The X4: Foundations Manual has been released

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Sparky Sparkycorp
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Re: The X4: Foundations Manual has been released

Post by Sparky Sparkycorp » Mon, 10. Dec 18, 23:45

Blitz4 wrote:
Mon, 10. Dec 18, 20:30
I'm still confused about the long range scanner. Is it saying that you only need to do one, and not four pulses to detect stations? Is that why the pulse sometimes looks like a bubble when you use it on the super highways? Does that 360 bubble have a max 200km range?
Thanks for your reply. Yes, only one pulse is sufficient to find large stuff (stations, gates and accelerators) in any direction around your ship when viewed from above the ship (as long as they are within limits of 45o above and below the horizon as viewed from the cockpit). The max range for detecting large stuff is 200 km.
Blitz4 wrote:
Mon, 10. Dec 18, 20:30
Why does it say the pulse travels 90 degrees in front of you, but then it says the smallest objects can be detected with a 120 degree pulse. What's the difference between the 90 degree and the 120 degree pulse? Do I need to do 3 or 4 pulses when doing 360 scans looking for lockboxes, data vaults and anomalies?
The 90o part is about the up-down angle when looking out your cockpit (applies to all objects). The 120o part is the left-right angle (for detecting small objects. To detect all small objects (within the 90o up-down angle) we therefore need to do 3 scans while steering/yawing around in a circle.

I've adjusted the wiki text a little to try to make it a bit clearer.

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Re: The X4: Foundations Manual has been released

Post by Spiralrazor » Tue, 11. Dec 18, 00:58

There is no mention of Black Marketeer or Trade Agent in any of the wikis???

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Re: The X4: Foundations Manual has been released

Post by Sparky Sparkycorp » Tue, 11. Dec 18, 01:41

Spiralrazor wrote:
Tue, 11. Dec 18, 00:58
There is no mention of Black Marketeer or Trade Agent in any of the wikis???
The link between Black Marketeers and crafting is mentioned on the Purchasing and Upgrading ships page of the manual but there's always room for more info.

Info how to gaining info about trade offers has now been added to the Trading and Mining page ofthe X4: Foundations Manual.

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Re: The X4: Foundations Manual has been released

Post by Spiralrazor » Tue, 11. Dec 18, 02:06

Sparky Sparkycorp wrote:
Tue, 11. Dec 18, 01:41
Spiralrazor wrote:
Tue, 11. Dec 18, 00:58
There is no mention of Black Marketeer or Trade Agent in any of the wikis???
The link between Black Marketeers and crafting is mentioned on the Purchasing and Upgrading ships page of the manual but there's always room for more info.

Info how to gaining info about trade offers has now been added to the Trading and Mining page ofthe X4: Foundations Manual.
Neither of those sections mention anything about how you go about acquiring and assigning a Black Marketeer or Trade Agent to your stations.......

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Re: The X4: Foundations Manual has been released

Post by Sparky Sparkycorp » Tue, 11. Dec 18, 02:39

Spiralrazor wrote:
Tue, 11. Dec 18, 02:06
Neither of those sections mention anything about how you go about acquiring and assigning a Black Marketeer or Trade Agent to your stations.......
Neither did you.
stefanEgo wrote:
Mon, 10. Dec 18, 18:09
If there are game mechanics for which you would like further clarity on, please mention that in this thread to help the Manual develop on its own.

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Re: The X4: Foundations Manual has been released

Post by Morkonan » Tue, 11. Dec 18, 06:01

stefanEgo wrote:
Mon, 10. Dec 18, 18:09
Dear all,

The X4: Foundations Manual has been released. ...
This is a Wiki Manual, not a game "Manual" as it's normally considered. Is there a downloadable version of this "Manual" or is it online-only? Is there a .pdf, perhaps, even if it's marked "Temporary?"

I do understand that things may change and the "Manual" may need updating from time to time in order to stay current. But, that's not my problem. :)

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Re: The X4: Foundations Manual has been released

Post by Sparky Sparkycorp » Tue, 11. Dec 18, 08:58

Morkonan wrote:
Tue, 11. Dec 18, 06:01
Is there a downloadable version of this "Manual" or is it online-only? Is there a .pdf, perhaps, even if it's marked "Temporary?"
Yes. Please follow the following link for info. It is mentioned in 1st reply to the OP:
stefanEgo wrote:
Mon, 10. Dec 18, 18:09
(see here for info)

AkayaKaito
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Re: The X4: Foundations Manual has been released

Post by AkayaKaito » Tue, 11. Dec 18, 09:54

"Liquids are unable to be manually mined."
Is this set in stone? Or will there be a way a player can do that some day?

Witchy
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Re: The X4: Foundations Manual has been released

Post by Witchy » Tue, 11. Dec 18, 09:58

I keep getting prompted to log in when I attempt to view wiki. I do that but I get the prompt again every tine I click on a section. I am using an iPad to access the wiki so is the problem related to that or something else?

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Scorpion1948
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Re: The X4: Foundations Manual has been released

Post by Scorpion1948 » Tue, 11. Dec 18, 11:07

I have just made it into a PDF but can't find where it has hidden itself.
Any thoughts or ideas?

jakotheshadows
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Re: The X4: Foundations Manual has been released

Post by jakotheshadows » Tue, 11. Dec 18, 18:01

Please document NPC skills and requirements for leveling each, as well as default behavior minimum requirements. It is always unclear why a captain is unable to be assigned a particular default behavior (behavior is simply disabled with no tooltip, wtf).

guidovk
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Re: The X4: Foundations Manual has been released

Post by guidovk » Tue, 11. Dec 18, 18:20

Both the Wiki and the manual link use port 8444 instead of 443, so they may be blocked by some firewalls.

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Re: The X4: Foundations Manual has been released

Post by Zealoth » Wed, 12. Dec 18, 01:47

Do they explain the need for Cargo Drones on Stations for L or bigger ships? Took me good few hours to realise that they were not dropping off anything since neither had drones...
(It wasn't mentioned or explained anywhere in the game)

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Re: The X4: Foundations Manual has been released

Post by Staja Bepon » Wed, 12. Dec 18, 14:38

Yeah can't access the wiki, any other way to get to it? It's being blocked on my end.

Spiralrazor
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Re: The X4: Foundations Manual has been released

Post by Spiralrazor » Wed, 12. Dec 18, 15:57

Suggestion:

Workshop;

It would be a great help since items are consumed to explain what each of the various modifiers does while crafting ship mods...IE, No one ive talked to has any idea what most of the modifiers do...Sticky Projectile time?? Reducing mass vs increasing thrust or something else Chassis related? Its impossible to make informed decisions with so little game info available.

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Re: The X4: Foundations Manual has been released

Post by Spiralrazor » Wed, 12. Dec 18, 15:59

Sparky Sparkycorp wrote:
Tue, 11. Dec 18, 02:39
Spiralrazor wrote:
Tue, 11. Dec 18, 02:06
Neither of those sections mention anything about how you go about acquiring and assigning a Black Marketeer or Trade Agent to your stations.......
Neither did you.
stefanEgo wrote:
Mon, 10. Dec 18, 18:09
If there are game mechanics for which you would like further clarity on, please mention that in this thread to help the Manual develop on its own.
Please detail how Black Marketeer and Trade Agents are acquired and assigned.

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Re: The X4: Foundations Manual has been released

Post by Morkonan » Wed, 12. Dec 18, 16:44

Sparky Sparkycorp wrote:
Tue, 11. Dec 18, 08:58
Morkonan wrote:
Tue, 11. Dec 18, 06:01
Is there a downloadable version of this "Manual" or is it online-only? Is there a .pdf, perhaps, even if it's marked "Temporary?"
Yes. Please follow the following link for info. It is mentioned in 1st reply to the OP:
stefanEgo wrote:
Mon, 10. Dec 18, 18:09
(see here for info)
Thanks! For others, one of the replies on the Wiki by an Anon offers a clear description of how to export the Wiki to .pdf -

"I'm not sure about mobile, but on pc it's hidden, but is easy.

Bottom left, 'Space tools' -> Content Tools

Content Tools, 'Export' -> PDF, Next.

Self explanatory from this point

It's currently about 5MB, and seems to be fully functional (links intact) with a TOC at the top. However, text often goes between pages which looks weird if you have top/bottom borders on your pdf reader
"

Thanks, Anon!

Basically, the answer to get a .pdf "Manual" is - Export the entire Wiki to .pdf using the site's "Space Tools" at the bottom-left of the Wiki frame.

Invasion
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Re: The X4: Foundations Manual has been released

Post by Invasion » Wed, 12. Dec 18, 17:24

How do I get a trader to automatically transfer wares between my stations?
One of my stations produces gas based wares - Quantum Tubes and Claytronics. Another station produces the Microchips that are required for Claytronics.
I want the Microchip station to be able to supply my gas based station to make Claytronics, AND sell Microchips to other factions at the same time.

Restricting faction trading on the Microchip station means it will not sell to other factions.
"Distribute wares" default behavior DOES NOT work to distribute exclusively between my own stations.

The automation of transferring wares between player owned stations is CRUCIAL, if we are to be able to operate fully player-owned ship production once we get to make our own wharfs and shipyards. It is NOT REASONABLE to require every production module of everything from raw resources up to the most complex wares, to be built on a single station just so that the attached wharf module can obtain everything needed to complete and fully outfit your new ship within reasonable time.
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Re: The X4: Foundations Manual has been released

Post by Invasion » Wed, 12. Dec 18, 18:15

Also, how do we deactivate station defenses or at least tell them to stop retaliating?

If for some reason a police ship turns hostile against you in a sector where you own a station, he will attack the station even if you manage to get him off your tail.
And if your station is armed (as you would reasonably expect to have drones) there is no way to get the station to stop retaliating.
There is no way to end the fight and the police ship's faction will keep sending in more ships. Rep will continuously drop, beyond -10, at a rate faster than you can gain it back by helping them deal with pirates (if there are any to begin with)

There is a huge risk of this happening with the invincible PHQ being only one jump away from the MIN wharf/shipyard. MIN occasionally sends police patrols into Grand Exchange I
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Re: The X4: Foundations Manual has been released

Post by Pandorian » Thu, 13. Dec 18, 15:44

Invasion wrote:
Wed, 12. Dec 18, 17:24
How do I get a trader to automatically transfer wares between my stations?
One of my stations produces gas based wares - Quantum Tubes and Claytronics. Another station produces the Microchips that are required for Claytronics.
I want the Microchip station to be able to supply my gas based station to make Claytronics, AND sell Microchips to other factions at the same time.

Restricting faction trading on the Microchip station means it will not sell to other factions.
"Distribute wares" default behavior DOES NOT work to distribute exclusively between my own stations.

The automation of transferring wares between player owned stations is CRUCIAL, if we are to be able to operate fully player-owned ship production once we get to make our own wharfs and shipyards. It is NOT REASONABLE to require every production module of everything from raw resources up to the most complex wares, to be built on a single station just so that the attached wharf module can obtain everything needed to complete and fully outfit your new ship within reasonable time.
I posted about this yesterday but unfortunately it got buried without much attention. The TL;DR of it was that your ships won't see your station and will prioritize NPC stations. I went through every available option in behavior, right-click, and station to try and get reliable automation. Another poster said that your ships won't see your stations/wares unless the restrict option is unchecked but I've see a checked ware be traded from another of my stations so the only conclusion I can come to is that trading between stations is bugged/unreliable or never meant to be a thing at all.

------------

As for things I'd like to see added to the manual, how about a detailed description of Behaviors and Right-Click options and what they are intended to be used for.

Distribute wares is highly un-intuitive and I see no reason why I should go out and get a 3 star pilot for "Auto Trade" when right clicking sets everything I need quicker and doesn't need an experienced pilot. Then "Import wares", "export wares", and "sector trading" all seem like attempts to make the available commands look more in depth when in reality all they're doing is the same command but setting the slide bar for buy/sell to o/max, max/0, and 0/0 respectively.

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