[Mod] UT CaC Advanced Renaming
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Hello UniT.
I had looked at the first post but didn't manage to get my head around it, now with your subsequent explanation my mind has stretched a bit further, not a lot but enough to stick the 0001.xml in the t folder in the game directory and put the content.xml in place of the one in the extensions folder.
Now, if that is the correct procedure I will start messing with the names, like the old times.
BTW, I wasn't suggesting that you were somewhat slacking in your work , like you had simply updated your other scripts.
it's just that I could tell it was your work, it bares all the trademarks of your previous scripts, I would have recognized that even if you had changed your nickname.
I spend hours "Renaming ships with expressions" you deserve a pizza and a drink, at least, from me.
Cheers
*** EDIT
Ok, I get it now. I just need to put the whole "user" script folder in the extension directory and the 0001.xml does not go in the games T folder.
ps. are there more commands? For instance how do I tell it to show dynamically what it is in the cargo?
I had looked at the first post but didn't manage to get my head around it, now with your subsequent explanation my mind has stretched a bit further, not a lot but enough to stick the 0001.xml in the t folder in the game directory and put the content.xml in place of the one in the extensions folder.
Now, if that is the correct procedure I will start messing with the names, like the old times.
BTW, I wasn't suggesting that you were somewhat slacking in your work , like you had simply updated your other scripts.
it's just that I could tell it was your work, it bares all the trademarks of your previous scripts, I would have recognized that even if you had changed your nickname.
I spend hours "Renaming ships with expressions" you deserve a pizza and a drink, at least, from me.
Cheers
*** EDIT
Ok, I get it now. I just need to put the whole "user" script folder in the extension directory and the 0001.xml does not go in the games T folder.
ps. are there more commands? For instance how do I tell it to show dynamically what it is in the cargo?
no, thats not how its intended to be used. You have to extract both the Core Mod and the Custom Mod into the Extensions Folder in the XR Folder, and edit the Files inside there..
File Structure should look like this (unrelated files/folders omited):
and i didnt think you would belittle my work, it just often annoys me that XR is mostly seen as "next iteration" of X3 although they are completely diffrent under the hood. i just cannt resist to point this out every time it comes up.
File Structure should look like this (unrelated files/folders omited):
Code: Select all
+-+ X Rebirth
+-+ Extensions
+-+ utcac_ext_advanced_renaming
| ......
+-+ utcac_ext_advanced_renaming_user
+-+ t
+ 0001.xml <-- The File for customisation
and i didnt think you would belittle my work, it just often annoys me that XR is mostly seen as "next iteration" of X3 although they are completely diffrent under the hood. i just cannt resist to point this out every time it comes up.
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Yes I had figured it out, I should have been quicker with the edit on my previous post to spare you the trouble of another explanation on my account but I thank you for it.
With regards to the similarities between the games I would say that perhaps the expectations of many people were that rebirth was going to be more like its predecessor but it is evident even to me, and I don't even where its hood is , that the games are quite different.
With regards to the similarities between the games I would say that perhaps the expectations of many people were that rebirth was going to be more like its predecessor but it is evident even to me, and I don't even where its hood is , that the games are quite different.
Brinnie wrote:ps. are there more commands? For instance how do I tell it to show dynamically what it is in the cargo?
Technically possible, but not implemented because i am not sure how to format this and keep it within the confines of the UI.. because Cargo Info can be extensive... or dou you maybe just refer to the free/empty Cargo Space? that would be simple in comparision.. will look into it when i pick up scripting again.. (currently on pause with this)
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
By no means a necessity but I was talking about a dynamic display of what the trader is dealing in at the moment, I only asked cause I seem to remember a similar feature in "rename ships with expressions".
If already in place, it could have been useful for those that do more manual trading or perhaps to check at a glance who was carrying what.
However I don't know if it is something worth doing from scratch particularly if it is going to be bothersome.
If already in place, it could have been useful for those that do more manual trading or perhaps to check at a glance who was carrying what.
However I don't know if it is something worth doing from scratch particularly if it is going to be bothersome.
have a while to think about this.. might these Expressions be what you need:
$cargo.primary => results in Ware Name of the Cargo occupying the most Volume in the Cargo Bay. Excludes Jump Fuel. will result in "Empty" if there is nothing else inside.
$cargo.secondary => Results in Ware Name of the Cargo occupying the second-most Volume in the Cargo Bay. Excludes Jump Fuel. Will result in "" (empty string) if there is no secondary Cargo.
$cargo.free => results in free Volume of Cargo Bay (excludes Fuel only Storage)
$cargo.total => results in total Volume of Cargo Bay (excludes Fuel only Storage)
$cargo.used => results in used Volume of Cargo Bay (excludes Fuel only Storage)
$cargo.primary => results in Ware Name of the Cargo occupying the most Volume in the Cargo Bay. Excludes Jump Fuel. will result in "Empty" if there is nothing else inside.
$cargo.secondary => Results in Ware Name of the Cargo occupying the second-most Volume in the Cargo Bay. Excludes Jump Fuel. Will result in "" (empty string) if there is no secondary Cargo.
$cargo.free => results in free Volume of Cargo Bay (excludes Fuel only Storage)
$cargo.total => results in total Volume of Cargo Bay (excludes Fuel only Storage)
$cargo.used => results in used Volume of Cargo Bay (excludes Fuel only Storage)
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
this was just an idea how it could be done and i was asking if it would cover your Needs, i didnt do any work on this yet. Might do it tomorrow on the Way from/to Work..
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
i think you missed this addition of this:JESS 246 wrote:Hi UniTrader
I know i have mentioned this before but i'd still like to see other colours than what we already have in this mod.
colours like orange, Brown, indigo/purple, violet/pink, olive/light green,
And any other colours that can be used.
i hope the resulting 16.777.216 Colors are enough for you.UniTrader wrote: /hex for Hexadecimal (RRGGBB) Color in the format /hexBADA55#
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Hi uni
Sorry no i didn't miss "/hex for Hexadecimal (RRGGBB) Color in the format /hexBADA55#" without calling me thick it's i don't understand it or how it is formatted to colour i do not read code.
Though i tried in may ways of that line none worked.
Do i wright it the same as the above this line like /ore to get orange though did try this not worked may have the ore wrong, or /hexorange to get colour, or hex(some numbers) to get colour.
It might be my age but to me that line is confusing.
Please clarify the line how a code dumb person like me would wright it.
Sorry no i didn't miss "/hex for Hexadecimal (RRGGBB) Color in the format /hexBADA55#" without calling me thick it's i don't understand it or how it is formatted to colour i do not read code.
Though i tried in may ways of that line none worked.
Do i wright it the same as the above this line like /ore to get orange though did try this not worked may have the ore wrong, or /hexorange to get colour, or hex(some numbers) to get colour.
It might be my age but to me that line is confusing.
Please clarify the line how a code dumb person like me would wright it.
Thanks Uni.
Seems a little clearer with the link i think.
So i wright something like /hexdb8e1c# =orange this as using the sliders code numbers in the link.
On using those slider codes i get any colours i want.
Some how i'll work it out.
like i said i'm thick with coding stuff but usually a good ideas man.
I'm sure you are keeping up with the X4 game Development and looks good as i see regular Egosoft reports.
Will you and other modders work on your mods in a possibility to be updated for new game.
Seems a little clearer with the link i think.
So i wright something like /hexdb8e1c# =orange this as using the sliders code numbers in the link.
On using those slider codes i get any colours i want.
Some how i'll work it out.
like i said i'm thick with coding stuff but usually a good ideas man.
I'm sure you are keeping up with the X4 game Development and looks good as i see regular Egosoft reports.
Will you and other modders work on your mods in a possibility to be updated for new game.
Re: [Mod] UT CaC Advanced Renaming
Sorry if this is a stupid question but how do I get this to work?
I'm using the Steam Workshop version and in the game I can see the changes to the rename menu (with all the instructions and the three extra buttons).
However, when I type something into the rename space, e.g., "/nor%type" or "/type" (without quotation marks), the ship's name would become "/nor%type" or "/type", instead of say "Rahanas (Energy)". I'm not using any custom expressions and have only subscribed to the Steam Workshop version of the mod.
Am I doing it correctly? Any help would be greatly appreciated!
Edit: seems to be a conflict with Advanced Station Rename. It works now after removing that mod.
Another question: is there a way to generate short names for clusters/sectors/zones?
I'm using the Steam Workshop version and in the game I can see the changes to the rename menu (with all the instructions and the three extra buttons).
However, when I type something into the rename space, e.g., "/nor%type" or "/type" (without quotation marks), the ship's name would become "/nor%type" or "/type", instead of say "Rahanas (Energy)". I'm not using any custom expressions and have only subscribed to the Steam Workshop version of the mod.
Am I doing it correctly? Any help would be greatly appreciated!
Edit: seems to be a conflict with Advanced Station Rename. It works now after removing that mod.
Another question: is there a way to generate short names for clusters/sectors/zones?
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- Joined: Wed, 6. Nov 02, 20:31
Re:
Hallo,
this doesnt work for me:
/hexC2A658#Test
or /hexc2a658#Test
i got
/hexC2A658#Test and not the colored 'Test'
i tested without any Mods (XR 4.3)
What I'am doing wrong ?
Edit:Found the solution:
this entry was missing in the German T-file 0001-L049.xml
it was only in the English T file.
I have copied the entry into the German T file.
Now /hex also works in the German version. Maybe Uni Trader could correct that.
this doesnt work for me:
if i useUniTrader wrote: /hex for Hexadecimal (RRGGBB) Color in the format /hexBADA55#
/hexC2A658#Test
or /hexc2a658#Test
i got
/hexC2A658#Test and not the colored 'Test'
i tested without any Mods (XR 4.3)
What I'am doing wrong ?
Edit:Found the solution:
Code: Select all
<t id="2026">/hex</t><!-- For freely chooseable Color in Hex, syntax /hexRRGGBB# -->
<t id="2027">\033#FF</t>
it was only in the English T file.
I have copied the entry into the German T file.
Now /hex also works in the German version. Maybe Uni Trader could correct that.