[MOD/WIP] Combat enhancement scripts - "Better turrets" overhaul

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beaver1981
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Post by beaver1981 » Sun, 5. Feb 17, 17:11

@Warnoise

I think small ship combat works just fine as it is.

Personally I don´t use Drostans, I use assault drones (included in this mod) to bombard things.

So I don´t have plans or interests in changing small ship combat scripts.

Warnoise
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Post by Warnoise » Mon, 6. Feb 17, 04:48

beaver1981 wrote:@Warnoise

I think small ship combat works just fine as it is.

Personally I don´t use Drostans, I use assault drones (included in this mod) to bombard things.

So I don´t have plans or interests in changing small ship combat scripts.
So i guess Drostan script is linked to all small fighter scripts, is my understanding right?

thank you very much for your response.

beaver1981
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Post by beaver1981 » Mon, 6. Feb 17, 20:39

@Warnoise

Yeah, there is one script about targeting/firing for L/XL ships and two for S/M ships... ...or from another view one for defense-officers and two for pilots.

fight.attack.object.capital -> L/XL vs. Drone/XS/S/M/L/XL/station
-> modified by this mod

fight.attack.object.fighter -> S/M vs. Drone/XS/S/M,
fight.attack.object.fighter.bigtarget S/M vs. L/XL/Station,
-> I´m definitly the wrong person to talk to if you do have questions about them :wink:

Drostan is an S-size ship (pilot).

So your understanding is right.

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jocan2003
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Re: [MOD/WIP] Combat enhancement scripts - "Better turrets" overhaul

Post by jocan2003 » Sat, 29. Sep 18, 15:04

Im using the new frontier mod and i necer saw my arawn mk2 or sny other ship for that matter targetting surface element. They all have 5 star from captain to engineer.

bitvoid
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Re: [MOD/WIP] Combat enhancement scripts - "Better turrets" overhaul

Post by bitvoid » Sat, 29. Sep 18, 21:01

jocan2003 wrote:
Sat, 29. Sep 18, 15:04
Im using the new frontier mod and i necer saw my arawn mk2 or sny other ship for that matter targetting surface element. They all have 5 star from captain to engineer.
I'm also using the New Frontier mod with CES and my ships target surface elements just fine. However, since New Frontier is based upon CWIR I deleted both "fight.attack.object.capital.xml" and "fight.attack.object.drone.leader.xml" from the "nf_base" extension like it is recommended on the Steam mod page for CES for when using it with CWIR. If you didn't do this, maybe give it a try.

I'm actually quite happy about my ships combat behavior when using the movement scripts from NF together with the fight scripts from CES.

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jocan2003
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Re: [MOD/WIP] Combat enhancement scripts - "Better turrets" overhaul

Post by jocan2003 » Sun, 30. Sep 18, 17:15

thank you for the nfbase pointer ill try that

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jocan2003
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Re: [MOD/WIP] Combat enhancement scripts - "Better turrets" overhaul

Post by jocan2003 » Mon, 1. Oct 18, 05:53

Well doesnt work... i must have somthing else moding these files...

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