[MOD] X Rebirth Lost Sectors v1.5.0

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Vectorial1024
Posts: 222
Joined: Mon, 30. Jul 18, 04:16
x4

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by Vectorial1024 » Fri, 18. Jan 19, 05:02

Great mod! I am enjoying the snug and cosy corner of Eureka Eight.

However, I realized I am not getting any discount for wares even when I am +30 with TCC. Could this be a bug?
The future awaits.

X4 Foundations mods:
Civilian Fleets: Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Scrap Delivery Coordination: No more starving scrap processors.

User avatar
KrYcHokE
Posts: 259
Joined: Wed, 2. Dec 15, 13:15
x4

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by KrYcHokE » Fri, 18. Jan 19, 08:44

Yes, looks like bug.

Dmartos5
Posts: 9
Joined: Fri, 19. Oct 18, 17:26

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by Dmartos5 » Tue, 4. Jun 19, 22:21

there is the possibility that this great
mod is compatible with saved games? :? or create a cropped version for that purpose :mrgreen:

User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by alexalsp » Wed, 5. Jun 19, 19:08

Dmartos5 wrote:
Tue, 4. Jun 19, 22:21
there is the possibility that this great
mod is compatible with saved games? :? or create a cropped version for that purpose :mrgreen:
viewtopic.php?f=129&t=392085

You needs to start a new game !!!

User avatar
SirFrancisDrake
Posts: 188
Joined: Mon, 23. Dec 13, 11:24
x4

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by SirFrancisDrake » Wed, 5. Jun 19, 20:40

You needs to start a new game !!!
Not necessarily. :)

There is a workaround for the problem.
I also had the problem years ago that I did not want to start a new game.
So I got the mod Simooms Lantern and performed the following. It's just a little bit of work.
If you install the mod Lost Sectors in your running game, you will have the problem that all stations are dead.
Now you have to destroy each station with the mod Simoons Lantern and immediately repair it.
This will reset the station with complete crew.
So I solved the problem.

Greetings,
SirFrancisDrake

Dmartos5
Posts: 9
Joined: Fri, 19. Oct 18, 17:26

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by Dmartos5 » Wed, 5. Jun 19, 21:25

Thanks I'll try. I have a small empire of stations and ships with famous names and it would be a pity if they were lost

Dmartos5
Posts: 9
Joined: Fri, 19. Oct 18, 17:26

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by Dmartos5 » Mon, 10. Jun 19, 21:42

SirFrancisDrake wrote:
Wed, 5. Jun 19, 20:40
You needs to start a new game !!!
Not necessarily. :)

There is a workaround for the problem.
I also had the problem years ago that I did not want to start a new game.
So I got the mod Simooms Lantern and performed the following. It's just a little bit of work.
If you install the mod Lost Sectors in your running game, you will have the problem that all stations are dead.
Now you have to destroy each station with the mod Simoons Lantern and immediately repair it.
This will reset the station with complete crew.
So I solved the problem.

Greetings,
SirFrancisDrake
I installed the mod Simooms Lantern.
To install the mod LS in the campaign game, you use the savegame manager?

Stevenocracy
Posts: 8
Joined: Thu, 15. Dec 16, 17:20
xr

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by Stevenocracy » Fri, 2. Aug 19, 04:06

KrYcHokE wrote:
Wed, 16. Jan 19, 17:42
It's hard to say for sure, I hope that by mid-February there will be a beta release.
I'm not comfortable asking this with my first post here but how is the 1.3.5 update coming along? Been holding off playing XR again until the next update of Lost Sectors was released :wink:

Not trying to pressure you anything, if you've been too busy to work in the update that's perfectly fine. Just curious about 1.3.5.

I do need to thank you for creating Lost Sectors, though. It adds quite a bit to XR and feels like an official add-on thanks to the new sectors, ships and the new Terran stations in Eureka Eight. Next time I play XR with Lost Sectors I plan on taking the challenge of rebuilding DeVries but using the Eureka Eight stations instead to keep it mostly Terran.

Thanks again for LS, KrYcHokE!

User avatar
KrYcHokE
Posts: 259
Joined: Wed, 2. Dec 15, 13:15
x4

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by KrYcHokE » Fri, 2. Aug 19, 14:45

Hi, thanks :)
I can only say that the new version should be expected no earlier than autumn, but for now a few screenshots:
Spoiler
Show
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Stevenocracy
Posts: 8
Joined: Thu, 15. Dec 16, 17:20
xr

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by Stevenocracy » Fri, 2. Aug 19, 17:49

Thanks for replying and for the new screenshots.

All those new ships look great, really looking forward to next update now. :-D

User avatar
mr.WHO
Posts: 8548
Joined: Thu, 12. Oct 06, 17:19
x4

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by mr.WHO » Wed, 28. Aug 19, 17:15

I thought that I was crazy, but I saw somewhere this ship:
https://i.imgur.com/nFQunMi.jpg

Found it:
https://www.deviantart.com/csp499/art/I ... -399610456

User avatar
KrYcHokE
Posts: 259
Joined: Wed, 2. Dec 15, 13:15
x4

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by KrYcHokE » Wed, 28. Aug 19, 22:33

Yeah, i used this free model: https://www.solcommand.com/2013/09/mccv-2.html?m=0
Only retextured it for XR materials and added drone hangar: http://i.imgur.com/GWzavCX.jpg

User avatar
mr.WHO
Posts: 8548
Joined: Thu, 12. Oct 06, 17:19
x4

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by mr.WHO » Thu, 29. Aug 19, 18:22

Do you plan to make a mod for X4 or do you stick with X-Rebirth?

User avatar
KrYcHokE
Posts: 259
Joined: Wed, 2. Dec 15, 13:15
x4

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by KrYcHokE » Thu, 29. Aug 19, 20:09

Yes, but after the release of all major dlc.
Currently working at new version of lost sectors, i already keep in mind, that some of those assets will be moved to x4.

User avatar
KrYcHokE
Posts: 259
Joined: Wed, 2. Dec 15, 13:15
x4

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by KrYcHokE » Tue, 10. Sep 19, 15:48

Terracorp capital ships:
Spoiler
Show
Image
Image
Image
Image
Image
Image
Image

Stevenocracy
Posts: 8
Joined: Thu, 15. Dec 16, 17:20
xr

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by Stevenocracy » Thu, 12. Sep 19, 19:31

Ah, more ships to collect. I'm guessing the first ship is a Lyranea or Lyramekron equivalent for Terracorp? The second is perhaps a counterpart to a Light/Heavy Sul or something in-between. The third you've stated before is a replacement for the current Nux so it's a destroyer, maybe on par with the Taranis or better?

Do you plan on adding MK2 and MK3 versions of the new Skunk weapons? Namely the Plasma Repeater, Kinetic Accelerator, Multibeam Cannon and EMP Repeater. I know the Plasma Repeater has a MK2 version but the other three only have MK1 versions unless I somehow missed the MK2 and 3 versions for those weapons.

Thanks for the screenshots and for continuing to work on Lost Sectors, still looking forward to the update.

User avatar
KrYcHokE
Posts: 259
Joined: Wed, 2. Dec 15, 13:15
x4

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by KrYcHokE » Thu, 12. Sep 19, 21:33

Hi, yes, you guessing right.
About weapons, Kinetic Accelerator technically is Inertial Hammer MK3, and EMP Repeater is Plasma Repeater MK3, Multibeam Cannon - unique weapon, so no plans to add new weapon.

User avatar
KrYcHokE
Posts: 259
Joined: Wed, 2. Dec 15, 13:15
x4

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by KrYcHokE » Tue, 17. Sep 19, 22:48

Some screenshots:
Spoiler
Show
Image
Image
Image
Image
Image
Image

Stevenocracy
Posts: 8
Joined: Thu, 15. Dec 16, 17:20
xr

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by Stevenocracy » Wed, 18. Sep 19, 16:23

Once again thanks for posting screenshots.

That last ship though, some sleek new Kha'ak ship or something else?

User avatar
KrYcHokE
Posts: 259
Joined: Wed, 2. Dec 15, 13:15
x4

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Post by KrYcHokE » Wed, 18. Sep 19, 16:49

Yeah, some kind of L sized raider

Post Reply

Return to “X Rebirth - Scripts and Modding”