[MOD] MT Station Logistics - Last update: v1.36 - 01 January 2017

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Hankyke
Posts: 23
Joined: Mon, 16. Jul 12, 15:50
x4

Post by Hankyke » Sun, 10. Jul 16, 14:43

Interesting, Warehouses don´t show up when i press button "get waypoints". Manager has management 5. Have spacefuel buy 61 and sell 62. Have it in stock 460k. May be because i am using a few other mods.

Edit: And i can not Load on Intermediate wares. Like Medical factories, i can not load Narcotics on to transport metalworks and such factory`s.
Laptop: MSI GE62-6QD . Intel Core i7-6700HQ, 16 Gb DDR4 memory, NVIDIA GeForce GTX 960M 2 GB GDDR5, 128 Gb SSD

User avatar
wysiwyg
Posts: 585
Joined: Thu, 26. Feb 04, 00:08
x4

Post by wysiwyg » Sun, 10. Jul 16, 16:41

Hankyke wrote:Interesting, Warehouses don´t show up when i press button "get waypoints". Manager has management 5. Have spacefuel buy 61 and sell 62. Have it in stock 460k. May be because i am using a few other mods.

Edit: And i can not Load on Intermediate wares. Like Medical factories, i can not load Narcotics on to transport metalworks and such factory`s.
I did some more research this morning and I think I found the bug and fix for both the issues you mention above. Hopefully I'll get an update posted later this afternoon.

User avatar
wysiwyg
Posts: 585
Joined: Thu, 26. Feb 04, 00:08
x4

Post by wysiwyg » Mon, 11. Jul 16, 18:03

v1.32 - Update now allows warehouses to be selected as waypoints + some other minor fixes.

Please let me know if anything is still not quite working

Cheers
Wysi :)

User avatar
wysiwyg
Posts: 585
Joined: Thu, 26. Feb 04, 00:08
x4

Post by wysiwyg » Mon, 11. Jul 16, 19:06

v1.33 - Fixes problem with intermediate wares in waypoint search function

Cheers
Wysi :)

Zenchina
Posts: 34
Joined: Sat, 3. Apr 04, 21:12
x4

Post by Zenchina » Fri, 15. Jul 16, 15:10

MOD don't work after last update. It simply won't open... after you click on menu you got nothing and need to ALT+TAB game to return to play
Last edited by Zenchina on Wed, 20. Jul 16, 00:37, edited 1 time in total.
...Traveling without moving...
[ external image ]

Hankyke
Posts: 23
Joined: Mon, 16. Jul 12, 15:50
x4

Post by Hankyke » Fri, 15. Jul 16, 19:36

Intermediate fix works perfectly.

As of Warehouses, thee is a problem: When you choose a % min and max, the amount is shown 0 and it does not pick up anything.

And something is wrong with ships commands, Fly to Position and Fly to "me" does not work anymore. (but i don`t use them much so not a problem).

But after all it helps a lot of people, so keep up the good work and have a good weekend!
Laptop: MSI GE62-6QD . Intel Core i7-6700HQ, 16 Gb DDR4 memory, NVIDIA GeForce GTX 960M 2 GB GDDR5, 128 Gb SSD

User avatar
wysiwyg
Posts: 585
Joined: Thu, 26. Feb 04, 00:08
x4

Post by wysiwyg » Sat, 16. Jul 16, 18:07

Zenchina wrote:MOD don't work after update last update. It simply won't open... after you click on menu you got nothing and need to ALT+TAB game to return to play
I'm not able to reproduce this error. Does this still happen if you start a new game with all other mods disabled?
Hankyke wrote:As of Warehouses, thee is a problem: When you choose a % min and max, the amount is shown 0 and it does not pick up anything.

And something is wrong with ships commands, Fly to Position and Fly to "me" does not work anymore. (but i don`t use them much so not a problem).
I can't reproduce either of these errors. Can you give a more specific case as to how I might be able to generate these errors?
Edit: This mod does not have any effect on the vanilla ship commands so I suspect that issue might be being caused by another mod.

Cheers
Wysi :)

Hankyke
Posts: 23
Joined: Mon, 16. Jul 12, 15:50
x4

Post by Hankyke » Fri, 29. Jul 16, 15:19

Had a chance to play, (vacation) and it looks that this problem is with Scaldis ship. All other ships are OK.
Laptop: MSI GE62-6QD . Intel Core i7-6700HQ, 16 Gb DDR4 memory, NVIDIA GeForce GTX 960M 2 GB GDDR5, 128 Gb SSD

User avatar
wysiwyg
Posts: 585
Joined: Thu, 26. Feb 04, 00:08
x4

Post by wysiwyg » Fri, 29. Jul 16, 20:08

Hankyke wrote:Had a chance to play, (vacation) and it looks that this problem is with Scaldis ship. All other ships are OK.
Thanks for the report - I'll get my hands on a Scaldis and have a look - I have another bugfix update almost ready to go so if the Scaldis can be fixed I'll roll it in.
Cheers
Wysi :)

Hankyke
Posts: 23
Joined: Mon, 16. Jul 12, 15:50
x4

Post by Hankyke » Sat, 30. Jul 16, 14:22

I don`t know what is wrong with my game but warehouses don`t show up "Get waypoints" again. I think something is wrong with my game. Have a too good game to start again.

But ill figure something out.

Does anyone have that same problem or is it just me?
Laptop: MSI GE62-6QD . Intel Core i7-6700HQ, 16 Gb DDR4 memory, NVIDIA GeForce GTX 960M 2 GB GDDR5, 128 Gb SSD

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Post by alexalsp » Sun, 31. Jul 16, 15:11

Hi wysiwyg

For complete localization mod, have been made some changes in the file.

The file with the changed files and translation included.

https://yadi.sk/d/9ma7jJq6tnFkz

I hope you make these changes in modes. I would not want every new version, all files changed. ))

What changes have been made:

MitchTech Station Logistics 1.33


\t\0001.xml

Code: Select all

add from 31 (8 lines)

      <!-- Admin menu - StationList - Buttons -->
      <t id="31">Toggle Selection</t>
      <t id="32">Select None</t>
      <t id="33">Select All</t>
      <t id="34">Select Stations from list below</t>
      <!-- Selected {1001,17} - vanilla -->

add from 34 (1 line)

      <t id="43">No Ships</t>
add from 85 (1 line)

      <t id="90">Global Options</t>
add from 101 (8 lines)
      
      <t id="114">WP</t>
      <t id="115">Stoped</t>

      <!-- Ship Setup Menu -->
      <t id="131">Ship Setup Menu</t>
      <t id="132">Supply Construction Vessels in range?</t>
      <!-- Start = vanilla {1001,3321} -->
	  
add from 160 (8 lines)
      <t id="252">Limit Search Range to</t>
      <t id="253">Ware to trade</t>
      <t id="254">Add Waypoint(s) by list</t>
      <t id="255">Intermediate wares?</t>
      <t id="256">List Select</t>
      <t id="257">Map Select</t>
      <t id="258">Get Waypoints</t>
	  
at 187-190
      <t id="415">Normal</t>
      <t id="416">Verbose</t>
      <t id="417">Not Tracking</t>
      <t id="418">Tracking</t>
	  
add from 190 (1 line)
      <!-- Location = vanilla {1001,2943} -->
	  
add from 254 (7 lines)
      <!-- DetailMonitor GlobalOptions Menu 531-560 -->
      <t id="531">MT Logistics Global Options Menu</t>
      <t id="532">Setting</t>
      <t id="533">Value</t>
      <t id="534">Toggle</t>
      <t id="535">Filter other mod ships from available ship list?</t>
      <t id="536">Add waypoints using list rather than map?</t>


\ui\addons\moni\lib\LibMT.lua

Code: Select all

	  at 969-993
	  
               ReadText(150402,50),      -- "Captain"
               ReadText(150402,51),      -- "Major"
               ReadText(150402,52),      -- "Lieutenant Colonel"
               ReadText(150402,53),      -- "Colonel"
               ReadText(150402,54),      -- "Commander"
               ReadText(150402,55),      -- "Rear Admiral"
               ReadText(150402,56),      -- "Admiral"
            },
            {   
               ReadText(150402,60),      -- "Private"
               ReadText(150402,61),      -- "Private 1st Class"
               ReadText(150402,62),      -- "Corporal"
               ReadText(150402,63),      -- "Crew Sergeant"
               ReadText(150402,64),      -- "Sergeant 1st Class"
               ReadText(150402,65),      -- "Gunnery Sergeant"
               ReadText(150402,66),      -- "Sergeant Major"
            },
            {
               ReadText(150402,70),      -- "Crewman Apprentice"
               ReadText(150402,71),      -- "Crewman"
               ReadText(150402,72),      -- "Specialist"
               ReadText(150402,73),      -- "Petty Officer 2nd Class"
               ReadText(150402,74),      -- "Petty Officer 1st Class"
               ReadText(150402,75),      -- "Chief Petty Officer"
               ReadText(150402,76),      -- "Master Chief Petty Officer"



\ui\addons\moni\MT_Station_Logistics_Admin_Menu.lua

Code: Select all

at 53 {ReadText(150402,27), "gMT_Admin_Report_menu"}, -- "Reports" {ReadText(150402,28), "gMT_Admin_Config_menu"} -- "Configure"
\ui\addons\moni\MT_Station_Logistics_AdminLog.lua

Code: Select all

at 55 menu.adminlog.subtitle = ReadText(150402,461) -- "See all actions on Logistics Ships"	 


\ui\addons\moni\MT_Station_Logistics_Config_Menu.lua

Code: Select all

	at 53
   menu.config.subtitle    = ReadText(150402,82) .. "   " .. ReadText(150402,9001) .. " - " .. ReadText(150402, 9001 + 1 + menu.config.currentdbg)      -- "Select an option below" .. "Debug Level" .. "Error/Information/Detailed/Verbose"
   
at 56-63
         {ReadText(150402,83), "gMT_ConfigMenu_debug-error", 0},      -- "Set debug level 1 - Error"
         {ReadText(150402,84), "gMT_ConfigMenu_debug-info", 1},      -- "Set debug level 2 - Information"
         {ReadText(150402,85), "gMT_ConfigMenu_debug-detail", 2},      -- "Set debug level 3 - Detailed"
         {ReadText(150402,86), "gMT_ConfigMenu_debug-verbose", 3},      -- ">Uninstall MT Station Logistics"
         {ReadText(150402,90), "gMT_ConfigMenu_global-options", 0},      -- "Global Options"
         {ReadText(150402,87), "gMT_ConfigMenu_uninstall", 0},      -- "Uninstall MT Station Logistics"
         {ReadText(150402,88), "gMT_ConfigMenu_reset", 0},      -- "Reset all XRCLS data"
         {ReadText(150402,89), "gMT_ConfigMenu_ClearLogs", 0}      -- "Reset all XRCLS logs"
		 
at 67-68

         {ReadText(150402,90), "gMT_ConfigMenu_global-options", 0},      -- "Global Options"
         {ReadText(150402,87), "gMT_ConfigMenu_uninstall", 0},-- "Uninstall MT Station Logistics"



\ui\addons\moni\MT_Station_Logistics_CrewLog.lua

Code: Select all

	  at 179-180

   table.insert(menu.buttons, LibMT:BarButton(ReadText(1001,1114), Buttons.Rename, function () return true end, "INPUT_STATE_DETAILMONITOR_Y"))      -- "Rename"
   table.insert(menu.buttons, LibMT:BarButton(ReadText(150402,45), Buttons.Select, Availability.Select, "INPUT_STATE_DETAILMONITOR_X" ))      -- "Train"


\ui\addons\moni\MT_Station_Logistics_EditWaypoint.lua

Code: Select all

   at 103
   local subtitle2 = ReadText(150402,173) .. ": " .. GetComponentData(menu.wpedit.trader[1], "name") .. " -- " .. ReadText(150402,174) .. ": " .. GetComponentData(menu.wpedit.trader[2], "name")      -- "Selected Ship" .. "Homebase Station"
   
at 253
      table.insert(menu.buttons, LibMT:BarButton( ReadText(150402,256), Buttons.List, function () return true end, "INPUT_STATE_DETAILMONITOR_Y" ))      -- "List Select"
	  
at 820
            elseif wp_type == ReadText(1002,2027) then      -- "Refuel"
			
at 847
            elseif menu.bool.shipCanRefuel and wp_type == ReadText(1002,2027) then      -- "Refuel"


\ui\addons\moni\MT_Station_Logistics_GlobalOptions.lua

Code: Select all

at 66
   menu.GlobalOptions.title = ReadText(150402,531)      -- "MT Logistics Global Options Menu"
   
at 103
   local header_text = { ReadText(150402,532) , ReadText(150402,533), "", ""}      -- "Setting", "Value"
   
at 114
   table.insert( cells, LibMT:Cell( ReadText(150402,535), nil, 1))      -- "Filter other mod ships from available ship list?"
   
at 116
      table.insert( cells, LibMT:Cell(ReadText(1001,2617), nil, 1))      -- "Yes"
	  
at 118
      table.insert( cells, LibMT:Cell(ReadText(1001,2618), nil, 1))      -- "No"
	  
at 120
   table.insert( cells, LibMT:ButtonCell( ReadText(150402,534), Buttons.ToggleOtherMods, 1, true))      -- "Toggle"
   
at 125
   table.insert( cells, LibMT:Cell( ReadText(150402,536), nil, 1))      -- "Add waypoints using list rather than map?"      -- "Add waypoints using list rather than map?"
   
at 127
      table.insert( cells, LibMT:Cell(ReadText(1001,2617), nil, 1))      -- "Yes"
	  
at 129
      table.insert( cells, LibMT:Cell(ReadText(1001,2618), nil, 1))      -- "No"
	  
at 131
   table.insert( cells, LibMT:ButtonCell( ReadText(150402,534), Buttons.ToggleWPAddList, 1, true))      -- "Toggle"	

\ui\addons\moni\MT_Station_Logistics_ListWaypoints.lua

Code: Select all

at 217
      table.insert(cells, LibMT:Cell( text_fmt(ReadText(150402,114)..": " .. tostring(i), wp_state), nil, 1))      -- "WP"

 at 323
      Helper.updateCellText(menu.infotable, 4, 1, ReadText(150402,251) .. ":  " .. station .. "  -  " .. cluster .. "/" .. sector .. "/" .. zone , nil) -- "Waypoint Station"	


\ui\addons\moni\MT_Station_Logistics_ListWPSelect.lua

Code: Select all

at 65-66
   menu.wplistadd.subtitle =       ReadText(150402,254)       -- "Add Waypoint(s) by list"
   menu.wplistadd.subtitle3 =       ReadText(150402,174) .. ": " .. GetComponentData(menu.wplistadd.trader[2], "name")      -- "Homebase Station"

at 146-149
   table.insert( cells, LibMT:Cell( ReadText(150402,255), nil, 1))            -- "Intermediate wares?"
   if menu.bool.IncludeIntermediateResources then table.insert( cells, LibMT:Cell(ReadText(1001,2617), nil, 1))      -- "Yes"
   else table.insert( cells, LibMT:Cell(ReadText(1001,2618), nil, 1))      -- "No"
   end
   
at 163
   table.insert( cells, LibMT:Cell( ReadText(150402,253), nil, 1))            -- "Ware to trade"
   
at 186
   table.insert( cells, LibMT:Cell(menu.wplistadd.MaxWareAmount .. "  (" .. menu.wplistadd.selectedMaxAmount .. " % " .. ReadText(150402,236) .. ")", nil, 1))      -- "Cargo Space"

at 192
   table.insert(cells, LibMT:Cell(text_fmt(ReadText(150402,259)), nil, 1))            -- "Ship Range"
   
at 206-208
   table.insert( cells, LibMT:ButtonCell( ReadText(150402,164), function(rowIdx, colIdx) Buttons:SetWarePrice("min") end, 1, true ))      -- "Min"
   table.insert( cells, LibMT:ButtonCell( ReadText(150402,240), function(rowIdx, colIdx) Buttons:SetWarePrice("avg") end, 1, true ))      -- "Avg"
   table.insert( cells, LibMT:ButtonCell( ReadText(1001,19), function(rowIdx, colIdx) Buttons:SetWarePrice("max") end, 1, true ))      -- "Max"
   
at 214
   table.insert( cells, LibMT:Cell( ReadText(150402,252), nil, 1))            -- "Limit Search Range to:"
   
at 232
   table.insert(menu.buttons, LibMT:BarButton( ReadText(150402,257), Buttons.Map, function () return true end, "INPUT_STATE_DETAILMONITOR_Y"))      -- "Map Select"
\ui\addons\moni\MT_Station_Logistics_Reports_Menu.lua

Code: Select all

at 257
               if ship[8] == 1 then activity = ReadText(150402,115) end            -- "Stopped" not trading free to be used by player
			   
at 291
                     local rank = ReadText(150402,44)  -- "No Rank"
					 
at 316
      table.insert(cells, LibMT:Cell( ReadText(150402,43), nil, 6))      -- "No Ships"	


\ui\addons\moni\MT_Station_Logistics_Select_Ship.lua

Code: Select all

at 188
   table.insert(cells, LibMT:Cell(ReadText(150402,259), nil, 1))   -- "Ship Range"

at 217
         if ship[8] == 1 then activity = ReadText(150402,115) end            -- "Stopped" not trading free to be used by player
		 
at 331
   table.insert(menu.buttons, LibMT:BarButton(ReadText(150402,131), Buttons.ShipSetup, Availability.ShipSetup, ""))                     -- "Ship 
Setup"   

at 337
   table.insert(menu.buttons, LibMT:BarButton(ReadText(1001,3321), Buttons.Start, Availability.Start,"INPUT_STATE_DETAILMONITOR_Y"))         -- "Start"  
   
   ======= (For the Russian language and other is better. (1001,3321) )=================
\ui\addons\moni\MT_Station_Logistics_ShipLog.lua

Code: Select all

at 74
   menu.ship.tracktype = { ReadText(150402,417), ReadText(150402,418) }      -- "Not Tracking", "Tracking"
   
at 343
      Helper.updateCellText(menu.selecttable, 2, 5, ReadText(150402,418)..":  " .. ConvertTimeString(GetCurTime(), "%M:%S"), LibMT.colours.white)      -- "Tracking"
	  
at 349
      local updatetext = ReadText(1001,2943)..": " .. tostring(system) .. " / " .. tostring(sector) .. " / " .. tostring(zone) .. "  "      -- "Location"
	  
at 393
               Helper.updateCellText(menu.selecttable, 1, 1, ReadText(150402,114).." " .. wpnum + 1, LibMT.colours.white)      -- "WP"
			   
at 419
            Helper.updateCellText(menu.selecttable, 1, 1, ReadText(150402,114).." " .. 1, LibMT.colours.white)      -- "WP"


\ui\addons\moni\MT_Station_Logistics_ShipSetup.lua

Code: Select all

at 45
   menu.ShipSetup.title =          ReadText(150402,131)      -- menu.title = "Ship Setup Menu"
   
at 85
   local header_text = { ReadText(150402,532) , ReadText(150402,533), "", ""}      -- "Setting", "Value"
   
at 96
   table.insert( cells, LibMT:Cell( ReadText(150402,132), nil, 1))      -- "Supply Construction Vessels in range?"
   
at 98
      table.insert( cells, LibMT:Cell(ReadText(1001,2617), nil, 1))      -- "Yes"
	  
at 100
      table.insert( cells, LibMT:Cell(ReadText(1001,2618), nil, 1))      -- "No"
	  
at 102
   table.insert( cells, LibMT:ButtonCell( ReadText(150402,534), Buttons.ToggleCV, 1, true))      -- "Toggle"
  


\ui\addons\moni\MT_Station_Logistics_StationList.lua

Code: Select all

   at 63-64
   menu.slist.title       = ReadText(150402,21)      -- "MT Station Logistics - Administration"
   menu.slist.subtitle    = ReadText(150402,34)      -- "Select Stations from list below"
   
at 158-160
   table.insert(menu.buttons, LibMT:BarButton(ReadText(150402,32), Buttons.SelectNone, function () return true end, "INPUT_STATE_DETAILMONITOR_BACK" ))      -- "Select None"
   table.insert(menu.buttons, LibMT:BarButton(ReadText(150402,33), Buttons.SelectAll, function () return true end, "INPUT_STATE_DETAILMONITOR_Y" ))      -- "Select All"
   table.insert(menu.buttons, LibMT:BarButton(ReadText(150402,258), Buttons.Select, function () return true end, "INPUT_STATE_DETAILMONITOR_X" ))      -- "Get Waypoints"
====================== FINISH ===================================

:) :wink: :roll:
Last edited by alexalsp on Sun, 31. Jul 16, 15:39, edited 1 time in total.

User avatar
wysiwyg
Posts: 585
Joined: Thu, 26. Feb 04, 00:08
x4

Post by wysiwyg » Sun, 31. Jul 16, 15:38

Many thanks Alexalsp - I've just done a bug fix release to 1.34 - I'll add these now as a minor release (no version update)

Great work - thank you so much for your support :)

Cheers
Wysi :)

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Post by alexalsp » Sun, 31. Jul 16, 15:46

Several additions :)

\addons\moni\MT_Station_Logistics_Select_Ship.lua


Code: Select all

at 188
   table.insert(cells, LibMT:Cell(ReadText(150402,259), nil, 1))   -- "Ship Range"
\ui\addons\moni\MT_Station_Logistics_ListWaypoints.lua

Code: Select all

at 192
   table.insert(cells, LibMT:Cell(text_fmt(ReadText(150402,259)), nil, 1))            -- "Ship Range"
\t\0001.xml

Code: Select all


add to 185
      <t id="259">Ship Range</t>
and fixes of the Russian language.

Re-download the file please.

https://yadi.sk/d/9ma7jJq6tnFkz

:roll:

User avatar
wysiwyg
Posts: 585
Joined: Thu, 26. Feb 04, 00:08
x4

Post by wysiwyg » Sun, 31. Jul 16, 19:14

All done!

v1.34 - Fix for multi-cargo ships being unable to load wares at warehouses and/or homebase. Please Note: The new method of adding waypoints won't pick up your ship's home base. If you need to configure a waypoint at your home base then use the old "map select" method.

v1.35 - Improvements to text localisation files - many thanks to alexalsp for these edits :)

Cheers
Wysi :)

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Post by alexalsp » Sun, 31. Jul 16, 20:51

Thank you, thank you , thank you very much :D

I will check additionally. ))

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Post by alexalsp » Mon, 1. Aug 16, 17:22

\ui\addons\moni\MT_Station_Logistics_Select_Ship.lua

Code: Select all

at 212
            table.insert(cells, LibMT:Cell( "   " .. "(".. ReadText(150402,116) .. ") " .. GetComponentData(ship[1], "name"), nil, 1))   else      -- "CV"
\ui\addons\moni\MT_Station_Logistics_StationList.lua

Code: Select all

at 114
   local infodesc, headerHeight = LibMT.create_standard_header( menu, menu.slist.title, {menu.slist.subtitle .. "  " .. ReadText(1001,17)..": " .. menu.slist.selected_count} )      -- "Selected"
at 134
            table.insert(cells, LibMT:Cell( ReadText(1001,17), nil, 1))      -- "Selected"
at 138
         table.insert( cells, LibMT:ButtonCell( ReadText(150402,31), function (rowIdx, colIdx) Buttons:ToggleSelection( rowIdx ) end, 1, true))      -- "Toggle Selection"
at 143
      local Label = ReadText(150402,260)      -- "No stations found"
at 160
   table.insert(menu.buttons, LibMT:BarButton(ReadText(150402,244), Buttons.Select, function () return true end, "INPUT_STATE_DETAILMONITOR_X" ))      -- "Save"
\ui\addons\moni\MT_Station_Logistics_ListWPSelect.lua

Code: Select all

at 68
   menu.wplistadd.range =          { ReadText(20001,301), ReadText(20001,201), ReadText(20001,101), ReadText(20001,901)  }      -- { "Zone", "Sector", "System", "Galaxy" }
\t\0001.xml

Code: Select all

add from 113 (1 line)
      <t id="116">CV</t>
add from 187 (1 line)
      <t id="260">No stations found</t>
In the archives all files edited.

Also, you forgot make changes to the 0001-L033.xml file. I added the English line.


https://yadi.sk/d/4eHYf_PFtpN8F


Elite Dangerous wait a couple of hours.))

:wink:

User avatar
wysiwyg
Posts: 585
Joined: Thu, 26. Feb 04, 00:08
x4

Post by wysiwyg » Mon, 1. Aug 16, 18:12

alexalsp wrote:

Elite Dangerous wait a couple of hours.))

:wink:
:P OK OK I'll update now seeing as you work so hard to find these :P

Just a heads up - you don't necessarily need to add the english translation to the 0001-L0xx.t files as the game will default to the 0001.t file if it doesn't find the line in the translation file. ;)

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Post by alexalsp » Mon, 1. Aug 16, 18:19

wysiwyg wrote: Just a heads up - you don't necessarily need to add the english translation to the 0001-L0xx.t files as the game will default to the 0001.t file if it doesn't find the line in the translation file. ;)
OK, I think I need to make changes in all files if they are present.

:P
:D

User avatar
wysiwyg
Posts: 585
Joined: Thu, 26. Feb 04, 00:08
x4

Post by wysiwyg » Mon, 1. Aug 16, 18:27

alexalsp wrote:OK, I think I need to make changes in all files if they are present.
No. The 0001.xml file is like a master default file. The 0001_L0xx.xml files override this if they contain the code the game is looking for, if not, the game reverts back to the master (english) file.

Should be updated on steam now. Thanks again for all your hard work Alex - much appreciated :)

Cheers
Wysi ;)

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Post by alexalsp » Tue, 2. Aug 16, 19:58

Thank you very much. But you forgot to update the language files.

redownload pls files

https://yadi.sk/d/4eHYf_PFtpN8F

Post Reply

Return to “X Rebirth - Scripts and Modding”