I miss all the above.repatomonor wrote: ↑Wed, 12. Dec 18, 21:44From X2, I miss:
-The BBS article system (could be replaced by NPC interactions/chatter/dock television or something along those lines - the important part of it would be to extend the life simulation with trivial things)
-The ship designs (I know it's up for preference but I miss the curves of the Buzzard, the special look of the Nova/Buster/Discoverer/Centaur/Dragon, the badessary of the Titan/Python/Scorpion/Phoenix, the odd Ray/Hydra/Octopus designs)
-The distant engine lighting (you could see the engine light of each ship blinking in the distance, even if they were on the other side of the sector, it was especially awesome looking in the nebula-dense sectors, where you could pretty much only see the lights reflected by the engines)
-The map. There's no sugarcoating it, the classic X2 map was simply the best. It had the core regions around the North-West area, and the expansion regions from the South-East area, having riskier routes and other threats, like Xenon sectors. It felt just right.
-The sector designs. Those were also spot-on in X2.
-The naming system and Zuran time. Having alpha-beta-gamma variations for weapons felt better than the Marking system. An alpha-beta-gamma-delta after station names felt more futuristic than Solar Power Plant I. I will be there in a mizura feels more alienese than the regular minutes, even though it was just the two words mixed up.
-The OP Kha'ak. They just simply worked better when they had the fierce Kyon technology that literally sliced up your ship in a mere seconds. I also miss their cluster separation animation.
-The harder career ladder. I remember I had to trade for months to be able to afford a decent ship and mission providers were picky. If I had no decent trade/fight rank, I couldn't even take the mission, let alone do it.
From X3, I miss:
-The entirety of the ship designs. X3 had the most prominent designs known to the X-series. While you could choose your favourite ships from X2, XR, and X4, in X3 every ship's look felt right and closer to its owner race. Except for the fat Perseus.
-The weapon variety starting from X3TC.
-I know this is controversial today, but slave trading. Piracy comes with evil things sometimes, and boy was I a pirate.
-The pronunciation of Omicron Lyra. Omicron Lyree. Omicron Lüré... Whatever.
-The USC ships. Surprised it isn't trademarked by Apple.
From XR, I miss:
-The soundtrack. Whatever you say about that game, Alexei peeked right there. And it's such a shame.
The epic grind fest for the PHQ, making money took a while, unless you sent with nividum in a constructor and sold it with the nvidium inside.. So I mean legit means not exploitish methods of getting money like X2 X3 not counting DLC the base game already blasts x4 out of the water.
from XR I miss the "need" to take out surface targets on enemy ships, that was the only thing I liked from XR
You can totally get rid of the whole walking around stations as a must to talk to certain people, so I miss that from X3 comms all the way .. even if we only had to dock..
X3
I miss the feeling of working for a fleet in X3, I miss that each ship had a use. Id keep a carrier near by to drop bailouts from gates I would have my ships protect, Id also keep some thing to pick up drops in the sectors too, a mix of classes all being used together.
I miss that in X3 you had to start small and advancing took a while.
I miss the fighters that came in all tastes, more shielding? speed? 2 turrets ? 1? etc..
I miss turrets that hit missiles when put on missile defence.
I miss all the styles fitting lore but thats mentioned above.
I miss all the types of weapons we could choose from
I miss the mass amounts of turrets we had
I miss the fact that a m3 cannot kill a destroyer in the first 5mins of the game.
I miss the PSG's and the other electric like weapon that hits every friendly, making them agro and you need to reload rofl
I miss the scale of ships, flying a scout across the dish of a SPP. That made you feel small and more so when passing the "end game" stuff.
I miss the story and lore.. its all lost now, empty shell, diluted down to nearly an arcade.
I miss the feeling that any slight increase be it ship upgrade, a weapon, a new M3+ was epic and rewarding, let alone capping a M6 or buying one ! that stuff got me addicted more to the game the feeling that you have advanced. In this its like MEH what ever next please.
I do miss jump drives, the need to store energy cells with you and stuff like that, AMMO biased weapons, the need to resupply fleets, logistics
I miss the in depth info on your traders / stations
I miss the pirates having ramshackle ships from other factions / or so they looked like..
I miss some weapons being faction biased
Most of all I miss the X3 Ship models, all of them in comparison to x4 :/
Bah I could keep on going