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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Fri, 18. Jan 19, 05:02
by Vectorial1024
Great mod! I am enjoying the snug and cosy corner of Eureka Eight.

However, I realized I am not getting any discount for wares even when I am +30 with TCC. Could this be a bug?

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Fri, 18. Jan 19, 08:44
by KrYcHokE
Yes, looks like bug.

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Tue, 4. Jun 19, 22:21
by Dmartos5
there is the possibility that this great
mod is compatible with saved games? :? or create a cropped version for that purpose :mrgreen:

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Wed, 5. Jun 19, 19:08
by alexalsp
Dmartos5 wrote:
Tue, 4. Jun 19, 22:21
there is the possibility that this great
mod is compatible with saved games? :? or create a cropped version for that purpose :mrgreen:
viewtopic.php?f=129&t=392085

You needs to start a new game !!!

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Wed, 5. Jun 19, 20:40
by SirFrancisDrake
You needs to start a new game !!!
Not necessarily. :)

There is a workaround for the problem.
I also had the problem years ago that I did not want to start a new game.
So I got the mod Simooms Lantern and performed the following. It's just a little bit of work.
If you install the mod Lost Sectors in your running game, you will have the problem that all stations are dead.
Now you have to destroy each station with the mod Simoons Lantern and immediately repair it.
This will reset the station with complete crew.
So I solved the problem.

Greetings,
SirFrancisDrake

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Wed, 5. Jun 19, 21:25
by Dmartos5
Thanks I'll try. I have a small empire of stations and ships with famous names and it would be a pity if they were lost

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Mon, 10. Jun 19, 21:42
by Dmartos5
SirFrancisDrake wrote:
Wed, 5. Jun 19, 20:40
You needs to start a new game !!!
Not necessarily. :)

There is a workaround for the problem.
I also had the problem years ago that I did not want to start a new game.
So I got the mod Simooms Lantern and performed the following. It's just a little bit of work.
If you install the mod Lost Sectors in your running game, you will have the problem that all stations are dead.
Now you have to destroy each station with the mod Simoons Lantern and immediately repair it.
This will reset the station with complete crew.
So I solved the problem.

Greetings,
SirFrancisDrake
I installed the mod Simooms Lantern.
To install the mod LS in the campaign game, you use the savegame manager?

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Fri, 2. Aug 19, 04:06
by Stevenocracy
KrYcHokE wrote:
Wed, 16. Jan 19, 17:42
It's hard to say for sure, I hope that by mid-February there will be a beta release.
I'm not comfortable asking this with my first post here but how is the 1.3.5 update coming along? Been holding off playing XR again until the next update of Lost Sectors was released :wink:

Not trying to pressure you anything, if you've been too busy to work in the update that's perfectly fine. Just curious about 1.3.5.

I do need to thank you for creating Lost Sectors, though. It adds quite a bit to XR and feels like an official add-on thanks to the new sectors, ships and the new Terran stations in Eureka Eight. Next time I play XR with Lost Sectors I plan on taking the challenge of rebuilding DeVries but using the Eureka Eight stations instead to keep it mostly Terran.

Thanks again for LS, KrYcHokE!

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Fri, 2. Aug 19, 14:45
by KrYcHokE
Hi, thanks :)
I can only say that the new version should be expected no earlier than autumn, but for now a few screenshots:
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Fri, 2. Aug 19, 17:49
by Stevenocracy
Thanks for replying and for the new screenshots.

All those new ships look great, really looking forward to next update now. :-D

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Wed, 28. Aug 19, 17:15
by mr.WHO
I thought that I was crazy, but I saw somewhere this ship:
https://i.imgur.com/nFQunMi.jpg

Found it:
https://www.deviantart.com/csp499/art/I ... -399610456

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Wed, 28. Aug 19, 22:33
by KrYcHokE
Yeah, i used this free model: https://www.solcommand.com/2013/09/mccv-2.html?m=0
Only retextured it for XR materials and added drone hangar: http://i.imgur.com/GWzavCX.jpg

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Thu, 29. Aug 19, 18:22
by mr.WHO
Do you plan to make a mod for X4 or do you stick with X-Rebirth?

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Thu, 29. Aug 19, 20:09
by KrYcHokE
Yes, but after the release of all major dlc.
Currently working at new version of lost sectors, i already keep in mind, that some of those assets will be moved to x4.

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Tue, 10. Sep 19, 15:48
by KrYcHokE
Terracorp capital ships:
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Thu, 12. Sep 19, 19:31
by Stevenocracy
Ah, more ships to collect. I'm guessing the first ship is a Lyranea or Lyramekron equivalent for Terracorp? The second is perhaps a counterpart to a Light/Heavy Sul or something in-between. The third you've stated before is a replacement for the current Nux so it's a destroyer, maybe on par with the Taranis or better?

Do you plan on adding MK2 and MK3 versions of the new Skunk weapons? Namely the Plasma Repeater, Kinetic Accelerator, Multibeam Cannon and EMP Repeater. I know the Plasma Repeater has a MK2 version but the other three only have MK1 versions unless I somehow missed the MK2 and 3 versions for those weapons.

Thanks for the screenshots and for continuing to work on Lost Sectors, still looking forward to the update.

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Thu, 12. Sep 19, 21:33
by KrYcHokE
Hi, yes, you guessing right.
About weapons, Kinetic Accelerator technically is Inertial Hammer MK3, and EMP Repeater is Plasma Repeater MK3, Multibeam Cannon - unique weapon, so no plans to add new weapon.

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Tue, 17. Sep 19, 22:48
by KrYcHokE
Some screenshots:
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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Wed, 18. Sep 19, 16:23
by Stevenocracy
Once again thanks for posting screenshots.

That last ship though, some sleek new Kha'ak ship or something else?

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Wed, 18. Sep 19, 16:49
by KrYcHokE
Yeah, some kind of L sized raider