Rift S Controller Support

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Balloon
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x3tc

Rift S Controller Support

Post by Balloon » Tue, 31. Dec 19, 00:50

I've tried to get this going on a Rift S, but the controllers don't seem to be supported. I've tried both SteamVR and Occulus modes. The visuals work (and are STUNNING!).

Are there ary plans to support the Rift S controllers?

Alan Phipps
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Re: Rift S Controller Support

Post by Alan Phipps » Tue, 31. Dec 19, 12:08

There was this thread too but without any replies.
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Balloon
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x3tc

Re: Rift S Controller Support

Post by Balloon » Tue, 31. Dec 19, 21:40

Thanks Alan. I've seen a few pages referring to problems, but nobody seems to have cracked it.

I nw see that it's been 2+ years since the last update to this game, so I guess it's not being maintained any more. If so, Official support for Rift S won't happen. :(

Alan Phipps
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Re: Rift S Controller Support

Post by Alan Phipps » Wed, 1. Jan 20, 15:39

Don't give up all hope though. It is still possible that some improvements discovered or made in X4 Foundations accessibility and control could be back-ported to X Rebirth VR if it is practical, sensible and fairly easy to do so. They both use much the same game engine along with Vulkan.
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Balloon
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Re: Rift S Controller Support

Post by Balloon » Wed, 1. Jan 20, 21:04

Ta again. I'm certainly going to keep an eye out! It would be a fairly straightforward set of changes, just involving controller input mappings. The slowest part would be new graphics and documentation — and we could live without those.

XRVR is really in a niche of its own since X4 doesn't do VR.

I note that the Oculus store explicitly lists XRVR has having Rift S support, but the user feedback says otherwise. Compatibility was probably automatically assigned assuming that all Rift products would work in Rift S. This is unfortunate, because it means XRVR is getting bad reviews that it doesn't deserve.

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