I love to see more Mini Games on Stations.

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Fedora01
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Re: I love to see more Mini Games on Stations.

Post by Fedora01 » Sun, 7. Oct 18, 20:11

So no-one has considered that space casinos are a thing in the X universe? would be great for immersion to find various casinos scattered throughout the sectors, ranging from legal high end ones found near major centers to questionable underhanded places deep within pirate territory. Just my 2 cents on the subject.
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Zetoss
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Re: I love to see more Mini Games on Stations.

Post by Zetoss » Sun, 7. Oct 18, 20:20

mr.WHO wrote:
Sun, 7. Oct 18, 19:52
If you need to put a game into your game then it means you're not doing your game good enought in the first place!
Are you serious or are you exaggerating wildly and making a weird statement just to protest putting fun little details in a game because you fear it will impact the quality of something more important?

I honestly see no reason NOT to always try putting more fun pointless things to do in games once the core gameplay is solid. When I'm waiting for a delivery of metal so my new personal ship can be built I'd MUCH rather linger on a platform and engage in something silly and funny than try to squeeze every last second of combat out of the game by going out in an S fighter and taking on a group of raiders just to refuse standing still and taking it easy for a couple of minutes.

Isn't the whole point of the X games FREEDOM for players to go with their own styles? Have we really become petty enough that as soon as someone wants to do anything in a station the thread almost always gets jumped by people hating on adding an OPTION to the game? I've almost stopped using the forum the past half year or so because of this behavior, I'm fed up with it and more than that I'm fed up with trying not to react to it because much of this behavior utterly disgusts me and makes it incredibly hard for me to remain calm and collected. As long as ES knows that an excessively vocal minority has chased away some of the fans from the forum and that a lot of the stuff posted here should be taken with an asteroid sized grain of salt then it's no disaster at least, in the end what really matters is that the game doesn't suffer.

While I was typing Fedora01 posted, I'm strongly inclined to agree that casinos (of both the legal and questionable type mentioned) would add something interesting and potentially fun, I'll give a +1 to that.

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mr.WHO
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Re: I love to see more Mini Games on Stations.

Post by mr.WHO » Sun, 7. Oct 18, 20:36

Something like Casino would fit well with gameplay (e.g. Pirate and crime organizations), but this is not GTA V, EVE not Star Citize - Egosoft doesn't have endless resources to spare and X4 already seems to me most massive of all X-games.

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StoneLegionYT
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Re: I love to see more Mini Games on Stations.

Post by StoneLegionYT » Sun, 7. Oct 18, 20:40

mr.WHO wrote:
Sun, 7. Oct 18, 20:36
Something like Casino would fit well with gameplay (e.g. Pirate and crime organizations), but this is not GTA V, EVE not Star Citize - Egosoft doesn't have endless resources to spare and X4 already seems to me most massive of all X-games.
Could you stop telling people who someone else has and does not have time for. This not just pointed to the developers of the game but also mod makers who like to do things like create Blackjack for Rebirth. You be amazed how things like this ends up becoming even a fun side project at home for one the developers who enjoy making mods on the side, etc.

But please stop telling people what someone else has time, budget, etc, for. You actually have no clue what they have time for in the future and it's really rude speaking on their behalf.

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ishmaeltheforsaken
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Re: I love to see more Mini Games on Stations.

Post by ishmaeltheforsaken » Mon, 8. Oct 18, 00:14

Kane Hart wrote:
Sun, 7. Oct 18, 20:40
mr.WHO wrote:
Sun, 7. Oct 18, 20:36
Something like Casino would fit well with gameplay (e.g. Pirate and crime organizations), but this is not GTA V, EVE not Star Citize - Egosoft doesn't have endless resources to spare and X4 already seems to me most massive of all X-games.
Could you stop telling people who someone else has and does not have time for. This not just pointed to the developers of the game but also mod makers who like to do things like create Blackjack for Rebirth. You be amazed how things like this ends up becoming even a fun side project at home for one the developers who enjoy making mods on the side, etc.

But please stop telling people what someone else has time, budget, etc, for. You actually have no clue what they have time for in the future and it's really rude speaking on their behalf.
Saying that Egosoft don't have "endless resources to spare" is a far cry from telling anyone what anyone does or doesn't have time for, and calling it rude is absurd. It is a fact that they don't have infinite time and money, and that means they're going to make choices about what they do and do not include in the game. Speculating on what those choices might be is an exciting thing for us fans to do, because we're all excited for the game. But it's not "rude" to speculate in a way that differs from your preferences.

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StoneLegionYT
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Re: I love to see more Mini Games on Stations.

Post by StoneLegionYT » Mon, 8. Oct 18, 01:13

ishmaeltheforsaken wrote:
Mon, 8. Oct 18, 00:14
Kane Hart wrote:
Sun, 7. Oct 18, 20:40
mr.WHO wrote:
Sun, 7. Oct 18, 20:36
Something like Casino would fit well with gameplay (e.g. Pirate and crime organizations), but this is not GTA V, EVE not Star Citize - Egosoft doesn't have endless resources to spare and X4 already seems to me most massive of all X-games.
Could you stop telling people who someone else has and does not have time for. This not just pointed to the developers of the game but also mod makers who like to do things like create Blackjack for Rebirth. You be amazed how things like this ends up becoming even a fun side project at home for one the developers who enjoy making mods on the side, etc.

But please stop telling people what someone else has time, budget, etc, for. You actually have no clue what they have time for in the future and it's really rude speaking on their behalf.
Saying that Egosoft don't have "endless resources to spare" is a far cry from telling anyone what anyone does or doesn't have time for, and calling it rude is absurd. It is a fact that they don't have infinite time and money, and that means they're going to make choices about what they do and do not include in the game. Speculating on what those choices might be is an exciting thing for us fans to do, because we're all excited for the game. But it's not "rude" to speculate in a way that differs from your preferences.
Could you please get back on topic thanks.

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Re: I love to see more Mini Games on Stations.

Post by Alci » Mon, 8. Oct 18, 01:14

Zetoss wrote:
Sun, 7. Oct 18, 20:20
I honestly see no reason NOT to always try putting more fun pointless things to do in games once the core gameplay is solid.
because X games will never have "core gameplay solid". There will always be plenty room for improvement in the core gameplay. It's not like let's say Tomb Raider where "core gameplay" is just reasonable good level design with some puzzles and everything else is a bonus.

In X games there is plenty room for improving minigames that are actually part of the game play. Hacking stations in Rebirth (and all the steps it takes) for example. And I have the feelings that most of them are not much welcomed. All those mods to bypass scanning, lockboxes, talking, boarding, training, trading... and you think that something completely unrelated will suddenly be a fun?

When I was mining in EVE I was watching shows, or playing turn based games on second monitor. That kinda have the same effect as playing casino in X game. Mods, sure, for sake of doing that.
Zetoss wrote:
Sun, 7. Oct 18, 20:20
Isn't the whole point of the X games FREEDOM for players to go with their own styles?

well, this argument :)

Freedom of choice, not freedom of playing completely different genre. If you want a dream platform that will be the best FPS, the best strategy, the best economy simulator, the best exploration game, the best racing game, the best space sim, you know where to sign up, right? :)
Zetoss wrote:
Sun, 7. Oct 18, 20:20
people hating on adding an OPTION to the game?
nobody is "hating", don't exaggerate. But you need to be aware of cost. Every such OPTION costs resources (not just to create, but to maintain and think on it whenever you want to change something near), costs UI readability (the reason of Rebirth is X3 went out of roof already), and often locks another feature out because you've made some choices and engine changes to allow the other feature.

This really is a job of mods. They may simply break when new version of game is released. What you probably don't see is that if such mod was in the base game, the developers would be ones needed to deal with any and all such breaks. And with the number of offtopic features raising the costs of maintenance and improving is raising exponentially (as is the number of cross interactions). Mods.. so you install only not conflicting one, remove those which are not working well, being it in main game.. dev would need to deal with ALL incompatibilities while removing the feature is not an option.

I would rather see core minigames improved and avoidable by design. Merely there for giving an advantage or being more efficient. Like engineer fixing the ship takes an hour while you can board and fix various systems yourself in 10 minutes. Or like the hacking works. Not necessary but giving you longer window of opportunity. They took good direction in later Rebirth patches.

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Re: I love to see more Mini Games on Stations.

Post by Tomonor » Mon, 8. Oct 18, 02:08

How about lottery terminals, X2 style?
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Chris0132
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Re: I love to see more Mini Games on Stations.

Post by Chris0132 » Mon, 8. Oct 18, 04:49

The only think I sort of liked on Rebirth's stations was collecting stuff, but even then it really got dull fast because all the stations have the same few places where the loot is hidden. Not really a long lasting thing.

Zetoss
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Re: I love to see more Mini Games on Stations.

Post by Zetoss » Mon, 8. Oct 18, 07:57

Alci wrote:
Mon, 8. Oct 18, 01:14
Zetoss wrote:
Sun, 7. Oct 18, 20:20
I honestly see no reason NOT to always try putting more fun pointless things to do in games once the core gameplay is solid.
because X games will never have "core gameplay solid". There will always be plenty room for improvement in the core gameplay.
As extensive and well formulated as your post was it boils down to this and Egosoft in your eyes simply not having resources to spare, is that a correct interpretation? I'll assume it is for now and give my take on it.

Egosoft isn't a bunch of beginners fresh out of college, I'm confident enough in their ability to see what can be added to their game without causing a mountain of complications that I don't fear asking for bonus features that would make me spend even more time with the game. X3 was, as we all know, at breaking point thanks to its core being far too aged, hence there was no room for the X3 games to be very flawless. X Rebirth introduced an entirely new engine developed under many years, then rushed out the door before completion because of reasons we can figure out but don't need to say out loud. X4 is their first game with an advanced modern engine from start built to handle a mountain of features and that has already been greatly refined thanks to XR, while I'm not saying something as naive as "X4 will be bug free" I AM expecting the game to work way better "out of the box" than any of their previous games in a whole mess of years.

The overwhelming difference in both What and How they've communicated the specifics of X4 versus how things were done in the past makes me trust ES enough to assume huge features of it won't need to be ripped out and replaced and I'm assuming they've BEEN ABLE to ensure a significantly better level of bug hunting pre launch this time. This leads me to believe that presenting them with a list of optional features that would make the game even more enjoyable isn't going to murder the game to death, it's a way for them to have a list of ideas that if they see an opportunity they can simply go ahead and take it right away. Lets take the casino as an example, if they see that it can be added with an acceptable level of effort and won't interfere with anything vital in the engine they now already know some players would be happy to see the result.

As for me saying some people "hate" is not an exaggeration but merely a simplification, there are so many derailed threads on this forum I don't even want to think about it but look around for yourself and you'll find people being rude and shouting their absolute disdain for things before even taking the time to think about what they're actually saying and without reading the official info and without even bothering to see what others have already posted in the thread they are currently filling with their hostile nonsense. As much as I don't agree with your post it still makes me greatly relieved every rare time I witness someone being capable of such a good level of communication and who actually reads a more-than-10-words post in its entirety, so for that I must thank you.

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Re: I love to see more Mini Games on Stations.

Post by ZaphodBeeblebrox » Mon, 8. Oct 18, 08:21

Wing Commander back the the 1990s, had a combat simulator aboard the carrier. I could see something as simple as that in the game.
Spawn an empty sector, put the player in a ship with a predefined loadout and spawn enemies to attack.

I have no idea how easy or difficult this would be or how time consuming. I would question its usefulness though.
In any X game the number of combat missions available, negates the value of such a training device.

Save before combat, go out fight. Oh dear I got blown up. Reload save. Repeat until win or player becomes resigned to the fact they are useless at combat.
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Perkel
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Re: I love to see more Mini Games on Stations.

Post by Perkel » Sat, 13. Oct 18, 12:10

Honestly speaking i don't want to see another minigame ever again after X:Rebirth even as an option.

Not because it wouldn't be fun with something like blackjack in casino but because Egosoft does not have resources to properly give justice to their own game let alone make several minigames that will only hit main game resources.

The less hit Ego gets after release the more copies they will sell and the more money they will get which in return means the more devs they will be able to hire and the better game in the end will get.

Tomonor
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Re: I love to see more Mini Games on Stations.

Post by Tomonor » Sat, 13. Oct 18, 12:25

So how come no one suggested Pleasure Complexes, yet? :D
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Alci
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Re: I love to see more Mini Games on Stations.

Post by Alci » Sun, 14. Oct 18, 11:47

repatomonor wrote:
Sat, 13. Oct 18, 12:25
So how come no one suggested Pleasure Complexes, yet? :D
those will be core features for 100%, no reason to question that

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ballti
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Re: I love to see more Mini Games on Stations.

Post by ballti » Sun, 14. Oct 18, 12:14

It is wierd that we dont have bidding stations, Ego-bay 8)
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Re: I love to see more Mini Games on Stations.

Post by Tomonor » Sun, 14. Oct 18, 13:12

ballti wrote:
Sun, 14. Oct 18, 12:14
It is wierd that we dont have bidding stations, Ego-bay 8)
Well, X3 had bartering. And never ever did I use that feature.
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Re: I love to see more Mini Games on Stations.

Post by Falcrack » Sun, 14. Oct 18, 15:51

repatomonor wrote:
Sun, 14. Oct 18, 13:12
ballti wrote:
Sun, 14. Oct 18, 12:14
It is wierd that we dont have bidding stations, Ego-bay 8)
Well, X3 had bartering. And never ever did I use that feature.
Me, not once in the thousands of hours of X3 did I use bartering.

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ballti
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Re: I love to see more Mini Games on Stations.

Post by ballti » Sun, 14. Oct 18, 16:20

Nothing better then fast talking Teladi and second hend chep destoryer :) .
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jocan2003
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Re: I love to see more Mini Games on Stations.

Post by jocan2003 » Sun, 14. Oct 18, 17:28

I loved the tradingb mission to deliver x amount of good because i had a garanteed profit and sometime normal profit from the sale itself

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Re: I love to see more Mini Games on Stations.

Post by Scoob » Thu, 18. Oct 18, 14:03

I have an idea for a great situational mini-game that's very much in keeping with the ones in the earlier versions of XR... The Chair game.

What do I mean? Well, sometimes the player (who can be a different race based on game start we assume) will sometimes be taking control from an NPC pilot who's much shorter or taller than the player character. This would trigger the "getting the pilot seat just right game where a chair icon bounces left to right and the player needs to time it perfectly to hit a mark, based on their characters height.

Getting it right gives a "comfort" bonus while the player flies that ship, giving slight buffs to manoeuvrability and boosting walking speed when the player next exits the seat. If the player gets it badly wrong, the player gets a debuff the their flight skills and will occasionally loose control as they "try to get comfortable" in their poorly adjusted seat. Sustained time in a poorly adjusted seat would lead to the player limped for a while, so a slower movement speed, when back on foot.

To gain a buff for your NPC pilots, there could be the "leaving The Chair" game, where you adjust the chair based on the NPC who's taking over. This would improve moral - (Steam achievement, "The Considerate Captain" once you've done it 100 times!) and flight abilities of your NPC crew member, and they'd gain skills faster.

NPC's with high skills will know to adjust the seat for you when they leave the chair, encouraging use of the mini-game early-game - the NPC's gain skills faster with a considerate captain - but eliminating the grind aspect late- game...at least for long-term employees :)

Giving ships proper pilots adds so much potential for mini-games! :)

Scoob.

P.S. Of course, I'm kidding, as a tall person who used to be forever having to adjust the seat in cars - be it as a driver or passenger - after someone else had use it, I found this amusing :)

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