Yup, you did miss it. There also was this interview the day after that video. But those are exactly what Triu and I weren't talking about.Killjaeden wrote: ↑Mon, 17. Dec 18, 22:03oh damn, i missed this apparently -> https://www.youtube.com/watch?v=2hRC4pBl7qM
Seems Egosoft agrees with what i said Their only "crime" is not putting a link into this forum (unless i missed that as well... in wich case... touché)
Economy MORE Broken After 1.32
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Re: Economy MORE Broken After 1.32
Re: Economy MORE Broken After 1.32
Not sure about the interview because the guy is way too annoying, but the video doesn't cover what I'm talking about. Think this guy's a bit confused, maybe trolling so I'm not gonna feed him anymore.
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Re: Economy MORE Broken After 1.32
So I found part of my problem.
Intriguingly the PAR wharf has full storage at 2M m3/2M m3, but only 15 smart chips. As a result it can build no ships, and free up none of its storage.
It sells nothing, so I can't give it a kick in the pants by buying up energy cells or anything.
So... it's broken permanently as far as I can tell, unless I go blow up one of its storage containers somehow.
Intriguingly the PAR wharf has full storage at 2M m3/2M m3, but only 15 smart chips. As a result it can build no ships, and free up none of its storage.
It sells nothing, so I can't give it a kick in the pants by buying up energy cells or anything.
So... it's broken permanently as far as I can tell, unless I go blow up one of its storage containers somehow.
Re: Economy MORE Broken After 1.32
The thing is that it is a part of problem. When shipyard storage work as intended and not over fill itself forgetting one resource. Even then it stops building after some time. Queues are empty. Well...I say it another way. Not empty queues all the time. Factions do build 1-2 ship once per hour or so. But in general looks like faction quota on maximum amount of ships is filled. So it's a lot of power flying there already and game should start spend this military power somehow, but it cannot. This is the stop point.CircuitByrd wrote: ↑Tue, 18. Dec 18, 09:10So I found part of my problem.
Intriguingly the PAR wharf has full storage at 2M m3/2M m3, but only 15 smart chips. As a result it can build no ships, and free up none of its storage.
It sells nothing, so I can't give it a kick in the pants by buying up energy cells or anything.
So... it's broken permanently as far as I can tell, unless I go blow up one of its storage containers somehow.
Last edited by ScandyNav on Tue, 18. Dec 18, 13:49, edited 1 time in total.
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Re: Economy MORE Broken After 1.32
Buying isn't the only way to make a station free up some of its storage.CircuitByrd wrote: ↑Tue, 18. Dec 18, 09:10So... it's broken permanently as far as I can tell, unless I go blow up one of its storage containers somehow.
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Re: Economy MORE Broken After 1.32
You stated (which i quoted) , in essence, that them giving answers about specific issues is pointless, they should just work in silence. I responded that this is not true and Egosoft would be better served if they approach such issues openly. And i was surprised to see egosoft already did something along those lines - as it just confirms Egosoft is "opening up" more compared to before - the thing you stated they shouldnt do/ wouldnt work. Simple as that.radcapricorn wrote: ↑Mon, 17. Dec 18, 22:07Yup, you did miss it. There also was this interview the day after that video. But those are exactly what Triu and I weren't talking about.
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Re: Economy MORE Broken After 1.32
Please just don't. The conversation was about providing more information than just the vague "goals" videos. Apparently, you missed that part rather completely.
Re: Economy MORE Broken After 1.32
Not sure how it all works tbh, yet wouldn't it be something like a ration of parts bought to make X in all stations?radcapricorn wrote: ↑Tue, 18. Dec 18, 12:00Buying isn't the only way to make a station free up some of its storage.CircuitByrd wrote: ↑Tue, 18. Dec 18, 09:10So... it's broken permanently as far as I can tell, unless I go blow up one of its storage containers somehow.
Just curious to why this is happening myself
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Re: Economy MORE Broken After 1.32
Care to elaborate? Would love to fix it some other way. Haven't explored hacking stations yet. What other options are there?radcapricorn wrote: ↑Tue, 18. Dec 18, 12:00Buying isn't the only way to make a station free up some of its storage.CircuitByrd wrote: ↑Tue, 18. Dec 18, 09:10So... it's broken permanently as far as I can tell, unless I go blow up one of its storage containers somehow.
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Re: Economy MORE Broken After 1.32
Then try exploring it.
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Re: Economy MORE Broken After 1.32
I appreciate the spirit of your answer. Games are about exploration. I'm also stuck in a game which, thanks to a bug or poor economic design, can produce no small or medium Paranid combat ships.
Hardly fertile or enjoyable grounds for exploration of game mechanics.
If there is a way, and you know if it but are concerned about spoiling something for someone, please feel free to PM me. If you're just blowing hot air, I really wish you wouldn't. I opened this thread hoping for help and to point out a problem with the recent changes.
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Re: Economy MORE Broken After 1.32
Why is it stuck? Because a stupid and buggy manager bought too much of one resource but too little of another one, correct? So storage is full, no way to bring more appropriate goods, no way to get rid of unwanted goods. How does this kill the spirit of exploration? You said yourself you haven't even tried it yet. What's stopping you? It blows my mind how easily you guys get frustrated.
Sigh...
That is not to say it's a preferable solution. But it is a solution.
Sigh...
Spoiler
Show
Security decryption system. Storage terminal.
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Re: Economy MORE Broken After 1.32
Bugs which completely halt the progress of one of three major factions in the game and the player's ability to buy ships from them are significant enough to warrant some frustration. Your mind may be blown by whatever you wish, however.radcapricorn wrote: ↑Tue, 18. Dec 18, 21:37Why is it stuck? Because a stupid and buggy manager bought too much of one resource but too little of another one, correct? So storage is full, no way to bring more appropriate goods, no way to get rid of unwanted goods. How does this kill the spirit of exploration? You said yourself you haven't even tried it yet. What's stopping you? It blows my mind how easily you guys get frustrated.
Sigh...That is not to say it's a preferable solution. But it is a solution.SpoilerShowSecurity decryption system. Storage terminal.
I said I had not tried hacking yet, alluding to the fact that I had heard mention of some way to muck with station cargo through that. The black market/SCA side of the game is not especially interesting to me, so spending a few hours digging into it in the slight hope that it might affect my problem is not an easy and reasonable task if it may lead to nothing at all when at this point, my ability to enjoy my current save is limited. I have tried many other things, including posting on the forums and incurring the ire of grumpy forum dwelling bridge-trolls who have less interest in being helpful or discussing a bug than in acting superior.
I appreciate your reply, however. I hope your game is going better than mine!
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Re: Economy MORE Broken After 1.32
I wouldn't say it does, no. I'd certainly prefer the in-game problems you're currently facing.
On second thought, no, maybe not "prefer". But I'd at least try them, anyway.
On second thought, no, maybe not "prefer". But I'd at least try them, anyway.
Re: Economy MORE Broken After 1.32
I tried the hacking trick... even used it like 10 times to really offload the storage... but the problem reverted back to what it was after a few hours of gametime.
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Re: Economy MORE Broken After 1.32
Of course it would, until its actual source is fixed in a patch.
Re: Economy MORE Broken After 1.32
It does not halt anything, there is a way around. Even without bugs X games were never about just walking up there and getting what you want instantly. Wonder how upset you would have been in X3 when you realised you can't arm your single capship within the next 10 hours of gameplay due to production speed and fabs missing resources. Or have the same issue in XR due to missing fusion reactors. Funny that In XR all these issues were present at start iirc - managers filling storage without keeping space for all the resources, wares missing from the entire universe..CircuitByrd wrote: ↑Tue, 18. Dec 18, 22:09Bugs which completely halt the progress of one of three major factions in the game and the player's ability to buy ships from them are significant enough to warrant some frustration. Your mind may be blown by whatever you wish, however.
I said I had not tried hacking yet, alluding to the fact that I had heard mention of some way to muck with station cargo through that. The black market/SCA side of the game is not especially interesting to me, so spending a few hours..
Anyhow, no need to visit any black market traders if you so oppose it, you can get everything that is needed by killing ships.
Re: Economy MORE Broken After 1.32
Too bad hacking does nothing, so now you rude reply just make you look like a total idiot.radcapricorn wrote: ↑Tue, 18. Dec 18, 21:37Why is it stuck? Because a stupid and buggy manager bought too much of one resource but too little of another one, correct? So storage is full, no way to bring more appropriate goods, no way to get rid of unwanted goods. How does this kill the spirit of exploration? You said yourself you haven't even tried it yet. What's stopping you? It blows my mind how easily you guys get frustrated.
Sigh...That is not to say it's a preferable solution. But it is a solution.SpoilerShowSecurity decryption system. Storage terminal.
The station wont change the amount of X it buys, even after hacking, when a ship takes 22K of hull plates and the station refuses to buy more than 4K, even if you hack it, this make it rather useless advice.
Re: Economy MORE Broken After 1.32
exactly thats the problem with x4 that you get everything instantly like magic. do 5-10 repair missions you can build a station for a mission ooops, you have 10 mill, 15 min into the game you could have a destroyer if you would not need standing but even that doesnt take long, they give ranks like chocolate... in x3 i never had issues finding weapons for my capships, it just took some flying around from systems to systems to find the right factories (actually that was one of the most interesting part and a reason to have satellites in the important sectors so i can see the stock) and if i didnt find flaks i fitted plasma if i had no 125mj shields i fitted 25mj ones etc as there were different options at different places. now the problem is if the shipyard is blocked its blocked. you have no ships no weapons no shields no nothing. everything depends on 1 or 2 wares and if its gone you MUST fetch them yourself. its not anymore optional.pref wrote: ↑Tue, 18. Dec 18, 22:48It does not halt anything, there is a way around. Even without bugs X games were never about just walking up there and getting what you want instantly. Wonder how upset you would have been in X3 when you realised you can't arm your single capship within the next 10 hours of gameplay due to production speed and fabs missing resources. Or have the same issue in XR due to missing fusion reactors. Funny that In XR all these issues were present at start iirc - managers filling storage without keeping space for all the resources, wares missing from the entire universe..CircuitByrd wrote: ↑Tue, 18. Dec 18, 22:09Bugs which completely halt the progress of one of three major factions in the game and the player's ability to buy ships from them are significant enough to warrant some frustration. Your mind may be blown by whatever you wish, however.
I said I had not tried hacking yet, alluding to the fact that I had heard mention of some way to muck with station cargo through that. The black market/SCA side of the game is not especially interesting to me, so spending a few hours..
Anyhow, no need to visit any black market traders if you so oppose it, you can get everything that is needed by killing ships.
Re: Economy MORE Broken After 1.32
Please folks, keep it civilized. There is not need for personal insults. Consider that as a first warning.
Cheers Euclid
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786