You should! Even if nothing comes of it, this is already way more legible than the xml.SirNukes wrote: The more I think about it, the more compelled I am to put it together for lols. (Or to utterly fail and learn from the experience; either is good with me.)
Suggestion: Community Mission Editor
Moderator: Moderators for English X Forum
A thought occurs:
Is it possible for MD to utilise orbital bodies (moons, planets etc) as points, now they're visibly moving? If so, MD could be enabled to create missions with time /constraints/ (ie not simple time /limits/)
Eg mission-giver 'Require xyz <stuff> by date/time <t> as <orbital bodies> align'. If passed goto reward; if failed goto <loss of rep>; if missed goto <next_time> (if mission is not cancelled by <player>, but loss of rep still occurs). <next_time> can be calculated ofc from the bodies' orbits, & a reminder flashed up on <player's> screen (or not )
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I can see a suitable utilisation of 'instaspawn' missions as OP suggests (sorry GCU!), but /only/ in areas far out of station/ship scan range, & they should have appropriate infrastructure (eg hostile base of appropriate size given game difficulty lvl/size of spawn) to support them nearby.
Patrol groups should be less signifiicantly armed as they're effectively 'scouts' for their base; Marauders should have definite & specific attk/loot orders & Rievers should be targeted appropriately to (their hostile closest) capship/station. This gives a 'living' feel to piracy: a purpose for their ethos if you like. Despite them being 'thin air spawns' out in the uncharted barrens, once spawned at least they have an ulterior direction & motive other than being simple player-bait
Who knows, maybe <player> will fail the first (few?) attacks brought on by their exploration, & the region will suffer continuous <hostile-induced> economic problems until this 'random' spawn is finally reduced to rubble?
Is it possible for MD to utilise orbital bodies (moons, planets etc) as points, now they're visibly moving? If so, MD could be enabled to create missions with time /constraints/ (ie not simple time /limits/)
Eg mission-giver 'Require xyz <stuff> by date/time <t> as <orbital bodies> align'. If passed goto reward; if failed goto <loss of rep>; if missed goto <next_time> (if mission is not cancelled by <player>, but loss of rep still occurs). <next_time> can be calculated ofc from the bodies' orbits, & a reminder flashed up on <player's> screen (or not )
--------------------------------
I can see a suitable utilisation of 'instaspawn' missions as OP suggests (sorry GCU!), but /only/ in areas far out of station/ship scan range, & they should have appropriate infrastructure (eg hostile base of appropriate size given game difficulty lvl/size of spawn) to support them nearby.
Patrol groups should be less signifiicantly armed as they're effectively 'scouts' for their base; Marauders should have definite & specific attk/loot orders & Rievers should be targeted appropriately to (their hostile closest) capship/station. This gives a 'living' feel to piracy: a purpose for their ethos if you like. Despite them being 'thin air spawns' out in the uncharted barrens, once spawned at least they have an ulterior direction & motive other than being simple player-bait
Who knows, maybe <player> will fail the first (few?) attacks brought on by their exploration, & the region will suffer continuous <hostile-induced> economic problems until this 'random' spawn is finally reduced to rubble?
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
Dom (Wiki Moderator) DxDiag
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
Dom (Wiki Moderator) DxDiag