[WIP] X Rebirth: The New Frontier

The place to discuss scripting and game modifications for X Rebirth.

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Timianer
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Post by Timianer » Sun, 17. Jun 18, 10:23

hmm
i have thing about it a little bit.

is there no way to replace the factions to another zone, which have no mining ressources in there space ?
that are mostly the pirate factions , and only 2 ore 3 if i have the Map right in my head.
hmm ok i thing HoA has also no valid minig ressources in there space.
maybe its simpler to add ressources this home sectors of the factions instead of relocating them.
in the later game, if the factions expand its there own risk to send mining ships in enemy zones, but on the start they have a save zone for mining.
--
second idea
is there no way to set mining ships to an neutral faction, that are not showing as an enemy ?.. also for the player in red .. hmm
----
third idea
where , to remove some second ressources from factorys.
this should also remove many mining ships from the game without big balancing loss, but maybe with less performance losses in the final, when 1000th of the mini mining ships are flying around.
---
hmm... all bull ? :D
let me think about it a little bit longer .

and at the end a hint:
my shipyard was buld in emty space.. i rename it.. and now no ships take cover in this zone. My sector patrol shoots on after another of this mini mining ships from PMC.. I almost feel sorry for PMC..^^ but only almost

i have hollydays.. time to watch the WM and thing about this problem ^^
X:Rebirth: Zitat aus den Patchnotes 118
..A Whole Series Of Connected Problems ..
--------------------
i5 7500, GTX 1060

spccasey
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Post by spccasey » Sun, 17. Jun 18, 14:28

Capital ships will not leave the holding area at the shipyard after being built. The construction drones just keeps of flying around it and so call constructing it even though its done. This happens when another faction orders a ship. The large yards constructs and releases the ships. Its just the Capital yard that wont release the ship.

VincentTH
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Post by VincentTH » Sun, 17. Jun 18, 16:44

spccasey wrote:Capital ships will not leave the holding area at the shipyard after being built. The construction drones just keeps of flying around it and so call constructing it even though its done. This happens when another faction orders a ship. The large yards constructs and releases the ships. Its just the Capital yard that wont release the ship.
Someone had the same problem before. I forgot how it was resolved. You may want to sroll back a few pages looking for it.

spccasey
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Post by spccasey » Sun, 17. Jun 18, 19:18

VincentTH wrote:
spccasey wrote:Capital ships will not leave the holding area at the shipyard after being built. The construction drones just keeps of flying around it and so call constructing it even though its done. This happens when another faction orders a ship. The large yards constructs and releases the ships. Its just the Capital yard that wont release the ship.
Someone had the same problem before. I forgot how it was resolved. You may want to sroll back a few pages looking for it.
Well the whole fix is pointless if I cant dock my CV at the shipyard. They keep on flying to the XL port and just sitting there with action saying waiting for free docking space. I think the capital ship in my XL docking port that wont be released is causing my SY to not work properly.

VincentTH
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Post by VincentTH » Sun, 17. Jun 18, 21:33

spccasey wrote:
VincentTH wrote:
spccasey wrote:Capital ships will not leave the holding area at the shipyard after being built. The construction drones just keeps of flying around it and so call constructing it even though its done. This happens when another faction orders a ship. The large yards constructs and releases the ships. Its just the Capital yard that wont release the ship.
Someone had the same problem before. I forgot how it was resolved. You may want to sroll back a few pages looking for it.
Well the whole fix is pointless if I cant dock my CV at the shipyard. They keep on flying to the XL port and just sitting there with action saying waiting for free docking space. I think the capital ship in my XL docking port that wont be released is causing my SY to not work properly.
@ spccasy, @Marvin Martian

There is a bug in the current github codes (6/15/18) that you can't attach a CV to a station. I had to fall back to the 5/16/18 version (a month old) in order to attach a CV to a station. Something broke it!!!!!

@spccasy You may want to roll back to a not too old version to address the CV problem. I used the 5/16 version because I know for sure that that version works.

Perkel
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Post by Perkel » Mon, 18. Jun 18, 10:14

yooo github link doesn't work !

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X2-Illuminatus
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Post by X2-Illuminatus » Mon, 18. Jun 18, 10:45

Fixed.
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Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Mon, 18. Jun 18, 12:07

X2-Illuminatus wrote:Fixed.
Oops, thank you :)

Timianer
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Post by Timianer » Tue, 19. Jun 18, 11:48

hm hm hm..
docking and detach also works with the prior version, but fighting against stations is horrorble.
trying now an Arwan MK2.. old problem flying around.. shoot the defence , but not more.
yea i know...
try rocket spamming ships.. but that isnt a fix for the problem.

second problem in the same scenario..
if i shoot down the defence of an station.. (that i can do faster with the skunk as my 2 Arwan mk2 .. :roll: ... and going out of the zone the defence of that station goes horrorble fast up..
you can see.. evry 2-4 secs comes new weapons back...
result..
a station with with hardly any defence left shoots nearly down my ships..OOS
and IS the ships does nearly nothing
------------
im also make a rollback to 5/16/18 version. (thx TH that this is alway up for us)
Seems that was the only version where everything still worked halfway ;)

+++++++++++++
another bug
i have bording the pirate shiptek and small ships combo station from SUW
after repairing i cannot click properties productions or trade offers.
this result in a blank ui screen there im never came back .
only reload an old save helps.

but ..
dont give up ..
sometimes all is working.. :!: :wink:
X:Rebirth: Zitat aus den Patchnotes 118
..A Whole Series Of Connected Problems ..
--------------------
i5 7500, GTX 1060

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Marvin Martian
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Post by Marvin Martian » Tue, 19. Jun 18, 13:30

the at previous version i changed some Buildlocations closer to the center, don't know why all of you have stations only at this single buildlocation most far away :roll:
CV self do work fine for me and haven't changed - i had believe this haven't much effect at running games so i add them to prevent problems at very close zones

anyway, cancel that change to a later point

i would assume to not always switch versions around,
in case new build have a huge new bug, you can use earlier commits by open them with <> button on right side of commits list - so you can simple download an "older" build and you have no need to use something very old

in case you also could do a backup of your data previously at an update, so you can pick out related files only - this seems also a common method in gerneral

spccasey
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Post by spccasey » Tue, 19. Jun 18, 23:58

Is anybody else having problems were your produced Ship parts wont be deliver to own Shipyard? For some reason, they only keep like 15 ship parts in the inventory at the shipyard and wont allow anymore unless it gets below 10 ship parts. I look at my stations that produces ship parts and they have like 130+ ship parts in inventory. Then I set the trading ship parts to other factions to no. They still wont take any to the shipyard. If they do, its usually the amount to bring my SY inventory to 15. My storage at the SY for SP Is set to 800. How can I get my SY to allow more than 15 Ship parts without me manually transferring wares to it?

VincentTH
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Post by VincentTH » Wed, 20. Jun 18, 02:42

spccasey wrote:Is anybody else having problems were your produced Ship parts wont be deliver to own Shipyard? For some reason, they only keep like 15 ship parts in the inventory at the shipyard and wont allow anymore unless it gets below 10 ship parts. I look at my stations that produces ship parts and they have like 130+ ship parts in inventory. Then I set the trading ship parts to other factions to no. They still wont take any to the shipyard. If they do, its usually the amount to bring my SY inventory to 15. My storage at the SY for SP Is set to 800. How can I get my SY to allow more than 15 Ship parts without me manually transferring wares to it?
Do you have a freighter serving the SY? I do, and I don't see the problem you have. My shipyard and URV BTO are well stocked.
Last edited by VincentTH on Wed, 20. Jun 18, 03:25, edited 1 time in total.

spccasey
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Post by spccasey » Wed, 20. Jun 18, 02:54

yea, I even tried with 2. They go get everything else besides ship parts.

VincentTH
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Post by VincentTH » Wed, 20. Jun 18, 07:24

spccasey wrote:yea, I even tried with 2. They go get everything else besides ship parts.
Then check the skill of your Manager, and if that is OK (4* or better in Management and Leadership), un-assign the freighters, and re-assign to the manager

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Marvin Martian
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Post by Marvin Martian » Wed, 20. Jun 18, 13:50

add an update to Mercenary plunder ships, you can now "convince" them to not target your property

Timianer
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Post by Timianer » Wed, 20. Jun 18, 16:17

spccasey wrote:Is anybody else having problems were your produced Ship parts wont be deliver to own Shipyard? For some reason, they only keep like 15 ship parts in the inventory at the shipyard and wont allow anymore unless it gets below 10 ship parts. I look at my stations that produces ship parts and they have like 130+ ship parts in inventory. Then I set the trading ship parts to other factions to no. They still wont take any to the shipyard. If they do, its usually the amount to bring my SY inventory to 15. My storage at the SY for SP Is set to 800. How can I get my SY to allow more than 15 Ship parts without me manually transferring wares to it?
I had the same problem.
I solved it by taking all the freighters from the URV factory and assigning them to the shipyard and the shippart factory

Seems that the URV factory had always bought faster than the shipyard, now it is supplied directly from the parts production and the shipyard buys even the threatened ones from the URV factory.

i thing the problem is, that the shipyard prior bying drohnes ..
have 3 Sahaner MK2 on it.. and all flying around to by drohnes.. and noone want bying shipparts..
-------------------
has anyone an tip for a ship that can fight a station IS ?
InSector goes nothing at my game...
if i want to destroy or board a factory i must go OOS to let it shoot down and go back IS if hull under 35% to board it...
(if i give the board command OOS the Troops flying away from the station and not to the station :shock: )
If im Stay inside the zone the ships only shot a little bit and then .. nothing..
Trying with Arwan, ArwanMK2, FulmecronMK2 .. and the 203 mio wrecking ship... nothing works IS to shoot down an station :roll:
Boarding works with an Arwan MK2.. but this ugly ship ^^ realese the Troopers often 20km from the station away..
-
How can i transfer the 400 Troopers to another ship ?
50 Ppl Steps other the skunk or is there a faster way?
X:Rebirth: Zitat aus den Patchnotes 118
..A Whole Series Of Connected Problems ..
--------------------
i5 7500, GTX 1060

spccasey
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Post by spccasey » Wed, 20. Jun 18, 16:43

I assigned 3 freight ships to both my SY. Man they still not stocking up on ship parts. They get the ship weapons, but not the ship parts. I looked in one of my ship Inventory and seen 10 ship parts it was carrying to the Ship Yard. When I went to trade offers tab, I looked at buy or for the SY. They ordered 15 SP. It's always like this. The manager even has 83 mil in the wallet.

VincentTH
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Post by VincentTH » Wed, 20. Jun 18, 17:50

Timianer wrote:
spccasey wrote:Is anybody else having problems were your produced Ship parts wont be deliver to own Shipyard? For some reason, they only keep like 15 ship parts in the inventory at the shipyard and wont allow anymore unless it gets below 10 ship parts. I look at my stations that produces ship parts and they have like 130+ ship parts in inventory. Then I set the trading ship parts to other factions to no. They still wont take any to the shipyard. If they do, its usually the amount to bring my SY inventory to 15. My storage at the SY for SP Is set to 800. How can I get my SY to allow more than 15 Ship parts without me manually transferring wares to it?
I had the same problem.
I solved it by taking all the freighters from the URV factory and assigning them to the shipyard and the shippart factory

Seems that the URV factory had always bought faster than the shipyard, now it is supplied directly from the parts production and the shipyard buys even the threatened ones from the URV factory.

i thing the problem is, that the shipyard prior bying drohnes ..
have 3 Sahaner MK2 on it.. and all flying around to by drohnes.. and noone want bying shipparts..
-------------------
has anyone an tip for a ship that can fight a station IS ?
InSector goes nothing at my game...
if i want to destroy or board a factory i must go OOS to let it shoot down and go back IS if hull under 35% to board it...
(if i give the board command OOS the Troops flying away from the station and not to the station :shock: )
If im Stay inside the zone the ships only shot a little bit and then .. nothing..
Trying with Arwan, ArwanMK2, FulmecronMK2 .. and the 203 mio wrecking ship... nothing works IS to shoot down an station :roll:
Boarding works with an Arwan MK2.. but this ugly ship ^^ realese the Troopers often 20km from the station away..
-
How can i transfer the 400 Troopers to another ship ?
50 Ppl Steps other the skunk or is there a faster way?
Boarding is the best way to take over/get rid of a hostile station. My set up:

vs station:
1 Simakron with 100 marines in squad.
3-4 K dronecarriers each with 200 marines, all subordinate to the Simakron.
Marine officer on board of Simakron.
Optionally, I have another squad (3-4 fast ships) with no marines on board. They are used to attack whatever surface elemenst Yisha wants me to take down during boarding (because the boarding ships fly away after delivering their payload).

vs Ships:
All 4 ships in my squad, marine officer onboard Skunk.

Depending on the station, your boarding strength should be 600-1500 for ships (depending on the BS), and around 2000 for stations. (Some like the Xenon Matrix 2 (Xenon shipyard) require 3000 BA to board.

If you only want to destroy a station, just board it, then sell it through Diplomacy. I have a,few stations I want to destroy, but don't know how to. LOL!

Hope this helps,

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Marvin Martian
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Post by Marvin Martian » Thu, 21. Jun 18, 10:09

Timianer wrote:How can i transfer the 400 Troopers to another ship ?
50 Ppl Steps other the skunk or is there a faster way?
i think if you talk to a MarineO placed on new target ship, it should be possible to transfer directly from followers to MO-ship, otherwise over "Reserve" should be a faster option too

Timianer
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Post by Timianer » Thu, 21. Jun 18, 13:28

thx i will try it.
Must here be an second Marine Officer on the ship im want to trasfer the marines ?
and yes i have also stations that im want to destroy or sell (some outposts) but no way ^^
---------
@spccasey
i hope you have blocked shipparts for NPCs on your Shippard producktion
NPCs buying also for max price.. they all yearn for it.
and
check the sell and the buying prices at your stations.
if your urv station buy's all of your production take the buying prices down and the price on shippyard up.
or set both prices , URV and Shipyard to absolut the same.

by the way.. the Xenon Shippard production pruduces realy slow.
im must build 3 of this things to feed one URV and one shippyard .
2 are completly NPC blocked and on is open for all as an "reserve" for my buying ships and money making.
-----------
@ MM
i have viewed in the maps universe file.
is this correct that there are mostly 3 buildspots for players and 4 for NPCs per zone ?
that means, that ... if an npc faction build 4 stations in my ownend zones they can ever overtake it ?
hmm..
and 2.
buying and selling stations is.. there a bug ?
i thing.. if i want to buy a station from an other faction the drohnes, rockets, cargo and police ships count to the price...
if im sell the same station its not count... so its result..
im buying an .. maybe Solar Factory for 380 mio and can sell it to the same faction for... 33 mio ? ^^ hahahahaha
realy baaaaadddd business ^^
the whole universe thinks .. Ren Otani is an idiot ^^
X:Rebirth: Zitat aus den Patchnotes 118
..A Whole Series Of Connected Problems ..
--------------------
i5 7500, GTX 1060

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