[FEEDBACK] Explosions

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bl3ek
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Re: [FEEDBACK] Explosions

Post by bl3ek » Tue, 18. Dec 18, 17:25

The more I play and get in to battles, the more I think this is an issue.

The battles feel a little less exciting and I think it's because of the lack of effects.

I really don't want to use the word stale, but...

DeFragMe
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Re: [FEEDBACK] Explosions

Post by DeFragMe » Tue, 18. Dec 18, 17:27

bl3ek wrote:
Tue, 18. Dec 18, 17:25
The more I play and get in to battles, the more I think this is an issue.

The battles feel a little less exciting and I think it's because of the lack of effects.

I really don't want to use the word stale, but...
yes.. killing ships just feels like iam cooking them, and not causing them to explode... but maybe we do this these days with our weapons. just a short "puff" and than a charred wreacked ship hits my hull and bounces off.

bl3ek
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Re: [FEEDBACK] Explosions

Post by bl3ek » Tue, 18. Dec 18, 17:52

DeFragMe wrote:
Tue, 18. Dec 18, 17:27
bl3ek wrote:
Tue, 18. Dec 18, 17:25
The more I play and get in to battles, the more I think this is an issue.

The battles feel a little less exciting and I think it's because of the lack of effects.

I really don't want to use the word stale, but...
yes.. killing ships just feels like iam cooking them, and not causing them to explode... but maybe we do this these days with our weapons. just a short "puff" and than a charred wreacked ship hits my hull and bounces off.
Fire after fire in to a larger ship equates to not much in the way of visual feedback. That really does drain the fun out of battles.

I think fighters have smoke trails when heavily damaged, which is nice, but we need to see bigger ships with fires, smoke, mini-explosions, visual failures, etc. etc.

Rebirth really did do that well and hopefully it can be cherry picked for these parts (explosions and effects).

DeFragMe
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Re: [FEEDBACK] Explosions

Post by DeFragMe » Tue, 18. Dec 18, 17:56

bl3ek wrote:
Tue, 18. Dec 18, 17:52
DeFragMe wrote:
Tue, 18. Dec 18, 17:27
bl3ek wrote:
Tue, 18. Dec 18, 17:25
The more I play and get in to battles, the more I think this is an issue.

The battles feel a little less exciting and I think it's because of the lack of effects.

I really don't want to use the word stale, but...
yes.. killing ships just feels like iam cooking them, and not causing them to explode... but maybe we do this these days with our weapons. just a short "puff" and than a charred wreacked ship hits my hull and bounces off.
Fire after fire in to a larger ship equates to not much in the way of visual feedback. That really does drain the fun out of battles.

I think fighters have smoke trails when heavily damaged, which is nice, but we need to see bigger ships with fires, smoke, mini-explosions, visual failures, etc. etc.

Rebirth really did do that well and hopefully it can be cherry picked for these parts (explosions and effects).
yeah, for the bigger ships, but in X4 it kind of allways feels the same? no difference if i destroy a giant station , a XL ship or a S ship. Even the Moduls of a XL ship/station feel... boring ... to kill.

But yeah, at least the S ships have smoke trails, wich is funny.

karjak
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Re: [FEEDBACK] Explosions

Post by karjak » Tue, 18. Dec 18, 18:05

After destroying a Xenon I i hit my trusters to get to a safe zone to not get hit by the blast, which was a bit disappointing since there was none :) so please devs if you could make it a bit shiny :)

Tomahawk-NYC
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Re: [FEEDBACK] Explosions

Post by Tomahawk-NYC » Wed, 30. Jan 19, 15:24

CBJ wrote:
Wed, 12. Dec 18, 19:05
Tomahawk-NYC wrote:
Wed, 12. Dec 18, 15:08
Yes, and randomize the explosions. LIke 5 different kinds, random etc. With some nice sound effects of course :)
Many of them include randomisation already.
thank you!!!!
John 21:25

Buzz2005
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Re: [FEEDBACK] Explosions

Post by Buzz2005 » Wed, 30. Jan 19, 18:19

tomchk wrote:
Tue, 18. Dec 18, 17:23
I agree that porting over the XR explosions at least (I hope you can port over even more content!) would be such a great improvement. Please do this, Egosoft!
This assets from rebirth explosions are in the game (there is a mod that brings them back, at least for L ships) so I hope its not that they left them there bc devs "lazy" rather they will implement them back after performance is flashed out
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

Tomonor
EGOSOFT
EGOSOFT
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Re: [FEEDBACK] Explosions

Post by Tomonor » Wed, 30. Jan 19, 19:26

Buzz2005 wrote:
Wed, 30. Jan 19, 18:19
tomchk wrote:
Tue, 18. Dec 18, 17:23
I agree that porting over the XR explosions at least (I hope you can port over even more content!) would be such a great improvement. Please do this, Egosoft!
This assets from rebirth explosions are in the game (there is a mod that brings them back, at least for L ships) so I hope its not that they left them there bc devs "lazy" rather they will implement them back after performance is flashed out
I can't speak for Egosoft (obviously), but it's most likely that the new explosion effects were created for long term purpose and are here to stay.
Image

zebai
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Re: [FEEDBACK] Explosions

Post by zebai » Wed, 30. Jan 19, 19:45

I would like to see a little more realism personally. An explosion in space should be more about the air/gas in the ship with bulkheads blowing out than a fireball. Fireballs would be brief and soundless but alot of debris being blow out. Although a true ship blowout in space would be very brief and visually uninspiring for a more entertaining option it could happen slower in multiple locations. I think it would be perfect if the ship with hull damage would show it visually along with air leaking from the hull of a still working ship.

Thecrippler
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Re: [FEEDBACK] Explosions

Post by Thecrippler » Wed, 30. Jan 19, 19:50

i agree the game is lack of Explosions weapons sound effects animations effect and this is a kickstarter game has 150% better effect what x4 has to offer ( https://www.youtube.com/watch?v=EUXJnueIiPs) steel cracking when capitals ships go down aka sinking ships ( https://www.youtube.com/watch?v=xxzdmLMKidM )

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Dread Quixadhal
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Re: [FEEDBACK] Explosions

Post by Dread Quixadhal » Wed, 30. Jan 19, 20:13

My favorite explosions are the ones from the Babylon 5 TV series.

Specifically, they factored in details like the color of the explosion being based on the race of the pilot and crew. Red-orange for oxygen breathers, green for methane breathers. Small ships tended to look like "normal" explosions as the atmosphere that allows combustion burst out in semi-random patterns as it snakes around the twisting metal of the ship that's breaking apart.

OTOH, big ships would explode in brilliant white globes of light, as their reactors went critical and created brief miniature suns that half melted the wreckage as the heat and hard radiation flooded outward.
Image

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mr.WHO
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Re: [FEEDBACK] Explosions

Post by mr.WHO » Wed, 30. Jan 19, 20:52

I must say that best ship explosions (in overall design and FX) I saw were the exploding capships in Freespace 2:
https://youtu.be/dRqn0hzoy4c?t=1260

Buzz2005
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Re: [FEEDBACK] Explosions

Post by Buzz2005 » Wed, 30. Jan 19, 21:32

here is the mod
https://www.nexusmods.com/x4foundations ... ?tab=files

if current explosions are here to stay that would be just sad

what is so wrong with this:
https://i.imgur.com/DYgCkDe.gifv
https://i.imgur.com/g8UEoMk.gifv
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

Kintanar
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Re: [FEEDBACK] Explosions

Post by Kintanar » Wed, 30. Jan 19, 21:35

zebai wrote:
Wed, 30. Jan 19, 19:45
I would like to see a little more realism personally. An explosion in space should be more about the air/gas in the ship with bulkheads blowing out than a fireball. Fireballs would be brief and soundless but alot of debris being blow out. Although a true ship blowout in space would be very brief and visually uninspiring for a more entertaining option it could happen slower in multiple locations. I think it would be perfect if the ship with hull damage would show it visually along with air leaking from the hull of a still working ship.
Well, what is collapsing is the reactor core, the leaving spaces in the interior of a big ship are just a little percentage compared to the big machinery and components of the whole ship, so explosions from the air/gas in the ship bulkheads are negligible.

Thecrippler
Posts: 368
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Re: [FEEDBACK] Explosions

Post by Thecrippler » Wed, 30. Jan 19, 21:42

Buzz2005 wrote:
Wed, 30. Jan 19, 21:32
here is the mod
https://www.nexusmods.com/x4foundations ... ?tab=files

if current explosions are here to stay that would be just sad

what is so wrong with this:
https://i.imgur.com/DYgCkDe.gifv
https://i.imgur.com/g8UEoMk.gifv
wow i didn't know it existed ty :thumb_up:

Buzz2005
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Re: [FEEDBACK] Explosions

Post by Buzz2005 » Wed, 30. Jan 19, 21:51

Nexuscrawler wrote:
Wed, 12. Dec 18, 20:14
The space battles in X Rebirth looked really good, and the explosions as well.
https://youtu.be/nP_mrdnA-W8?t=574

Would be awesome to get them back.
devastatingly disappointed with fighting in general in x4, rebirth had it somewhat right for a x game
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

StormMagi
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Re: [FEEDBACK] Explosions

Post by StormMagi » Thu, 31. Jan 19, 00:10

CBJ wrote:
Wed, 12. Dec 18, 21:15
Socratatus wrote:
Wed, 12. Dec 18, 20:45
Just don`t have the wreckage vanish afterwards. I love good randomise detonations with secondary explosions of giant metal beasts- But I hate it when they vanish into completely nothing afterwards.
Which objects are doing this specifically?

Do you mean vanish immediately or vanish after a while? I have a sector that I have taken out multiple K and a single I in near a gate over several incursion defenses (probably a dozen by now) but shortly after battle and I leave the sector, the wrecks despawn.
MOD XR Show Skills

Flying spaceships since 1993.

phrozen1
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Re: [FEEDBACK] Explosions

Post by phrozen1 » Thu, 31. Jan 19, 00:24

Nexuscrawler wrote:
Wed, 12. Dec 18, 20:14
The space battles in X Rebirth looked really good, and the explosions as well.
https://youtu.be/nP_mrdnA-W8?t=574

Would be awesome to get them back.
Seeing this makes me really ask what went wrong? It just looks so much better.
Why everything got scrapped for X4?
I don't get it...

tomchk
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Re: [FEEDBACK] Explosions

Post by tomchk » Thu, 31. Jan 19, 01:38

phrozen1 wrote:
Thu, 31. Jan 19, 00:24
Nexuscrawler wrote:
Wed, 12. Dec 18, 20:14
The space battles in X Rebirth looked really good, and the explosions as well.
https://youtu.be/nP_mrdnA-W8?t=574

Would be awesome to get them back.
Seeing this makes me really ask what went wrong? It just looks so much better.
Why everything got scrapped for X4?
I don't get it...
I would really like to know this as well. Any answer from Egosoft on this would be much appreciated! I have been told that this is a good thread to use for such questions/complaints: viewtopic.php?f=146&t=410265
Care to see what I've been creating? https://www.youtube.com/user/ytubrute

Warnoise
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Re: [FEEDBACK] Explosions

Post by Warnoise » Thu, 31. Jan 19, 06:15

They should just copy paste X-rebirth explosions.

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