Posted: Sat, 3. Feb 18, 22:15
If they do add some mini games I hope they are something similar to Bioshock (hacking). I think that was the only mini game I liked
I feel like any mini game that you are required to do indefinably will become quite boring and intrusive. No matter how fun it is, after 100th time it is just annoying. Even a small and useful one like lock picking in sky rim got annoying.BlackDemon wrote:I think if they went a bit more in depth with a minigame like for conversations or hacking it could be much more interesting and stimulating, but there is always a problem of making it too "difficult" or frustrating for some players, whilst being taxing and challenging for other players.
The password hacking minigame in Fallout was quite good fun imo:
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Or something akin to Deux Ex where they had you find a route through a bunch of gates that resembled computer circuitry without tripping the alarm:
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These were mildly fun minigames that weren't tedious, and could be suitable in X4 if they were in-depth enough. The key thing with the Deus Ex one is that your in-game skills in hacking could increase and made the minigame easier / less frustrating / less time consuming so eventually you could be a master hacker and blast through it. That made the player feel like they had truly mastered the system, but then you'd need it on some complex hacks where the node system was absolutely huge.
I think the main issues for Rebirth which should be avoided for minigames in X4 were; the absolute simplicity of the minigame being quite boring, the fact that it was impossible to "skill up" to improve your ability to win at it (e.g. a way we could have increased the 'pink zone' area for easier 100% hits), and what someone else mentioned that it was absolutely frame-rate dependant which is a big no-no!
If it was thought about carefully, and avoiding those pitfalls above, I'd definitely be up for more minigames for certain tasks like hacks etc.
Agreed. Looking at other X titles, I never felt like something was missing, in terms of mini games. Looking at XR, i felt like mini games were unnecessary and bloaty without adding anything to core of the game or it's enjoyment/.Killjaeden wrote:I agree with that, BUT, considering there are already so many interesting gameplay systems i don't think it's worth to spend considerable time on designing minigames, when the core gameplay (trading, fighting, management,...) has so many things that could be improved and added and also requires design work to make it good. Minigames are not worth it in comparison imo. I rather have some RPG player or NPC stats and RNG elements in things like conversations (ala Morrowind) and hacking than repetitive minigames. While not player skill driven, it at least allows to have notable progression and no matter what - still offer uncertainty (-> cross reference to "more ways to lose").BlackDemon wrote:I think if they went a bit more in depth with a minigame like for conversations or hacking it could be much more interesting and stimulating, but there is always a problem of making it too "difficult" or frustrating for some players, whilst being taxing and challenging for other players.
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If it was thought about carefully, and avoiding those pitfalls above, I'd definitely be up for more minigames for certain tasks like hacks etc.
No, not side quest or other things to do. I mean, to unlock a terminal, please guess a password, make this line follow through gates to hack a computer. Stuff like that.Greenhorn wrote:Hmmm,i don't know players,.. Minigames are a good distraction ,,too get away from it all,from basic stuff like, repetive stuff like, trading/ building/ manging fleets/fighting..i wonder what do you do this time, walking in stations, ((benard said )) on twitter.something along the line of, being on an station will have purpose, not likely to be rebirths way with nothing to do ..I would like the ,((bbs lottery )) back,((black jack)).Getting mission to find a floating crate in space.,i would kinda see this on ,pirate stations.cartell stations.A player, thinking to himself that he can be in a station to feel safe, from trouble near by, while playing games, and during that time, watch the money role in from your auto trading npcs/stations factories projects,and training marines too. doing a couple of things while your not there? maybe. just some thoughts, what do you think?, do I have a point?.players and devs.bye all.
Agreed but those are not mini games. Those are otehr things of core gameplay to do.Lord Dakier wrote:No mini-games. Little short of gambling, space racing, eliminating the most enemies in a patrol, an arena and on purpose police chases from sector to sector I wouldn't have much interest in any forced games. Ones similar to those just listed could be a nice little way of making money if you're bored or want to try something different while you pass time.
Precisely. Game with features and missions and shit to do, but don't make me speed up or slowdown in the highway depending on who I am following for no apparent reason other than to make a "mini game of sorts".gbjbaanb wrote:So basically NO Minigame at all but side-quests are fine.
Isn't that how X3 was - little missions to do X or Y, if you wanted to do and had the capability.
Those are called quick time events.lyubarskiy wrote:Precisely. Game with features and missions and shit to do, but don't make me speed up or slowdown in the highway depending on who I am following for no apparent reason other than to make a "mini game of sorts".gbjbaanb wrote:So basically NO Minigame at all but side-quests are fine.
Isn't that how X3 was - little missions to do X or Y, if you wanted to do and had the capability.
Mini games are like those "press buttons" at specific times during a a fight for something to happen type deal that always suck.
Thank you! I knew there was a name for it.Slashman wrote:Those are called quick time events.lyubarskiy wrote:Precisely. Game with features and missions and shit to do, but don't make me speed up or slowdown in the highway depending on who I am following for no apparent reason other than to make a "mini game of sorts".gbjbaanb wrote:So basically NO Minigame at all but side-quests are fine.
Isn't that how X3 was - little missions to do X or Y, if you wanted to do and had the capability.
Mini games are like those "press buttons" at specific times during a a fight for something to happen type deal that always suck.
Requiemfang wrote:why though? I mean really it's easy to make credits in X-series games. It doesn't take a rocket scientist to figure it out either.xapoc wrote:Add mini games to stations such as slot machines, poker, etc, that you can earn some extra cash from.
Finally someone responded! and yes that is very true, if minigames are done right they entertain and improve the game as a means to taking a break from the fight, trade, think, build part of the game.spankahontis wrote:Requiemfang wrote:why though? I mean really it's easy to make credits in X-series games. It doesn't take a rocket scientist to figure it out either.xapoc wrote:Add mini games to stations such as slot machines, poker, etc, that you can earn some extra cash from.
Because, not everyone wants to be a Miner, or a Pirate, or do the Stock Exchange.
Everyone has a preference, not everyone hates mini-games.
If done right? They can entertain, Rebirth was an example on how NOT to do it.
Problem with hacking mini games is that if you are forced to do it every time it's get annoying and tedious. No matter how much fun they are at the start. This is especially true in an an open ended sandbox game such as X4 series where you could spend thousands of hours. I would rather spend my time building fleets and controlling retrospect than playing the same mini game over and over.ZaphodBeeblebrox wrote:If I recall correctly there will still be some kind of hacking available in X4.
Hacking from my viewpoint will need some kind of mini-game.
Now hacking may require some level of skill (the more you hack the more skillful you become.) There may be different levels of hacking target that require you to acquire better skills, tools, hardware and software to be able to perform the hack.
So if hacking is anything like Rebirth, then station production, station storage,
station defences could all be potential hacking targets.
The hacking of ships might be something similar, disabling engines, weapons, shields, communications or ship storage.
So it might be more interesting if you could pick a target for a hack. So on a ship, disable the communications and then the engines. So that you have a ship unable to communicate or move ready for boarding say.
Only if it's an optional way to complete the task. Mini-games should never, I repeat NEVER, be a part of the core gameplay. They should only be something that the player might like to do, not something the player is forced to do. And that's where Rebirth went so wrong.Cabrelbeuk wrote:...
A good example of a correct mini game that could have been inserted in Rebirth would have been a short (doesn't mean easy !!!!!!!!!) puzzle game during hacking missions.....