[WIP] X Rebirth: The New Frontier

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

JESS 246
Posts: 573
Joined: Mon, 3. Jul 06, 03:24
x3

Post by JESS 246 » Wed, 23. May 18, 22:14

Hi Blackrain & team.

Over the weekend i had to reinstall XR do to some mods updating and stopping my mouse actions working in game.(Yep beets me too)

Now i'm getting these two files "CWiR NewFrontier (LostSectors)" & "CWiR NewFrontier (TO)" showing red and saying something on the lines that they are out of date.

Have had a look for them to no joy, any chance of someone placing a link to them Please.

I have placed this on the CWiR thread but no answers yet, so tiring here.

marceldev89
Posts: 19
Joined: Tue, 10. Apr 18, 17:36

Post by marceldev89 » Wed, 23. May 18, 22:24

They are compatibility mods for the Lost Sectors mod and the Teladi Outpost DLC. If you don't have those then you can disable them, if you do then no clue. :)

Timianer
Posts: 207
Joined: Sat, 6. Jun 09, 16:34
x4

Post by Timianer » Thu, 24. May 18, 20:32

Hmm is anything wrong with the fighting with battle ships ?

i have order a ship to attak a station, the first run was good, but after the ship is jumped to another place in station range its does not shooting...

flys over or under the station and the station fires as hell, but the ship does nothing .. only fly around .. boosts a little bit.. stops return. flys another way.. but never again shooting to the station.

i have try booth commands, defend or attak in the defense officer settings, nothing helps.

or are thes "hundrets" of new Ships from Omycron Lyrea self bugged ?
------------------
as i say, this is happend after the first jump of the ship to another place to the station.
seems, that the captain fly his combat route, but the defense officer does nothing.

------------------------------
Update..
im dock to my capital ship and try to speak with the Defense officer... he has only the "Carrier" command...
nothing else...

The Ship is a Jemacron

------------------------------
Update
Self with an OlmekronMK2

step 1 shoot down the plutarch ships in sektor was fine..
step 2 nothing.. not attaking the stations. fly around and let them self shoot down and does not fire back.. or only 2-4 weapons fires from the 200..
next step.. my ship stand beside the station.. and call me on help.. and fires not back
all weapans are ready.. shield is over 50%.. and the damm ships does nothing...

ok...

what files do i have to delete to make at least one standard ship against station fight possible again?

because that way it makes absolutely no sense, I can't conquer anything, because the own ships don't want to attack a station but just wait to be shot down without defending themselves. :(
X:Rebirth: Zitat aus den Patchnotes 118
..A Whole Series Of Connected Problems ..
--------------------
i5 7500, GTX 1060

VincentTH
Posts: 6626
Joined: Wed, 6. Nov 02, 20:31
x4

Post by VincentTH » Fri, 25. May 18, 16:50

marceldev89 wrote:They are compatibility mods for the Lost Sectors mod and the Teladi Outpost DLC. If you don't have those then you can disable them, if you do then no clue. :)
Marvin said earlier in the thread that they are not used/called if the player does not have the DLC/MOD installed, so no worry. I just disable them

VincentTH
Posts: 6626
Joined: Wed, 6. Nov 02, 20:31
x4

Post by VincentTH » Sat, 26. May 18, 05:51

Bug Report:

1. If I build a CV while under cover, the ship I built will be owned by ACME (without paying me a penny).
2. If I then board said ship, I will also lose my Marine Officer, because I cannot ask her to come back onboard. (the option is not available).

User avatar
Marvin Martian
Posts: 3547
Joined: Sun, 8. Apr 12, 09:40
x4

Post by Marvin Martian » Sat, 26. May 18, 10:14

"Build" is meaning you order the ship at a SY?
This underlying work as intended - i will add a note for this cases

VincentTH
Posts: 6626
Joined: Wed, 6. Nov 02, 20:31
x4

Post by VincentTH » Sat, 26. May 18, 22:11

Marvin Martian wrote:"Build" is meaning you order the ship at a SY?
Yes, so I agree. A big warning should be posted somewhere.

How about the other issue I reported: If I board said ship (a CV that I built but lost to ACME), I cannot recall the Marine Officer (and lost my marines with her). Now this is a serious issue, since that is over 1,000 point of Boarding Strength.

User avatar
Marvin Martian
Posts: 3547
Joined: Sun, 8. Apr 12, 09:40
x4

Post by Marvin Martian » Sat, 26. May 18, 23:56

can you give me a save of this situation please

VincentTH
Posts: 6626
Joined: Wed, 6. Nov 02, 20:31
x4

Post by VincentTH » Sun, 27. May 18, 00:01

Marvin Martian wrote:can you give me a save of this situation please
I have overwritten the save game. Let me see if I can reproduce it.

Timianer
Posts: 207
Joined: Sat, 6. Jun 09, 16:34
x4

Post by Timianer » Sun, 27. May 18, 09:38

So a few questions ...

after a while of playing..
in many area's flying Xenon I and K with name TOR, TER
The area owner ignores them, only after i scann the ships they are change to Xenon and the Area Defending ships go to attak them.

now the question
Is this a bug or a feature that they fly around under a wrong Faction Name ?

and..
I think the I's are absolutley overpowered.
have seen a single I destroys 2 Arwan and a handfull of light Suls in Home of Light.

the Terra corp has absolutley no chance against them
Self with the defending of Albion.

may not even think what happens when they invade my home in DeVries. The fleet of the Canterans is considerable with about 100 Bigships (which are actually most underpowered L ships), but I fear 10 I's can completely wipe them out.

and the last one was the Xenon had 170 Bigships
X:Rebirth: Zitat aus den Patchnotes 118
..A Whole Series Of Connected Problems ..
--------------------
i5 7500, GTX 1060

User avatar
Marvin Martian
Posts: 3547
Joined: Sun, 8. Apr 12, 09:40
x4

Post by Marvin Martian » Sun, 27. May 18, 09:50

These are scout ships - sadly Egosoft have not end the job at implement this here used Cover feature, so the ships are read instead have her Cover-Color

----

I-class is vanilla, i think they should be dangerous, at some SY also ships that are much more powerfull then an I

Timianer
Posts: 207
Joined: Sat, 6. Jun 09, 16:34
x4

Post by Timianer » Sun, 27. May 18, 11:00

i have read some unit_size_XL_Xenon_01,, macro files...

they have round 16 and the other 23mio hull strengh
(if i understand the xml things right..)

self the behemoth has only 10 mio ^^ most other ships self the ships in OL
havent the half . and the ships in Albion or Devries round 3-5 mio..

thats the problem.. the can shoot down the shilds with 2-3 arwan .. but they dont become the hull down.

Yes xenon should be dangerous.. but if i sayd ...
the have no chance in Home of light areas or albion against 2 or 3 I's
------------------
In Vanilla im never fight against an I
And this with over 440 ingame hours :O
X:Rebirth: Zitat aus den Patchnotes 118
..A Whole Series Of Connected Problems ..
--------------------
i5 7500, GTX 1060

katerdrops
Posts: 5
Joined: Wed, 20. Jun 12, 16:44
x4

Post by katerdrops » Sun, 27. May 18, 15:50

Timianer wrote:Hmm is anything wrong with the fighting with battle ships ?

i have order a ship to attak a station, the first run was good, but after the ship is jumped to another place in station range its does not shooting...

flys over or under the station and the station fires as hell, but the ship does nothing .. only fly around .. boosts a little bit.. stops return. flys another way.. but never again shooting to the station.

i have try booth commands, defend or attak in the defense officer settings, nothing helps.

or are thes "hundrets" of new Ships from Omycron Lyrea self bugged ?
------------------
as i say, this is happend after the first jump of the ship to another place to the station.
seems, that the captain fly his combat route, but the defense officer does nothing.

------------------------------
Update..
im dock to my capital ship and try to speak with the Defense officer... he has only the "Carrier" command...
nothing else...

The Ship is a Jemacron

------------------------------
Update
Self with an OlmekronMK2

step 1 shoot down the plutarch ships in sektor was fine..
step 2 nothing.. not attaking the stations. fly around and let them self shoot down and does not fire back.. or only 2-4 weapons fires from the 200..
next step.. my ship stand beside the station.. and call me on help.. and fires not back
all weapans are ready.. shield is over 50%.. and the damm ships does nothing...

ok...

what files do i have to delete to make at least one standard ship against station fight possible again?

because that way it makes absolutely no sense, I can't conquer anything, because the own ships don't want to attack a station but just wait to be shot down without defending themselves. :(



habe das gleiche problem

User avatar
Marvin Martian
Posts: 3547
Joined: Sun, 8. Apr 12, 09:40
x4

Post by Marvin Martian » Sun, 27. May 18, 17:52

katerdrops wrote:
Timianer wrote:....
habe das gleiche problem
should working now with latest update
Timianer wrote:In Vanilla im never fight against an I
And this with over 440 ingame hours :O
Space is not a pony farm

the I have not so much weapons, yes hull is strong, but against a Simekron or greater not really a threat anymore

if you like to protect DeVries, buy some Ships and everything will be fine

Timianer
Posts: 207
Joined: Sat, 6. Jun 09, 16:34
x4

Post by Timianer » Mon, 28. May 18, 09:51

Ok thx for fixing.
Try it later on a new Xenon Station in Area 19 in HoL..
Damm Xenon now build Stations in HoL .. and deliver ther stations with cloaked K Freighters.. :roll:

They build ther ships faster than i can destroy them...
i hope, the must build them ^^

i think the cloaking kills the balance..

yea.. the space isnt a pony farm ^^
X:Rebirth: Zitat aus den Patchnotes 118
..A Whole Series Of Connected Problems ..
--------------------
i5 7500, GTX 1060

User avatar
Marvin Martian
Posts: 3547
Joined: Sun, 8. Apr 12, 09:40
x4

Post by Marvin Martian » Mon, 28. May 18, 10:25

high(er) skilled patrols should attack cloaked ships IMO very fast - thats why it's not really working like intendet to trade by covered ships :S

Timianer
Posts: 207
Joined: Sat, 6. Jun 09, 16:34
x4

Post by Timianer » Mon, 28. May 18, 20:22

then are all patrols from NPcs completley unskilled. The Cloaked ships lies 1km beside of patrols...
Cloaked ships turns around the whole system in almost evry sector..

this is stupid...
Xenon stands by 176 Big Ships
i have kill 20 of them in Albion..
next espionage report
Xenon stands by 196

i am the only one who killed them.. becaus as i say.. the patrolls of the Factions totaly ignore all thes hunrets of "scout" K - I and IMK3
----
All the cloaking dung must be removed or a way must be found to ensure that the cloaked ships can also be detected by the NPC sector guards.

But it's just my opinion..
who cares :wink:
X:Rebirth: Zitat aus den Patchnotes 118
..A Whole Series Of Connected Problems ..
--------------------
i5 7500, GTX 1060

User avatar
Marvin Martian
Posts: 3547
Joined: Sun, 8. Apr 12, 09:40
x4

Post by Marvin Martian » Mon, 28. May 18, 21:04

what difficult do you play? set this to normal, then ships have less escorts

i think you massive overrate the benefit of the cover-feature

VincentTH
Posts: 6626
Joined: Wed, 6. Nov 02, 20:31
x4

Post by VincentTH » Mon, 28. May 18, 23:59

I hope this helps someone.

Previously, I have problem with those mk5 shield/guns/Repeater Mk3 etc...


I have just completed the mission for the Repeater Mk3.

Here is what I think happens:

- Since stations are moved by the mods, only 3 stations that I know of can give the missions, and they are Dormant Bear, Big Giant and the Plutarch Architecturial station in FarOut. Turns out something was messed up, (probably because plot missions can only given by stations created by the vanilla game); I tried and the mission giver after accepting the Artifact, does not point me to a Mechanic to complete the mission.

Turns out that in 4.3, there are those Business Center ships in HoL that are both ships and stations and are NOT modified by the mod. And that why the completion mission works for me.

I hope this helps someone!!!!

VincentTH
Posts: 6626
Joined: Wed, 6. Nov 02, 20:31
x4

Post by VincentTH » Tue, 29. May 18, 02:09

Marvin Martian wrote:what difficult do you play? set this to normal, then ships have less escorts

i think you massive overrate the benefit of the cover-feature
I believe there is one problem with scanning to uncover:

Say, there is an I under cover as TER. So I scan the ship, and reveal its Xenon identity.
It then fly away, and somehow restores its fake cover.
I cannot scan the covered I a second time (the scanning won't activate because the previous one already reveals the gun/ammo stats), and from then on, the I is permanently under cover.

Post Reply

Return to “X Rebirth - Scripts and Modding”