[MOD] MT Station Logistics - Last update: v1.36 - 01 January 2017
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- TheRealBix
- Posts: 400
- Joined: Thu, 2. Jul 09, 14:34
- TheRealBix
- Posts: 400
- Joined: Thu, 2. Jul 09, 14:34
Mhh ok that's odd :'(
My shipyard still has a lot of room available (according to the manager) but my ship only unload a portion of items.
Ex :
Shipyard - itemX : 75/320 say the manager
Ship - 50 itemX in hold, unload 11 itemX to shipyard, go to next WP
The ship is configured to load between 4% and 25% of each item, and unload between 4% and 100% of each.
Am I doing something wrong or is it due to the shipyard behaviour ?
My shipyard still has a lot of room available (according to the manager) but my ship only unload a portion of items.
Ex :
Shipyard - itemX : 75/320 say the manager
Ship - 50 itemX in hold, unload 11 itemX to shipyard, go to next WP
The ship is configured to load between 4% and 25% of each item, and unload between 4% and 100% of each.
Am I doing something wrong or is it due to the shipyard behaviour ?
what about the shipyards actual storage? (not the target amounts, but the storage shared by multiple wares)
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
- TheRealBix
- Posts: 400
- Joined: Thu, 2. Jul 09, 14:34
- TheRealBix
- Posts: 400
- Joined: Thu, 2. Jul 09, 14:34
Thanks for your answer
The 26 waypoints : Load http://tinyurl.com/jj5cy2t and unload http://tinyurl.com/zwuh3f4
When URV forge as base :
Load waypoint at URV forge : http://tinyurl.com/hgx95zm
Unload waypoint at Shipyard : http://tinyurl.com/j4a2o9j
When Shipyard set as base :
Load waypoint at URV forge : http://tinyurl.com/z5x2qem
Unload waypoint at Shipyard : http://tinyurl.com/ho7k793
As you can see I get a message error and only get the "fly to" command available when the current station isn't set as base.
The 26 waypoints : Load http://tinyurl.com/jj5cy2t and unload http://tinyurl.com/zwuh3f4
When URV forge as base :
Load waypoint at URV forge : http://tinyurl.com/hgx95zm
Unload waypoint at Shipyard : http://tinyurl.com/j4a2o9j
When Shipyard set as base :
Load waypoint at URV forge : http://tinyurl.com/z5x2qem
Unload waypoint at Shipyard : http://tinyurl.com/ho7k793
As you can see I get a message error and only get the "fly to" command available when the current station isn't set as base.
i assume this is your small Ship, wich class is that ship?
relating the error message.
that does mean that the stations do not accept or recognize the ships transport class (can especially happen if the ship is not meant for use with the script).
edit:
can you try to set the unload waypoints to minimum 1% and maximum 100% ?
that is how i handle my shipyards actually.
relating the error message.
that does mean that the stations do not accept or recognize the ships transport class (can especially happen if the ship is not meant for use with the script).
edit:
can you try to set the unload waypoints to minimum 1% and maximum 100% ?
that is how i handle my shipyards actually.
- TheRealBix
- Posts: 400
- Joined: Thu, 2. Jul 09, 14:34
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- Posts: 1244
- Joined: Fri, 8. Nov 13, 22:35
That's a Karion. It has lots of cargo space!eMYNOCK wrote:What the hell is a Karion?
I do only know two Vanilla Ships with 50k Cargo Space.. the Canteran Lepton and the Teladi Marauder Phoenix.
- TheRealBix
- Posts: 400
- Joined: Thu, 2. Jul 09, 14:34
Manual link
Hi, Tried to download the manual from the link on page one but there is a 404 error. Can someone supply a link to the manual please?
thanks!!!
thanks!!!
Re: Manual link
Hi wolf382 - apologies for this - Dropbox nerfed the public sharing folder recently so the link died! This link should work ok:wolf382 wrote:Hi, Tried to download the manual from the link on page one but there is a 404 error. Can someone supply a link to the manual please?
thanks!!!
https://www.dropbox.com/sh/tp31nwi2l7nh ... 1p6ka?dl=0
Cheers
-
- Posts: 3
- Joined: Sat, 30. Nov 13, 13:27
Hiya folks, seem to have a few issues with setting up Unload orders (and some Buy orders). I presumed this once worked but was interested if anyone knows any work-arounds.
- Once waypoints are created that include selling drones, trying to edit the waypoint brings up:
!!! WARNING! THE STATION SELECTED DOES NOT DEAL IN ANY WARES THAT THE SHIP CAN CARRY !!!
(The waypoints are already set-up and working - just want to change the price or deactivate the sell waypoint. Using Rahanas (Container) or Rahanas (Container/Energy).)
- The same error message when trying to set up a waypoint to deliver Energy Cells to a Player base other than the Homebase.
(Using Styrvok (Energy))
- When trying to deliver any resource to a Homebase where the amount on board the freighter is less than than the amount needed by the Homebase gives the:
"Something went wrong during the trade - Egosoft - I'm looking at you!!!"
This last one took ages to figure out, but basically if you always have at least the amount in the hold then the trade works. For example delivering Food Rations to the Homebase:
If the Homebase current storage is 30,000/30,590 - and you freighter's hold has less than 590 rations on board (regardless of what you've set Min or Max to - though in my case that's 0% to 100%) the trade will fail.
The moment you buy another (say) 1000 rations to the freighter, the waypoint works fine.
Any ideas?
- Once waypoints are created that include selling drones, trying to edit the waypoint brings up:
!!! WARNING! THE STATION SELECTED DOES NOT DEAL IN ANY WARES THAT THE SHIP CAN CARRY !!!
(The waypoints are already set-up and working - just want to change the price or deactivate the sell waypoint. Using Rahanas (Container) or Rahanas (Container/Energy).)
- The same error message when trying to set up a waypoint to deliver Energy Cells to a Player base other than the Homebase.
(Using Styrvok (Energy))
- When trying to deliver any resource to a Homebase where the amount on board the freighter is less than than the amount needed by the Homebase gives the:
"Something went wrong during the trade - Egosoft - I'm looking at you!!!"
This last one took ages to figure out, but basically if you always have at least the amount in the hold then the trade works. For example delivering Food Rations to the Homebase:
If the Homebase current storage is 30,000/30,590 - and you freighter's hold has less than 590 rations on board (regardless of what you've set Min or Max to - though in my case that's 0% to 100%) the trade will fail.
The moment you buy another (say) 1000 rations to the freighter, the waypoint works fine.
Any ideas?
Hi. Please add a pop-up text when hovering. If possible for all text.
The text is cropped and not completely visible.
http://s011.radikal.ru/i315/1712/dd/8143696b8eed.jpg
XR 4.30
Edit: removed img-tags from oversized image. Also removed spoiler-tags, as they just hide text. X2-Illuminatus
The text is cropped and not completely visible.
http://s011.radikal.ru/i315/1712/dd/8143696b8eed.jpg
XR 4.30
Code: Select all
134.77 Error in MD cue md.Menu_MT_Logistics.GetShipLists<inst:25600>: Property lookup failed: $lTradeShips.keys
* Expression: $lTradeShips.keys.count
Edit: removed img-tags from oversized image. Also removed spoiler-tags, as they just hide text. X2-Illuminatus
Trades for money on Player's station
It seems the mod performs trades between player's station instead of movement of wares. I mean it perform buy/sell wares operations instead of load/unload cargo.
Is there a way to disable this behavior? It doesn't make a sense to buy wares on my own stations for money and sell the wares on my own station for money
I have re-read mod's manual but there is nothing regarding trades on Player's stations.
Could anybody clarify this?
Thank you a lot.
Is there a way to disable this behavior? It doesn't make a sense to buy wares on my own stations for money and sell the wares on my own station for money
I have re-read mod's manual but there is nothing regarding trades on Player's stations.
Could anybody clarify this?
Thank you a lot.
Any updates on this?
I have tried all possible configs but it seems the mod performs only real trades for money. I didn't find a way just to care wares from one player's station to other player's station.
Could anybody confirm if it is a feature of the mod or I just configured something wrongly? I have re-read user gude several times but unfortunately it isn't described there clearly.
So I need your advice.
Thank you a lot in advance.
I have tried all possible configs but it seems the mod performs only real trades for money. I didn't find a way just to care wares from one player's station to other player's station.
Could anybody confirm if it is a feature of the mod or I just configured something wrongly? I have re-read user gude several times but unfortunately it isn't described there clearly.
So I need your advice.
Thank you a lot in advance.
Ok, it seems even the mod is buggy a bit.
Scenario to repro an odd behavior:
1. Deploy and start an energy station (EN1)
2. Deply a warehouse (WH1)
3. Configure the warehouse to sell and buy energy cells
4. Check for sure that WH1's manager has money on balance.
5. Configure a XL trade ship with energy cargo with 2 waypoints via MT Logistic menu:
- 5.1. Load energy cells on EN1
- 5.2. Unload energy cells on WH1
6. Start the logistic chain
Result: ship flay to EN1, buys cetls, return to WH1 and perform endless wait. It event don't unload cels from its cargo...
It is also a feature?
Thank you for clarification.
Scenario to repro an odd behavior:
1. Deploy and start an energy station (EN1)
2. Deply a warehouse (WH1)
3. Configure the warehouse to sell and buy energy cells
4. Check for sure that WH1's manager has money on balance.
5. Configure a XL trade ship with energy cargo with 2 waypoints via MT Logistic menu:
- 5.1. Load energy cells on EN1
- 5.2. Unload energy cells on WH1
6. Start the logistic chain
Result: ship flay to EN1, buys cetls, return to WH1 and perform endless wait. It event don't unload cels from its cargo...
It is also a feature?
Thank you for clarification.