Maybe I will start a new game with just a few mods, and give it some testing. If I had only more time......
BTW, A friend is also playing with your mod, but he had some save game issues. Is there a way to uninstall the mod, in a right way?
Greetzzzz
Information is power. But like all power, there are those who want to keep it for themselves (Aaron Swartz you will live forever)