Station Defences
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Station Defences
While it's really awesome that Stations are now going to be fully modular …
How will defending them be handled?
- Static automated defences as in XR
- Assigned Defence fleet as in X2-3
How will defending them be handled?
- Static automated defences as in XR
- Assigned Defence fleet as in X2-3
- ishmaeltheforsaken
- Posts: 381
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Re: Station Defences
You could assign defense fleets to your stations in Rebirth as well. Can you clarify what distinction you're making?
Re: Station Defences
I would say both. Tons of turrets if you can afford them. And fleets assigned to them. (Question is how hangars will be made, if station can have some sort of mass fighter hangar. Don't want to build extra 10x6 landing platforms just for basic defense )
- ishmaeltheforsaken
- Posts: 381
- Joined: Sun, 15. Oct 06, 17:37
Re: Station Defences
If I remember correctly, they've said that docking platforms have a greater capacity than just the ships on the surface. The rest get "stored belowdecks," as it were. I think they realized that waiting for people to leave so you can dock was really boring in X3.
Re: Station Defences
Based on this snippit from an earlier gameplay video from this year, ohhh yea we can make some dread fortresses
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Re: Station Defences
Most likely there will be limited number of turret emplacements on certain station modules. I don't see that change much from XR and the armaments will be automatically included when you build modules...
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Re: Station Defences
I don't think modules automatically come with defense turrets. The announcement trailer has a clip of the player in the station building interface, showing different options for turret emplacements for a module.
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- StoneLegionYT
- Posts: 1428
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Re: Station Defences
In before people make Borg cubes in 20 x 20 x 20 km in size with nothing but turrets lol
Re: Station Defences
LOL That would probably be my approach.
Re: Station Defences
2 words...
Earth Torus
Big ring of turrets around the structure
Earth Torus
Big ring of turrets around the structure
- LittleBird
- Posts: 762
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Re: Station Defences
Ring is just 2 dimensional.
Space at least 3...
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- jamesdehunter
- Posts: 31
- Joined: Thu, 26. Apr 18, 09:08
Re: Station Defences
I believe I recall Bernd saying in one of the streams that modules can have a loadout similar to the way your ship does and that you have a basic loadout that comes with each module but you can swap things out to customise.
I'm curious if this includes things other than weaponry, it would be nice to be able to put a shield on a critical module to help it survive an attack.
It would add a little strategy to the idea.
I'm curious if this includes things other than weaponry, it would be nice to be able to put a shield on a critical module to help it survive an attack.
It would add a little strategy to the idea.
Re: Station Defences
Turrets are "usually" 360 degree fire arc (Think X3 satellites visual on the map) so as long as the station is within the firing arc its safe
Being stationary guns i would assume they have longer range as well and cover more area..
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Re: Station Defences
OK .. more elaborate difference distinction.
In x3 Stations had no static defences other than an embedded shield, ships could be home based and allocated to the station manager but thier effectiveness was marginal.
In XR stations had optional turrets, shields & drones that could be added to fortify an important asset or location
Ships could also be assigned to the station manager and if you didnt use the "galaxy range comms mod" they were reasonably effective in localised defence operations. Things got bad if you did use the comms range mod as your ships would literally slowboat accross the entire game universe to protect a tradeship that had already jumped away from danger.
I actually preferred the XR approach. Naked defenceless stations have always seemed both inappropriate and short sighted in a universe where there are belligerent & hostile enemies that have no interest in peace and/or trade
Re: Station Defences
My only issue with the XR approach was that stations were badly balanced compared to ships. Their structure and basic loadout with the IHC guns pretty much made it so that when the player was in the zone in an animated battle a large fleet could die to a station 1/10 of the cost of the ships in the group. When you were out of the zone the background simulation only calculated hp and weapon numbers and the station lost to a much smaller task force.
This incentivized players to avoid going to important battles, which was probably an unintended consequence.
Seeing that X4 is directly built on XR and the station look very similar, we might get the dynamic world we were promised but would never see any action of it.
This incentivized players to avoid going to important battles, which was probably an unintended consequence.
Seeing that X4 is directly built on XR and the station look very similar, we might get the dynamic world we were promised but would never see any action of it.
Re: Station Defences
From the bits of videos and images I've seen it seems like there will either be a) pre-determined turret configurations for each part in a station or b) specific parts that contain turret loadouts.RodentofDoom wrote: ↑Fri, 19. Oct 18, 20:43OK .. more elaborate difference distinction.
In x3 Stations had no static defences other than an embedded shield, ships could be home based and allocated to the station manager but thier effectiveness was marginal.
In XR stations had optional turrets, shields & drones that could be added to fortify an important asset or location
Ships could also be assigned to the station manager and if you didnt use the "galaxy range comms mod" they were reasonably effective in localised defence operations. Things got bad if you did use the comms range mod as your ships would literally slowboat accross the entire game universe to protect a tradeship that had already jumped away from danger.
I actually preferred the XR approach. Naked defenceless stations have always seemed both inappropriate and short sighted in a universe where there are belligerent & hostile enemies that have no interest in peace and/or trade
I'm hoping for option b) as it could allow a bit more customization when designing stations.
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- Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
Re: Station Defences
I'm sure stations will have guns. I'm hoping they'll have defence ships like in x2.
Irrational factors are clearly at work.
Re: Station Defences
In the last video it was shown that the station will have turrets and that you can change those loadouts for different types. And since in X-R there was a defence officer on the stations which could manage defence ships, I'm pretty sure that this also will be again in the game.