I am very dissapointed by 4.0 beta

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Lord Crc
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Re: I am very dissapointed by 4.0 beta

Post by Lord Crc » Sat, 28. Nov 20, 22:09

capitalduty wrote:
Sat, 28. Nov 20, 19:36
I also propose that the ships could have assigned roles and postures, in this way you could create a framework to have different behaviors and control for each ship depending on your needs.
I like that suggestion!

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mr.WHO
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Re: I am very dissapointed by 4.0 beta

Post by mr.WHO » Sat, 28. Nov 20, 22:34

Gregorovitch wrote:
Sat, 28. Nov 20, 21:44
I think the point is they don't want you to have bombers working automatically with a fleet because they are too powerful. They would just waste everything in sight. More to the point if your enemies had them, let alone the Xenon, they would obliterate everything you yourself own. That's why Nomads have such a tiny inventory space for missile components, to stop them re-arming bombers with torpedoes easily.

I have a fleet of 24 Dragons equipped with four tubes of heavy torpedoes each in four squads. They can destroy an I and 3 K's in seconds. I've just had the HOP attempt to finish off Argon Prime with two of their main aggro fleets including about 12-16 Odeyseus. They obliterated all these Odey's inside a minute with no losses on one full tank of torps. They are also a super major PITA to refill with torpedoes. That's why they are a super major PITA to refill with torpedoes.
This only show that the missile balance is still broken in this game - another rant on 4.0 - missile defense nor missile gameplay is working - it's chore with resuply, sometimes Op, sometimes plain useless, turret missile defence not automatic, but instead manual clickfest.

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Lord Dakier
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Re: I am very dissapointed by 4.0 beta

Post by Lord Dakier » Sun, 29. Nov 20, 15:34

The biggest problems are still there for me.

Custom turret commands: I don't want my heavy weapons attacking just capital ships if they're being swarmed by fighters and there's no capital ships present. I want target prioritisation. Capitals, missile defence fighters, Sometimes the other way round for light weapons. If I'm in one ship, this is a chore. If I'm commanding an entire fleet with several capital ships and hundred fighters then its just an impossible task.

Fleet controls: I tried the coordinate feature and found it brutally effective, I then tried it yesterday and found it just not working. The problem with fleet controls is that orders are being stuck behind ships doing dumb stuff like trying to dock before taking on a new order. Docking should be the default setting, but when a new order given it should be cancelled.

Docking: There is nothing that makes me want to rip my eyes out more than watching the incompetence surrounding the docking of ships. I'd rather see ships try and dock and if they're getting stuck just clip through the ship or teleport into the docking bay. The entire process needs to be sped up. It takes way too long dock a carrier fleet.

Lord Crc
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Re: I am very dissapointed by 4.0 beta

Post by Lord Crc » Sun, 29. Nov 20, 16:32

Lord Dakier wrote:
Sun, 29. Nov 20, 15:34
Custom turret commands: I don't want my heavy weapons attacking just capital ships if they're being swarmed by fighters and there's no capital ships present. I want target prioritisation.
I'm pretty sure my Rattlesnakes with L Plasmas do this. I've been in a fight with a K and a Xenon station at two separate occasions, and in both cases there were Xenon fighters or defense drones about. My turrets were set to "Attack All Enemies", and the Plasmas kept pounding the K or station while the L beam and M turrets attacked the fighters and drones.

Though I can double check, maybe it was just in a glorious dream...

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Lord Dakier
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Re: I am very dissapointed by 4.0 beta

Post by Lord Dakier » Sun, 29. Nov 20, 16:36

Lord Crc wrote:
Sun, 29. Nov 20, 16:32
Lord Dakier wrote:
Sun, 29. Nov 20, 15:34
Custom turret commands: I don't want my heavy weapons attacking just capital ships if they're being swarmed by fighters and there's no capital ships present. I want target prioritisation.
I'm pretty sure my Rattlesnakes with L Plasmas do this. I've been in a fight with a K and a Xenon station at two separate occasions, and in both cases there were Xenon fighters or defense drones about. My turrets were set to "Attack All Enemies", and the Plasmas kept pounding the K or station while the L beam and M turrets attacked the fighters and drones.

Though I can double check, maybe it was just in a glorious dream...
I can't find any information on it and whenever I've checked it appears to be a matter of who they can acquire rather that which size. I just want a tooltip telling me what my turrets are doing. Same goes for missile defence. I want them to stop shooting that fighter and start looking for that incoming missile, then go back to dealing with the fighters.

Lord Crc
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Re: I am very dissapointed by 4.0 beta

Post by Lord Crc » Sun, 29. Nov 20, 16:45

I think the core issue here is that they've painted themselves up into a corner a bit with missile turrets. Regular turrets have no ammo, so I don't care about my L Plasmas firing at M's, as long as there's no a K around. But with a missile turret, I absolutely do not want it to waste ammo on the wrong enemy.

So for normal turrets, I'd like to specify what to prioritize. For missile turrets I want to specify what it should and should not attack.

zakaluka
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Re: I am very dissapointed by 4.0 beta

Post by zakaluka » Sun, 29. Nov 20, 17:08

Lord Dakier wrote:
Sun, 29. Nov 20, 15:34
Docking: There is nothing that makes me want to rip my eyes out more than watching the incompetence surrounding the docking of ships. I'd rather see ships try and dock and if they're getting stuck just clip through the ship or teleport into the docking bay. The entire process needs to be sped up. It takes way too long dock a carrier fleet.
This seems so much better in the beta though? NPC docking isn't "efficient" by any stretch but they do fly clear away until they've got a direct approach and then fly right in & dock.
I see more annoying behavior on un-dock but it's not egregious. Sometimes inching along walls or spinning in place while figuring out a path.

In 3.3 npcs would try to make an efficient direct approach but then predictably always got stuck on the side of a structure. It was infuriating.

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grapedog
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Re: I am very dissapointed by 4.0 beta

Post by grapedog » Mon, 30. Nov 20, 05:07

mr.WHO wrote:
Thu, 26. Nov 20, 21:40

Except that Terraforming is suppose to be end-game activity and only limited to some sectors and not every sector with a planet.
This means that counting on terraforming for workforce boost will be questionable because when you need it you will be far from terraforming and when you terrform stuff you'll not need it anymore (my home sector already have 100k station population).
How much time do you spend in SETA?

There are players who don't use SETA. In my playthroughs, of which ive racked up like 1800 hours in game, ive used SETA for a total of like 3-5 hours... and a large chunk of that 3 hours was helming damaged L and XL ships into a port, which is a really time consuming process.

For players that don't use SETA, and/or stick to using only building pieces of their own faction(ie playing SPL start and only using SPL habs) getting even 20k workers takes a long long long time. So if they are creating new ways to address workforce population, i am happy. Even though i think there could be simpler ways to achieve it, i am glad it is getting attention.

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Re: I am very dissapointed by 4.0 beta

Post by Max Bain » Mon, 30. Nov 20, 11:14

The 4.00 update is, without a doubt, the biggest free update so far to our space simulation X4: Foundations.
I think Egosoft has big plans for 4.0, else they wouldnt have announced it as the biggest update. I mean 3.0 added ships, weapons, sectors, missions, storyline quests and many more improvements. So what we see now is just the beginning of 4.0. Pretty sure that there will come a lot more content in the next 2 or 3 months :).
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

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mr.WHO
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Re: I am very dissapointed by 4.0 beta

Post by mr.WHO » Thu, 3. Dec 20, 19:26

I must admit that I missed this one in 4.0 change log:
Command loops/repeat


This was something I was looking for since long time.

xant
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Re: I am very dissapointed by 4.0 beta

Post by xant » Thu, 3. Dec 20, 19:36

It's not a command loop, but a buy/sell loop. The transfer wares loop wasn't implemented (yet; I hope we'll see it one day).

I also was looking forward to it, but in its current form it is a little bit too limited.

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Tamina
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Re: I am very dissapointed by 4.0 beta

Post by Tamina » Thu, 3. Dec 20, 19:39

Buy/Sell loop? You can't repeat any other commands with it? I just saw it is a "behaviour" and that you can add commands like usual to it, so I thought you would be able to set patrols and such.

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mr.WHO
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Re: I am very dissapointed by 4.0 beta

Post by mr.WHO » Thu, 3. Dec 20, 19:46

Then it must be a rare case where I'm happy, because I specifically needed buy/sell loops and didn't cared for other loops.

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Re: I am very dissapointed by 4.0 beta

Post by xant » Thu, 3. Dec 20, 19:57

Tamina wrote:
Thu, 3. Dec 20, 19:39
Buy/Sell loop? You can't repeat any other commands with it? I just saw it is a "behaviour" and that you can add commands like usual to it, so I thought you would be able to set patrols and such.
It is a behaviour, and it allows for "Fly to", "Update trade offers", "Attack targets in range" and "buy/sell". Those four. Patrol/Police and Protect orders are another category of behaviour (Combat) and not part of the loop command (which is in Advanced).
mr.WHO wrote:
Thu, 3. Dec 20, 19:46
Then it must be a rare case where I'm happy, because I specifically needed buy/sell loops and didn't cared for other loops.
It is quite useful and I do use it, but buy/sell commands - even in a loop - still rely on stations having a budget. Having the other trade order, the "transfer wares with..." command, also loop-able would solve a few problems for me. I wish this little addition makes it in the game before 4.0 leaves the beta.

Buzz2005
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Re: I am very dissapointed by 4.0 beta

Post by Buzz2005 » Thu, 3. Dec 20, 20:09

xant wrote:
Thu, 3. Dec 20, 19:57
It is a behaviour, and it allows for "Fly to", "Update trade offers", "Attack targets in range" and "buy/sell". Those four. Patrol/Police and Protect orders are another category of behaviour (Combat) and not part of the loop command (which is in Advanced).
you forgot "collect cargo", other then buy/sell its the best one
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

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Tamina
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Re: I am very dissapointed by 4.0 beta

Post by Tamina » Thu, 3. Dec 20, 20:21

With "patrol" I meant to set a bunch of fly-to waypoints manually :) What else would you want to do with it?

The buy/sell order is pretty cool and admittedly puts a shadow over the other commands, as you can specify prices and cargo parameters before buying/selling. So it has some kind of wait-until and execute-while logic to it. Just a matter of time until we can script the whole NPC behaviour 😂 I am sure they will add support for transfer soon as well, why not?
Collect cargo is useful, haven't tried yet :)

What else would you want to do with it? I see nothing left. An attack command wouldn't make sense to repeat.

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
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xant
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Re: I am very dissapointed by 4.0 beta

Post by xant » Thu, 3. Dec 20, 21:23

Yes, the buy/sell loop is the single most useful behaviour command, with the 1-star requirement it is especially the backbone of early nividium mining across multiple sectors. With it you have precise control of what and where you trade.

That alone is a huge step forward. :)

I didn't mean to say that the command loop was too limited, only that buy/sell isn't broad enough for what I have in mind for certain loops. Here I miss the transfer order, as it is the one I use the most throughout a game.

Buzz2005
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Re: I am very dissapointed by 4.0 beta

Post by Buzz2005 » Thu, 3. Dec 20, 21:53

transfer wares order as it is now is flawed for loops bc it does not care about the amounts the station needs, so it can overfill the station and block everything, of course thats probably a very easy fix
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

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mr.WHO
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Re: I am very dissapointed by 4.0 beta

Post by mr.WHO » Thu, 10. Dec 20, 21:08

Beta 3 - while bugfixes are welcome (even if third of them are fixing what 4.0 broke), there are still no new major features or new content that we had in 3.0.

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Re: I am very dissapointed by 4.0 beta

Post by Slashman » Thu, 10. Dec 20, 21:31

mr.WHO wrote:
Thu, 10. Dec 20, 21:08
Beta 3 - while bugfixes are welcome (even if third of them are fixing what 4.0 broke), there are still no new major features or new content that we had in 3.0.
There are 16 entries total fixing stuff broke in 4.0. TOTAL. 5 of them are in Beta 3. What the heck kind of hyperbole bong are you smoking?
If you want a different perspective, stand on your head.

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