[MOD] X Rebirth Lost Sectors v1.5.0
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
- Posts: 29
- Joined: Thu, 1. Mar 18, 04:52
-
- Posts: 6
- Joined: Sun, 27. Aug 17, 22:20
-
- Posts: 29
- Joined: Thu, 1. Mar 18, 04:52
---V1.3.0---
[*] Added German localization (thanks to SirFrancisDrake).
[*] Added station build missions to Source of Darkness, Eureka Eight, Maelstrom and Fields of Opportunity.
[*] Some minor changes and bugfixes.
Download:
Lostsectors 1.3.0
[*] Added German localization (thanks to SirFrancisDrake).
[*] Added station build missions to Source of Darkness, Eureka Eight, Maelstrom and Fields of Opportunity.
[*] Some minor changes and bugfixes.
Download:
Lostsectors 1.3.0
Hi again,
I'm using the New Frontier mod along with The Lost Sectors (+compatibility patch) and Herschel's Gift (+compatibility patch) and I'm trying to find out which mod is adding particular ships.
The ships in question are the Mastodon and Mastodon XL, and both appear to have broken cargo - they can only load Fuel. I noticed when bringing up the details for the "Storage" section in the ships info it looked wrong (missing storage categories) so I tested by trying to issue a manual trade - nothing but fuel could be loaded.
If these aren't added by this mod, sorry, ignore me but if they are I'm not sure if it's the mod or the compatibility patch for New Frontier that needs tweaking.
I've posted in the New Frontier mod thread too - Marvin confirmed these are not native to their mod, however they do provide compatibility patches for The Lost Sectors, so perhaps tweaks are needed there?
Cheers,
Scoob.
I'm using the New Frontier mod along with The Lost Sectors (+compatibility patch) and Herschel's Gift (+compatibility patch) and I'm trying to find out which mod is adding particular ships.
The ships in question are the Mastodon and Mastodon XL, and both appear to have broken cargo - they can only load Fuel. I noticed when bringing up the details for the "Storage" section in the ships info it looked wrong (missing storage categories) so I tested by trying to issue a manual trade - nothing but fuel could be loaded.
If these aren't added by this mod, sorry, ignore me but if they are I'm not sure if it's the mod or the compatibility patch for New Frontier that needs tweaking.
I've posted in the New Frontier mod thread too - Marvin confirmed these are not native to their mod, however they do provide compatibility patches for The Lost Sectors, so perhaps tweaks are needed there?
Cheers,
Scoob.
I only noticed it after I'd captured a Mastodon and Mastodon XL - I'll pop in-game and find some NPC ones to check...KrYcHokE wrote:Yes, it added by my mod, but i dont see any problems with it. You have this problem with all mastodon in universe or with specific ones?
Edit: I'm not in areas where Mastodon's are present, so haven't seen any NPC ones yet.
Edit 2: After some exploring, I've just found another Mastodon XL ("HY Marauder Mastodon XL - Storage" to be exact) and this one appears to be configured correctly, having the all-important ""Bulk Liquid Container Energy 0 / 425 k m 3" entry in the ships information panel. My own Mastodon XL does not have this, just the Fuel entry, thus can only carry fuel.
Thought: The New Frontier mod allows the player, with the correct ship, to salvage Wrecks, that's where both my Mastodons came from. I've claimed numerous ships however - Loki's and Sanahars - and these have all been fine cargo configuration wise.
I will keep looking for NPC Mastodons, just in case there's one that's broken.
Scoob.
Ah, so Engineers cannot repair it then? I did not attempt a Shipyard repair.KrYcHokE wrote:His storage was destroyed for some reason, did you tried to repair it on shipyard?
Upd:
Think i find where is problem, my custom storages have not integrated hull, so it was destroyed and left only default fuel storage.
Regarding the Loki: I noticed after ordering mine to buy 30 Force Field Generators it returned showing just 1 in it's cargo - despite still retaining hte "unload 30..." in its delivery order. On closer inspection, only the cargo from one of the cargo holds was showing in the main ship view. If I went into the Details screen for "Storage" I'd then see all 30 Force Field Generators spread over two separate holds... the first hold (holding 29) was not included in the main ship view it appears.
Scoob.
Try repair it on shipyard.
About Loki, it just have 5 default storages, and i find bug - duplicate storages:
About Loki, it just have 5 default storages, and i find bug - duplicate storages:
Code: Select all
<connection ref="connection_storage01">
<macro ref="storage_ship_l_fuel_01_macro" connection="ShipConnection" />
</connection>
<connection ref="connection_storage01">
<macro ref="storage_ship_m_container_01_macro" connection="ShipConnection" />
</connection>
<connection ref="connection_storage02">
<macro ref="storage_ship_m_energy_01_macro" connection="ShipConnection" />
</connection>
<connection ref="connection_storage03">
<macro ref="storage_ship_xs_universal_01_macro" connection="ShipConnection" />
</connection>
<connection ref="connection_storage04">
<macro ref="storage_ship_l_fuel_01_macro" connection="ShipConnection" />
</connection>
Ok, not to worry. Am I right in thinking I can fix this via a safe edit? It's not huge issue if not, I can just sell the ship and get another.KrYcHokE wrote:Yeah, changes apply only for new spawned ships.
My main game issue currently - over in the New Frontier mod thread - is the hacker who's taken over my newly build shipyard lol.
Scoob.
- MegaJohnny
- Posts: 2195
- Joined: Wed, 4. Jun 08, 22:30
Hey
Is the Sulrahanar one of your ships too? I think it's suffering from the same cargo issue as the Mastodons.
I attempted to send it to a Shipyard to be repaired, but as the Engineer had already repaired it to 100% I did not have an option to fix it.
I guess I could remove the Engineer temporarily, damage the ship deliberately and then try again... that should work, right?
Edit: well that's weird! I got the Sulrahanar's shields down with the Skunk, but I cannot damage its hull at all!! Going to keep trying.
Edit 2: Must be some weird lag... Hull was at 100%, shields were down, so I thought I'd try destroying the Capital Shield Generator. The second I did that, the ship hull dropped to 71%
Edit 3: Repairing at a Shipyard does not appear to have restored this ships cargo. Hull is not at 100% but it's stuck just being able to carry Fuel. Any ideas? I spoke too soon! Seems there was some delay again. Ship was showing as just able to carry fuel, now it's got it's cargo back.
Btw: I do love your ship designs! As I originally installed New Frontier and your mod together, I didn't initially appreciate which ones were your designs. Great work!
Scoob.
Is the Sulrahanar one of your ships too? I think it's suffering from the same cargo issue as the Mastodons.
I attempted to send it to a Shipyard to be repaired, but as the Engineer had already repaired it to 100% I did not have an option to fix it.
I guess I could remove the Engineer temporarily, damage the ship deliberately and then try again... that should work, right?
Edit: well that's weird! I got the Sulrahanar's shields down with the Skunk, but I cannot damage its hull at all!! Going to keep trying.
Edit 2: Must be some weird lag... Hull was at 100%, shields were down, so I thought I'd try destroying the Capital Shield Generator. The second I did that, the ship hull dropped to 71%
Edit 3: Repairing at a Shipyard does not appear to have restored this ships cargo. Hull is not at 100% but it's stuck just being able to carry Fuel. Any ideas? I spoke too soon! Seems there was some delay again. Ship was showing as just able to carry fuel, now it's got it's cargo back.
Btw: I do love your ship designs! As I originally installed New Frontier and your mod together, I didn't initially appreciate which ones were your designs. Great work!
Scoob.
Last edited by Scoob on Wed, 11. Apr 18, 01:04, edited 2 times in total.