i think your 1000.xml master langfile is broken
first lines should look
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<?xml version="1.0" encoding="UtF-8"?>
<!--author KrYcHokE-->
<language>
<page id="40404" voice="no">
<t id="1">Trade Station</t>
anyway, id 469 - 477 are missing too at the two EN files, but ids 579+580 are missing in -l007
About compatibility
do this "patching" Stations really work any time? last time i try this only destroy everything - in my opinion don't patch around this way - people should start new game or live with the differences
I would otherwise suggest to create own shipyards and replace the original (if really nescessary), or simply not touch much instead add/remove macros from buildmodule by simple patches
Also replace of whole dealers should avoided, i think it would be better to check and add items in list if requried like
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<do_if value="param.itemtraderlists.dronetraderlists.{1}.indexof.{[ware.spe_drone_interceptor_ls, 1, 1, 30]}" negate="true">
<append_to_list name="param.itemtraderlists.dronetraderlists.{1}" exact="[ware.spe_drone_interceptor_ls, 1, 1, 30]" />
</do_if>
there are a lot good Mods with new spaces and/or ships, but its a pitty that always the people try to redesign all vanilla spaces and shipyards in addition
so they in most cases not compatible to each other or any bigger modification
so if you have your own spaces, don't touch the vanilla stuff (or hardly not)