[MOD] X Rebirth Lost Sectors v1.5.0
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Posts: 222
- Joined: Mon, 30. Jul 18, 04:16
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Great mod! I am enjoying the snug and cosy corner of Eureka Eight.
However, I realized I am not getting any discount for wares even when I am +30 with TCC. Could this be a bug?
However, I realized I am not getting any discount for wares even when I am +30 with TCC. Could this be a bug?
The future awaits.
X4 Foundations mods:
Civilian Fleets: Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Scrap Delivery Coordination: No more starving scrap processors.
X4 Foundations mods:
Civilian Fleets: Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Scrap Delivery Coordination: No more starving scrap processors.
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Yes, looks like bug.
Re: [MOD] X Rebirth Lost Sectors v1.3.0
there is the possibility that this great
mod is compatible with saved games? or create a cropped version for that purpose
mod is compatible with saved games? or create a cropped version for that purpose
Re: [MOD] X Rebirth Lost Sectors v1.3.0
- SirFrancisDrake
- Posts: 188
- Joined: Mon, 23. Dec 13, 11:24
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Not necessarily.You needs to start a new game !!!
There is a workaround for the problem.
I also had the problem years ago that I did not want to start a new game.
So I got the mod Simooms Lantern and performed the following. It's just a little bit of work.
If you install the mod Lost Sectors in your running game, you will have the problem that all stations are dead.
Now you have to destroy each station with the mod Simoons Lantern and immediately repair it.
This will reset the station with complete crew.
So I solved the problem.
Greetings,
SirFrancisDrake
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Thanks I'll try. I have a small empire of stations and ships with famous names and it would be a pity if they were lost
Re: [MOD] X Rebirth Lost Sectors v1.3.0
I installed the mod Simooms Lantern.SirFrancisDrake wrote: ↑Wed, 5. Jun 19, 20:40Not necessarily.You needs to start a new game !!!
There is a workaround for the problem.
I also had the problem years ago that I did not want to start a new game.
So I got the mod Simooms Lantern and performed the following. It's just a little bit of work.
If you install the mod Lost Sectors in your running game, you will have the problem that all stations are dead.
Now you have to destroy each station with the mod Simoons Lantern and immediately repair it.
This will reset the station with complete crew.
So I solved the problem.
Greetings,
SirFrancisDrake
To install the mod LS in the campaign game, you use the savegame manager?
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- Posts: 8
- Joined: Thu, 15. Dec 16, 17:20
Re: [MOD] X Rebirth Lost Sectors v1.3.0
I'm not comfortable asking this with my first post here but how is the 1.3.5 update coming along? Been holding off playing XR again until the next update of Lost Sectors was released
Not trying to pressure you anything, if you've been too busy to work in the update that's perfectly fine. Just curious about 1.3.5.
I do need to thank you for creating Lost Sectors, though. It adds quite a bit to XR and feels like an official add-on thanks to the new sectors, ships and the new Terran stations in Eureka Eight. Next time I play XR with Lost Sectors I plan on taking the challenge of rebuilding DeVries but using the Eureka Eight stations instead to keep it mostly Terran.
Thanks again for LS, KrYcHokE!
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Hi, thanks
I can only say that the new version should be expected no earlier than autumn, but for now a few screenshots:
I can only say that the new version should be expected no earlier than autumn, but for now a few screenshots:
Spoiler
Show
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- Posts: 8
- Joined: Thu, 15. Dec 16, 17:20
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Thanks for replying and for the new screenshots.
All those new ships look great, really looking forward to next update now.
All those new ships look great, really looking forward to next update now.
Re: [MOD] X Rebirth Lost Sectors v1.3.0
I thought that I was crazy, but I saw somewhere this ship:
https://i.imgur.com/nFQunMi.jpg
Found it:
https://www.deviantart.com/csp499/art/I ... -399610456
https://i.imgur.com/nFQunMi.jpg
Found it:
https://www.deviantart.com/csp499/art/I ... -399610456
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Yeah, i used this free model: https://www.solcommand.com/2013/09/mccv-2.html?m=0
Only retextured it for XR materials and added drone hangar: http://i.imgur.com/GWzavCX.jpg
Only retextured it for XR materials and added drone hangar: http://i.imgur.com/GWzavCX.jpg
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Do you plan to make a mod for X4 or do you stick with X-Rebirth?
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Yes, but after the release of all major dlc.
Currently working at new version of lost sectors, i already keep in mind, that some of those assets will be moved to x4.
Currently working at new version of lost sectors, i already keep in mind, that some of those assets will be moved to x4.
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Terracorp capital ships:
Spoiler
Show
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- Posts: 8
- Joined: Thu, 15. Dec 16, 17:20
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Ah, more ships to collect. I'm guessing the first ship is a Lyranea or Lyramekron equivalent for Terracorp? The second is perhaps a counterpart to a Light/Heavy Sul or something in-between. The third you've stated before is a replacement for the current Nux so it's a destroyer, maybe on par with the Taranis or better?
Do you plan on adding MK2 and MK3 versions of the new Skunk weapons? Namely the Plasma Repeater, Kinetic Accelerator, Multibeam Cannon and EMP Repeater. I know the Plasma Repeater has a MK2 version but the other three only have MK1 versions unless I somehow missed the MK2 and 3 versions for those weapons.
Thanks for the screenshots and for continuing to work on Lost Sectors, still looking forward to the update.
Do you plan on adding MK2 and MK3 versions of the new Skunk weapons? Namely the Plasma Repeater, Kinetic Accelerator, Multibeam Cannon and EMP Repeater. I know the Plasma Repeater has a MK2 version but the other three only have MK1 versions unless I somehow missed the MK2 and 3 versions for those weapons.
Thanks for the screenshots and for continuing to work on Lost Sectors, still looking forward to the update.
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Hi, yes, you guessing right.
About weapons, Kinetic Accelerator technically is Inertial Hammer MK3, and EMP Repeater is Plasma Repeater MK3, Multibeam Cannon - unique weapon, so no plans to add new weapon.
About weapons, Kinetic Accelerator technically is Inertial Hammer MK3, and EMP Repeater is Plasma Repeater MK3, Multibeam Cannon - unique weapon, so no plans to add new weapon.
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Some screenshots:
Spoiler
Show
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- Posts: 8
- Joined: Thu, 15. Dec 16, 17:20
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Once again thanks for posting screenshots.
That last ship though, some sleek new Kha'ak ship or something else?
That last ship though, some sleek new Kha'ak ship or something else?
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Yeah, some kind of L sized raider