Erqco wrote:Varyah wrote:Erqco wrote:Mick Maidens wrote:I think Egosoft may have got an incorrect impression. I bought X Rebirth had a quick look and went back to X3 TC, I bought the game to support Egosoft I suspect I was not alone. Its a game, it has to be fun, I am not that interested in the science or making it "realistic", if that means it gets boring. Highways are boring, lets be honest they are boring is real life why would you want that in a game? Even in TC I avoid the Terran sectors. Even big sectors get boring it takes too long to do anything. The best things about X3 (in my opinion) Jump drives, huge map with of lots of sectors, the freedom of the sandbox, boarding with marines, flying multiple ships. And the fact it is difficult. So the balance is to keep things moving, but still make it complicated. Personally I hate missiles and Area effect weapons. I like the fact i can repair my own ship (but it is painful) or pay to have it repaired, I have a choice. In my opinion the economy side is fun but only so you can build more / bigger ships. I am not really interested in wandering around stations, but would love to be able to join my marines boarding a ship. Now there would be a mini-game.
Like he said, YES YES AND YES. That minigame idea looks very good to me.
I think minigames are almost always a terrible idea. It's fun to do them once or twice (e.g. solving a sudoku during one questline) or if they are completely optional and separated from the rest of the actual gameplay (e.g. Gwent in Witcher) such that you can engage when you feel like it. But if they are obligatory for some core gameplay feature it almost always get's annoying because minigames tend to interrupt the actual gameplay. It doesn't make sense to introduce a 30sec long shooter level to every boarding maneuver in a space sim where all you do is flying and commanding ships - unless the shooter thing is a larger part of the gameplay not only seen in the occasional boarding operation; of course then Egosoft would have to spend a few years developing an engaging shooter experience to add some real gameplay value.
Yeah!! you are right, it shouldn't be forced, only if the player want, if not let the marines fight alone, I think that is the problem with minigames, that they become repetitive and boring if you are forced to play them.
Well, i don't understand all this argumentation about jumpdrive.
They had almost the right formula, but never the good one.
I think thay have to return to the basics. Nexus; The jupiter incident did it very well, and on a very realistic way.
1) A system must be a solar system. Nothing less, nothing more.
2) A sector is an area next to a planet, or an asteroid field, or a sun.
-> In a solar system, you move between sector with an "interplanetary engine". A sort of wormhole that goes stright ahead. (you have to target where you wanna go before start the travel). No highways.
Unless they are used like in X3 for the solar system. This way could be fine.
3) The X universe is composed of systems. Or solar system. this is the same. All systems are linked together with gates.
-> This system is good like it is.
-> If you want to add jumpdrives, it has to be extremely costly and very long to load. And maybe with a limited range per jump.
IMO, teleportation is not a good ideaI It is as powerfull as a jumpdrive. Uneless it works at low range.
Il vaut mieux mobiliser son intelligence sur des conneries plutot que de mobiliser sa connerie sur des choses intelligentes...