[MOD] X Rebirth Lost Sectors v1.5.0

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KrYcHokE
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by KrYcHokE » Thu, 1. Nov 18, 00:20

New Gegemon
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Marvin Martian
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by Marvin Martian » Mon, 12. Nov 18, 12:01

Hello
any idea
SirNukes wrote:
Mon, 12. Nov 18, 08:21
When trying out NF with Lost Sectors and starting a new campaign, I ran into an odd bug. After the very early campaign step where weapons are installed on the Skunk in Dormant Bear, the left skunk engine gets moved into the cockpit position. This results in visual ugliness when using the external camera, graphical problems during the sit/stand animations, and the engine volume being much louder due to proximity. Retrying with just Lost Sectors or just NF did not run into this bug, but I was able to repeat it with the mods combined.
i have not modified Skunk macro, so maybe this may related to changes by LS

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KrYcHokE
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by KrYcHokE » Mon, 12. Nov 18, 12:10

Very strange, i check it.

-Upd-

Ok, if i remove all changes to skunk macro this bug still exist, i got it after first save-load. I dont know why it happen but solution is buy new engine.

SirNukes
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by SirNukes » Mon, 12. Nov 18, 20:37

I did more testing and posted an update in the NF thread. In short, the bug occurs in pure NF without Lost Sectors, but was save/reload and not docking/plot related, leading me to a wrong early conclusion. My apologies to Lost Sectors.

Bubonosaure
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by Bubonosaure » Tue, 13. Nov 18, 00:31

Hey buddy. I really wanna tryout your mod but for some reason,I cannot find the alternate start when i click on new game. I've been looking around HoL and no sign of different ships in shipyards either. I can't really tell if the mod works or not and you don't seem to be on the workshop anymore. It really looks awesome, i'd like to try it !

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KrYcHokE
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by KrYcHokE » Tue, 13. Nov 18, 01:12

Hi, if mod installed correctly:
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You should see mod in exstensions menu:
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If all correct you will see new gamestarts:
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Bubonosaure
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by Bubonosaure » Tue, 13. Nov 18, 01:24

Lmao...
The mod was not properly installed, you're right. I didn't delete the extra file created by the 7zip. Very embarassing. Thanks a lot ! I'm gonna have fun now <3

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Drewgamer
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by Drewgamer » Mon, 26. Nov 18, 03:44

I was trying to find out if the ships Bergelmir/Bergelmyr and Imir are from this mod?
And if so, can they be constructed at a shipyard?
Check out my mod Crystal Rarities

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KrYcHokE
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by KrYcHokE » Mon, 26. Nov 18, 07:11

Yes, they selling on Source of Darkness shipyard

Bubonosaure
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by Bubonosaure » Mon, 26. Nov 18, 12:26

Hey mate ! Just a short message to tell you your mod is absolutely fantastic !! Great ships, beautiful sectors. I'm having a blast discovering everything. And each system has a distinct "personality". The Pulsar in "The Purge" is insane. :)
I hope you'll be modding in X4 when it's out. <3
Will you still release 1.3.5 or you're just waiting for X4 ?

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Drewgamer
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by Drewgamer » Mon, 26. Nov 18, 14:10

KrYcHokE wrote:
Mon, 26. Nov 18, 07:11
Yes, they selling on Source of Darkness shipyard
Awesome thanks! Have definitely been enjoying everything so far, you've done a great job here :)
Check out my mod Crystal Rarities

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KrYcHokE
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by KrYcHokE » Mon, 26. Nov 18, 17:28

@Bubonosaure: Thaks) and yes, ls 1.3.5 will be released, but i think after x4 release.
@Hektos: Glad you enjoy it)

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alexalsp
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by alexalsp » Sat, 5. Jan 19, 19:49

Capital Ship Bridge - addon pack - 3.03 With New Maps

v. 3.0.3
- Added map data files for the Herschels Geschenk mod (Herschel's Gift)
- Reworked completely addons for mods (Herschels Geschenk, Transcend, lostsector). Old add-ons must be removed and replaced with new ones.

viewtopic.php?p=4824318#p4824318

brunodark
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by brunodark » Wed, 16. Jan 19, 17:21

Hi, can I have an ETA when 1.3.5 is coming ? X4 is not close to what x rebirth is with mods. thx

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KrYcHokE
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by KrYcHokE » Wed, 16. Jan 19, 17:42

It's hard to say for sure, I hope that by mid-February there will be a beta release.

Vectorial1024
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by Vectorial1024 » Fri, 18. Jan 19, 05:02

Great mod! I am enjoying the snug and cosy corner of Eureka Eight.

However, I realized I am not getting any discount for wares even when I am +30 with TCC. Could this be a bug?
The future awaits.

X4 Foundations mods:
Civilian Fleets: Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Scrap Delivery Coordination: No more starving scrap processors.

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KrYcHokE
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by KrYcHokE » Fri, 18. Jan 19, 08:44

Yes, looks like bug.

Dmartos5
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by Dmartos5 » Tue, 4. Jun 19, 22:21

there is the possibility that this great
mod is compatible with saved games? :? or create a cropped version for that purpose :mrgreen:

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alexalsp
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by alexalsp » Wed, 5. Jun 19, 19:08

Dmartos5 wrote:
Tue, 4. Jun 19, 22:21
there is the possibility that this great
mod is compatible with saved games? :? or create a cropped version for that purpose :mrgreen:
viewtopic.php?f=129&t=392085

You needs to start a new game !!!

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SirFrancisDrake
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by SirFrancisDrake » Wed, 5. Jun 19, 20:40

You needs to start a new game !!!
Not necessarily. :)

There is a workaround for the problem.
I also had the problem years ago that I did not want to start a new game.
So I got the mod Simooms Lantern and performed the following. It's just a little bit of work.
If you install the mod Lost Sectors in your running game, you will have the problem that all stations are dead.
Now you have to destroy each station with the mod Simoons Lantern and immediately repair it.
This will reset the station with complete crew.
So I solved the problem.

Greetings,
SirFrancisDrake

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