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Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Tue, 17. Dec 19, 23:32
by drowningfly
Thanks KrYcHokE. I've tried that but no effect.

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Wed, 18. Dec 19, 16:51
by KrYcHokE
Try to check debuglog.txt in my documents/ehosoft/xrebirth

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Wed, 18. Dec 19, 18:08
by drowningfly

Code: Select all

[=ERROR=] 0.00 LIBXML2: file:///extensions%2Flostsectors-nostardust%2Fcontent?ext=xml.gz%20xml line 3, error 65: attributes construct error
[=ERROR=] 0.00 LIBXML2: file:///extensions%2Flostsectors-nostardust%2Fcontent?ext=xml.gz%20xml line 3, error 73: Couldn't find end of Start Tag text line 3
[=ERROR=] 0.00 No matching node for path '/stardust/configuration[@space='cluster_lsa_sector01_macro']' in patch file 'extensions\lostsectors-nostardust\libraries\stardust_library.xml'. Skipping node.
This suggests that the "cluster_lsa_sector01_macro" value is wrong, right? I got that from the stardust_library.xml file in the Lost Sectors .cat files.

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Wed, 18. Dec 19, 21:10
by KrYcHokE

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Wed, 18. Dec 19, 21:57
by drowningfly
Your version is identical to mine as far as I can tell, but I don't get any errors with your version.

It still has no effect on the star dust for me though.

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Wed, 18. Dec 19, 23:26
by KrYcHokE
It should remove stardust only from new sector in maelstrome, where split shipyard locate.

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Thu, 19. Dec 19, 08:36
by drowningfly
Yes, I had the wrong sector. It does work. Thanks for all your help.

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Tue, 31. Dec 19, 19:23
by Riccardoman
So how's the development going Krychoke?

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Tue, 31. Dec 19, 21:23
by KrYcHokE
Hi, most of work has been done, i am currently fixing some bugs. A new version will be released in a few days.

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Wed, 1. Jan 20, 15:08
by Riccardoman
Glad to hear that! Your mod is really well made :)

Re: [MOD] X Rebirth Lost Sectors v1.3.0

Posted: Sun, 5. Jan 20, 23:38
by KrYcHokE
---V1.4.0---
[*] Added new sector to Fields of Opportunity and new faction.
[*] Added new ships to pirates, argon colonists and terracorp.
[*] Added new teladi and split stations.
[*] All new turrets now has own ware entries and can be prodused on specialized stations.
[*] All teladi ships upgraded with new weapons.
[*] Changed gates configuration.
[*] Lots of mod ships been reworked.
[*] New ships now can spawn on missions.
[*] Saves compability as experimental feature (start of new game now unnecessary).

Download:
Lostsectors 1.4.0

Re: [MOD] X Rebirth Lost Sectors v1.4.0

Posted: Sun, 12. Jan 20, 18:43
by Stevenocracy
Thanks for the releasing the update, I think I'll finally have some time to check it out by the end of week. Looking forward to seeing the new ships flying around and spawning in missions. The new sector in Fields of Opportunity is a surprise so that'll be interesting to explore.

I'm curious, did the compatibility for the Carriers mod make it as it was discussed before?

Re: [MOD] X Rebirth Lost Sectors v1.4.0

Posted: Sun, 12. Jan 20, 22:11
by KrYcHokE
Hi, it will be made as separate extension. I will make it soon.

Re: [MOD] X Rebirth Lost Sectors v1.4.0

Posted: Wed, 15. Jan 20, 22:58
by KrYcHokE
LS carriers for carrier mod.

Re: [MOD] X Rebirth Lost Sectors v1.4.0

Posted: Fri, 17. Jan 20, 22:19
by Stevenocracy
Thanks for the Carriers mod patch, what are the other ships other than the Tokyo that can act as carriers from Lost Sectors?

I think I've come across most of the new ships you've been teasing and seen a few more I don't think you've shown before like the Garm and Hunchback. They all look great and fit in very well even the redesigns of some of the other ships. Was almost destroyed by a couple of the Solaris corvettes, they're Heavy Laser hurt and was not prepared for that. :o

Lost Sectors just gets better, thank you for your work KrYcHoKe. :D

Re: [MOD] X Rebirth Lost Sectors v1.4.0

Posted: Fri, 17. Jan 20, 23:52
by KrYcHokE
Hi, glad you like it.
Only one carrier other than Tokyo is Hel - pirate version of Sul.

Re: [MOD] X Rebirth Lost Sectors v1.4.0

Posted: Sat, 7. Mar 20, 08:56
by Eagle_Four
KrYcHokE wrote:
Wed, 15. Jan 20, 22:58
LS carriers for carrier mod.
Hello,
I'm a little confused about the installation.
Do I have to copy the contents of the MOD directory into the "Extensions" directory and then copy the contents of the "Extensions" folder in the MOD directory into the "Extensions" directory of XR? Or just copy the complete MOD into the "Extensions" directory of XR?

Re: [MOD] X Rebirth Lost Sectors v1.4.0

Posted: Sat, 7. Mar 20, 11:38
by KrYcHokE
Hi, copy the complete MOD into the "Extensions" directory of XR: x_rebirth/extensions/mm_morecarriers_ls

Re: [MOD] X Rebirth Lost Sectors v1.4.0

Posted: Wed, 11. Mar 20, 13:22
by KrYcHokE
Some screenshots for future update:
Spoiler
Show
Image
Image
Image
Image
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Image

Re: [MOD] X Rebirth Lost Sectors v1.4.0

Posted: Wed, 11. Mar 20, 15:32
by tomchk
Those look amazing. I didn't realize you were still working on XR mods, but the game is amazing now and totally deserves it. I'll have to try this!