How do you drop Satellites on the Y Axis in map view?
Moderator: Moderators for English X Forum
-
- Posts: 55
- Joined: Fri, 26. Mar 04, 09:32
Re: How do you drop Satellites on the Y Axis in map view?
It does seem a strange thing to be missing, though, given that it was present in X3. (I never played X:R, though I think I have it somewhere...)
...In fact I'm actually kind of tempted to go back to playing Albion Prelude for a bit. I think I had that giant conversion mod somewhere as well... (...Or is that just me?)
...In fact I'm actually kind of tempted to go back to playing Albion Prelude for a bit. I think I had that giant conversion mod somewhere as well... (...Or is that just me?)
- BigBANGtheory
- Posts: 3168
- Joined: Sun, 23. Oct 05, 12:13
Re: How do you drop Satellites on the Y Axis in map view?
Huh. I do it all the time.Knightwolf wrote: ↑Wed, 5. Dec 18, 18:43We mentioned above that method does not work.But thank you.
-
- Posts: 34
- Joined: Sat, 1. Dec 18, 00:02
Re: How do you drop Satellites on the Y Axis in map view?
Double check you sats. They appear to drop near stations but they only drop on center. When you drop happens where you click, not where your ship is.skalapunk wrote: ↑Mon, 10. Dec 18, 23:36Huh. I do it all the time.Knightwolf wrote: ↑Wed, 5. Dec 18, 18:43We mentioned above that method does not work.But thank you.
Re: How do you drop Satellites on the Y Axis in map view?
Noticed this too. Its not possible to change the target path icon in -z- direction. In X3 there was a shortcut for -z- axis, PGUP/PGDN i think, but doesnt work too in X4.
Ich mag den Gedanken einer "Spukhaften Fernwirkung" nicht. - A.Einstein
Re: How do you drop Satellites on the Y Axis in map view?
Really hope it's just one of those things they haven't added yet. I'm going to be very disappointed if after all this time space is less 3D in practice than even X3 was.
***modified***
Re: How do you drop Satellites on the Y Axis in map view?
Can you rotate the map so that way instead of it being top down you're looking at it from the side which gives you the height axis, and then try issueing the order?
That's how i got around the 2d overview issue with creating capital docks for my station.
That's how i got around the 2d overview issue with creating capital docks for my station.
Re: How do you drop Satellites on the Y Axis in map view?
I've tried that before, but it still issued orders as if it was top down. Maybe it's supposed to work that way and just bugged, but I'm not sure how to tell, there was no mention of it when I did the tutorial.
***modified***
Re: How do you drop Satellites on the Y Axis in map view?
If you click on the ship itself, it drops right at the ship. This is why, as I said above, I fly my ship off-plane to the off-plane station by using the "Fly to.." command and telling the ship to fly there. Then, once there, I right click the ship icon (little triangle) on the map, and click > civilian > satellite and Boom.Knightwolf wrote: ↑Tue, 11. Dec 18, 16:18Double check you sats. They appear to drop near stations but they only drop on center. When you drop happens where you click, not where your ship is.skalapunk wrote: ↑Mon, 10. Dec 18, 23:36Huh. I do it all the time.Knightwolf wrote: ↑Wed, 5. Dec 18, 18:43
We mentioned above that method does not work.But thank you.
Re: How do you drop Satellites on the Y Axis in map view?
Its about orders for your ships, not flying your personal ship anywhere.skalapunk wrote: ↑Fri, 14. Dec 18, 22:06If you click on the ship itself, it drops right at the ship. This is why, as I said above, I fly my ship off-plane to the off-plane station by using the "Fly to.." command and telling the ship to fly there. Then, once there, I right click the ship icon (little triangle) on the map, and click > civilian > satellite and Boom.
There is no way to add any commands on map that are outside the sector/map plane.
Re: How do you drop Satellites on the Y Axis in map view?
No, you cannot move even fly orders out of the plane.
Sat deploy orders you cannot move at all.
Needs some more care
Re: How do you drop Satellites on the Y Axis in map view?
If you're specifically trying to drop sats near stations then >fly to >deploy satellite >fly to >deploy satellite, etc. Since the AI does orders sequentially it will fly to the station (not dock but near enough for sat coverage and will be x,y,z correct) then drop a sat, then fly near the next, and drop another sat, etc.
Re: How do you drop Satellites on the Y Axis in map view?
I'm aware it's about NPC ships, not personally flown ships.pref wrote: ↑Fri, 14. Dec 18, 23:05Its about orders for your ships, not flying your personal ship anywhere.skalapunk wrote: ↑Fri, 14. Dec 18, 22:06If you click on the ship itself, it drops right at the ship. This is why, as I said above, I fly my ship off-plane to the off-plane station by using the "Fly to.." command and telling the ship to fly there. Then, once there, I right click the ship icon (little triangle) on the map, and click > civilian > satellite and Boom.
There is no way to add any commands on map that are outside the sector/map plane.
I'm simply saying you can command your NPC ship to fly off-plane to by issuing a "Fly to..." command to the off-plane station. Then, when the ship is near, right click it in the map screen and have it drop a satellite.
Re: How to you drop Satellites on the Y Axis in map view?
this, homeworld had an amazingly easy way to let the player order ships in a 3 dimensional universe. I really loved that.
Re: How do you drop Satellites on the Y Axis in map view?
I see, my bad.skalapunk wrote: ↑Tue, 18. Dec 18, 17:12[I'm aware it's about NPC ships, not personally flown ships.
I'm simply saying you can command your NPC ship to fly off-plane to by issuing a "Fly to..." command to the off-plane station. Then, when the ship is near, right click it in the map screen and have it drop a satellite.
Still like that you have to babysit and cannot take advantage of the command queue which would be the point - think if you right click the station itself the deploy option doesn't show up?
The map needs generally a method for dealing with the 3rd axis.
Re: How do you drop Satellites on the Y Axis in map view?
BigBANGtheory wrote: ↑Wed, 5. Dec 18, 18:39I guess it came down to some flavour of:
1. Egosoft didn't have time to add it in the face of everything else that needed doing
2. Egosoft didn't think it was a good idea period e.g. not to over complicate things
3. Egosoft are taking a wait and see approach
So lets make a good gameplay case for depth axis (be that Y or Z) control on the map and make a feature request. I think if people are enjoying the game they are more likely to add in features to enhance what is working well.
I've not played around with the map much yet so I don't want to pre-judge anything, I do think its an oversight to not include depth control in such a rich interface if that's the case but I also think that giving the player access to the map as it stands from your first ship may be a mistake. By that I mean it could be overwhelming to a pilot or a player in the early pilot phases of their game but obviously later on where you have traders, miners, stations and a fleet it will be a godsend.... I hope we'll see
You do know real space is flat?
Look at our galaxy or just solar system, the natural state of the universe is to be flat and I think X mostly manage to emulate it just fine.
The real physics problem of the X universe is the fact that space has no gravity, if you put two peas in space, they actually generate enough gravity the two objects will move towards each other. Nothing should be stationary in space except for a few rare points where multiple sources of gravity cancels out each other, the rest of the stuff in the universe should be rotating around major gravity sources, like planets and suns.
- BigBANGtheory
- Posts: 3168
- Joined: Sun, 23. Oct 05, 12:13
Re: How do you drop Satellites on the Y Axis in map view?
If space is flat why then do you see stars and galaxies across the night sky?Miravlix wrote: ↑Tue, 18. Dec 18, 20:35BigBANGtheory wrote: ↑Wed, 5. Dec 18, 18:39I guess it came down to some flavour of:
1. Egosoft didn't have time to add it in the face of everything else that needed doing
2. Egosoft didn't think it was a good idea period e.g. not to over complicate things
3. Egosoft are taking a wait and see approach
So lets make a good gameplay case for depth axis (be that Y or Z) control on the map and make a feature request. I think if people are enjoying the game they are more likely to add in features to enhance what is working well.
I've not played around with the map much yet so I don't want to pre-judge anything, I do think its an oversight to not include depth control in such a rich interface if that's the case but I also think that giving the player access to the map as it stands from your first ship may be a mistake. By that I mean it could be overwhelming to a pilot or a player in the early pilot phases of their game but obviously later on where you have traders, miners, stations and a fleet it will be a godsend.... I hope we'll see
You do know real space is flat?
Look at our galaxy or just solar system, the natural state of the universe is to be flat and I think X mostly manage to emulate it just fine.
The real physics problem of the X universe is the fact that space has no gravity, if you put two peas in space, they actually generate enough gravity the two objects will move towards each other. Nothing should be stationary in space except for a few rare points where multiple sources of gravity cancels out each other, the rest of the stuff in the universe should be rotating around major gravity sources, like planets and suns.
The point here is objects move and are placed in three dimensions, the most obvious examples being your own ship and building structures. I bet even in the X4 zone and sector maps you'll find stuff off the plane.
Re: How do you drop Satellites on the Y Axis in map view?
Know kinda OT but still.. xD
Gravitationally bound dust and gas clouds tend to organise themselves in flattened disks over long time, due to friction and rotation. Galaxies are more like huge spheres, just the easily visible clouds are in the disk.
Anyway X4 has quite a few objects outside the sector plane, so the map and ship commands should be able to cope with that.
-
- Moderator (English)
- Posts: 3230
- Joined: Mon, 14. Jul 08, 13:07
Re: How do you drop Satellites on the Y Axis in map view?
Yes... that must be why solar eclipses are much more rare than lunar ones, why ISS isn't on the celestial equator, and why there are stars in both celestial hemispheres north and south of the celestial equator, with Polaris being just 0.75 degrees off of directly above the Earth's North Pole... All because space is flat
Re: How do you drop Satellites on the Y Axis in map view?
I think you are confusing the curvature of space time with the distribution of matter in the universe. It is true that we have an (artificial) ecliptic plane in our solar system and all the planets orbit in planes very close to this. There are also similar planes in spiral galaxies, less so in elliptical galaxies. This 'special' plane is due to the conservation of angular momentum. The two factors responsible are gravitational collapse and centrifugal force (created by rapid spin). Similar phenomenon happens around black holes as well.
X4 has no dynamic universe, not even Newtonian (like, e.g., Elite: Dangerous), but it is more or less correct to place stuff in a plane (and much easier to visualize on a map! have you seen E:D's 3D galaxy map?), although space stations really don't need to be in such an orbit, there are plenty of other orbits used even today by various satellites. There are polar orbits too!
The natural state of the universe (if we are talking about distribution of matter in it) is not flat. What about the common planets and stars for example? They are not flat. The flattening is only significant when you have a strong spin present.
X4 Foundations videos ***NOT MODIFIED***
X Rebirth Vanilla Plot videos
X Rebirth videos
I also have a lot of older ***NOT MODIFIED*** X3 videos.
X Rebirth Vanilla Plot videos
X Rebirth videos
I also have a lot of older ***NOT MODIFIED*** X3 videos.