wrmiller wrote: ↑Wed, 14. Nov 18, 05:10
Try learning how to play ED without touching the internet or the players manual. I did. Spent three months fumbling around before any of it started to make sense.
but Elite just needs few hours. I've spend first 16hrs in training missions, mostly setting and getting used to controls, until I was sure to handle the ship well enough to not get killed by myself and off you go.
Elite is not overwhelming, just hard to handle the ship first. But training missions are enough to know how to fly without crashing, get used to controls, docking/undocking safely, traveling and fighting. Just like getting car license. It doesn't make you good or even decent driver, just driver enough to not crash first car you meet.
And you find out the rest slowly. Elite UI is very clean, 2 dimensional lists of everything important, display left, right and chat and nothing else, and no useless SC-like texture-based cockpit with non functional elements keeping me wonder "does it show something or is it just for feeling I'm flying 1960 airplane, in space, for some reason". It's not like you find guardians just by accident or need to know the last thing about mining before you get anything. You discover them on your own one by one and it guided me intuitively to need for mining lasers, prospectors, refinery and collector limpets. You need very little to start with anything and then you master it with time, that's how it should be.
As for guys on YT showing how lost they are in Elite but never even touched training missions so they are raging they can't jump with weapons out or get shot because they don't ask for docking permissions... that's why they are "YT guys" to me.
Latest X3's are overwhelming. There are too much things blinking at once and crucial commands are buried in random window opened from some submenu you don't even know it existed. And it even might not exist there because you don't have proper software on your ship yet. And once bought it appears, so once explored menu (and remembering it's not there so you don't look again) suddenly has more commands.
If you bought some trading ware you might struggle to know what factory actually consumes it and if you randomly find one they most likely have full stock and not buying any more. I'm glad I started with the very first X game where it was much more clear and clean so I could create a production map, but that is much harder to do in X3 with its not so good map.
These things are a lot easier and less clunkier in Rebirth and further improved in X4. So it's good not be bothered with the old ones now IMO.