Next steps in the evolution of X4: Foundations

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

Locked
shealladh
Posts: 322
Joined: Thu, 11. Jun 09, 13:29
x4

Re: Next steps in the evolution of X4: Foundations

Post by shealladh » Sat, 2. Mar 19, 05:17

BrasatoAlBarolo wrote:
Fri, 1. Mar 19, 10:44
shealladh wrote:
Fri, 1. Mar 19, 10:00
theborg921 wrote:
Fri, 1. Mar 19, 09:55


My friend would also like to know :)
Maybe they're Split on the release date :lol:
It's possible, but reading the forum, I see people feeling a little Boron sometimes...
:lol:

terkans
Posts: 4
Joined: Mon, 7. Jan 08, 14:51

Re: Next steps in the evolution of X4: Foundations

Post by terkans » Mon, 4. Mar 19, 17:12

CBJ wrote:
Fri, 1. Mar 19, 11:02
We're not going to give dates for future updates, as they depend on a number of factors including progress on the updates that come before them.
terkans wrote:
Tue, 26. Feb 19, 19:39
I don't know if it's good enough to support X4, but I easily found a reference to MoltenVK which is a Vulkan implementation for MacOS:
https://moltengl.com/moltenvk/
Sorry, but regardless of this, we still have no plans for a MacOS version of X4.
Thanks, it's good to know that at least. A clear negative answer is better than no answer in my book.

It's not a problem for me for some time yet, since I still have years of catching up to do on earlier entries in the series starting with Reunion.
And since everything from Reunion to Rebirth does have a Mac version (much appreciated here), I'll be happy with those for a long time yet.

Morleond
Posts: 66
Joined: Mon, 25. Feb 19, 20:34
x4

Re: Next steps in the evolution of X4: Foundations

Post by Morleond » Thu, 7. Mar 19, 21:31

Is there any estimation on the release of 2.5?

CBJ
EGOSOFT
EGOSOFT
Posts: 51966
Joined: Tue, 29. Apr 03, 00:56
x4

Re: Next steps in the evolution of X4: Foundations

Post by CBJ » Fri, 8. Mar 19, 10:17

CBJ, just a few posts back, wrote:
Fri, 1. Mar 19, 11:02
We're not going to give dates for future updates, as they depend on a number of factors including progress on the updates that come before them.

User avatar
mr.WHO
Posts: 8576
Joined: Thu, 12. Oct 06, 17:19
x4

Re: Next steps in the evolution of X4: Foundations

Post by mr.WHO » Fri, 8. Mar 19, 10:24

Morleond wrote:
Thu, 7. Mar 19, 21:31
Is there any estimation on the release of 2.5?
Based on current development speed and that the 2.20 beta is already in testing - I'd guess 2.5 should come in April (at least as a beta). 3.0 would be around May or June.

However as CBJ mentioned there could always be something unexpected that will cause delay.
Yet from my taste the X4 patches come much more smooth and frequent than X-Rebirth patches.

theborg921
Posts: 310
Joined: Sun, 23. Sep 12, 22:31
x4

Re: Next steps in the evolution of X4: Foundations

Post by theborg921 » Fri, 8. Mar 19, 12:55

CBJ wrote:
Fri, 8. Mar 19, 10:17
CBJ, just a few posts back, wrote:
Fri, 1. Mar 19, 11:02
We're not going to give dates for future updates, as they depend on a number of factors including progress on the updates that come before them.
Ah CBJ, I expected somethinl like soon after 2.40 relese :lol: Kep the good work and don not forget to insert some toples split females in the game :)

kyrah
Posts: 59
Joined: Mon, 14. Mar 16, 16:41
x4

Re: Next steps in the evolution of X4: Foundations

Post by kyrah » Fri, 8. Mar 19, 15:27

I think there were no changes to crew training in 2.0 as postet on first page. Will they come in 2.5? Still changes planed?

CBJ
EGOSOFT
EGOSOFT
Posts: 51966
Joined: Tue, 29. Apr 03, 00:56
x4

Re: Next steps in the evolution of X4: Foundations

Post by CBJ » Fri, 8. Mar 19, 18:33

There were some changes to crew training in 2.00. There were some adjustments to the balancing of crew skill progression, and we also added display of partial skill stars to one third of a star accuracy, so that you could see that progression more clearly. There may well be more crew training changes in future updates, but I'm afraid I don't have details of if and when these will be released.

User avatar
mr.WHO
Posts: 8576
Joined: Thu, 12. Oct 06, 17:19
x4

Re: Next steps in the evolution of X4: Foundations

Post by mr.WHO » Fri, 8. Mar 19, 20:16

CBJ wrote:
Fri, 8. Mar 19, 18:33
There were some changes to crew training in 2.00. There were some adjustments to the balancing of crew skill progression, and we also added display of partial skill stars to one third of a star accuracy, so that you could see that progression more clearly. There may well be more crew training changes in future updates, but I'm afraid I don't have details of if and when these will be released.
I' aprecieate if you would push "mass crew/marines transfer" as high priority - the need to move each and every single NPC crew one by one is nightmare ever since X-Rebirth. I was stunned to see this haven't been adressed in X4 and even made worse (in XR at least marines were moving in bulk with marine officer).

Morleond
Posts: 66
Joined: Mon, 25. Feb 19, 20:34
x4

Re: Next steps in the evolution of X4: Foundations

Post by Morleond » Sat, 9. Mar 19, 06:21

Hey Egosoft I think I can speak for most of us when I say that so far you have done a great job on the game and we love the game.
I know I speak for all of us when I say that transferring crew and Marines is impossibly tedious. Can we expect a change to the method of transferring crew in a upcoming update? Can it please be in the next one? Simple sliders like on the boarding screen being added to the transfer wares window would be perfect.

RainerPrem
Posts: 3587
Joined: Wed, 18. Jan 06, 07:39
x4

Re: Next steps in the evolution of X4: Foundations

Post by RainerPrem » Mon, 11. Mar 19, 11:19

Morleond wrote:
Sat, 9. Mar 19, 06:21
Hey Egosoft I think I can speak for most of us when I say that so far you have done a great job on the game and we love the game.
I know I speak for all of us when I say that transferring crew and Marines is impossibly tedious. Can we expect a change to the method of transferring crew in a upcoming update? Can it please be in the next one? Simple sliders like on the boarding screen being added to the transfer wares window would be perfect.
Using Sliders would IMHO be far from perfect for this task. I would like to select two objects (ship and ship or ship and station), and see their crews in two columns side by side. Especially to see all five skills of each crewmember. Then I want to select all crew members to move and a single button "move now".

Morleond
Posts: 66
Joined: Mon, 25. Feb 19, 20:34
x4

Re: Next steps in the evolution of X4: Foundations

Post by Morleond » Tue, 12. Mar 19, 02:24

In any case the method of going map>ship>information>crew>full crew list>type of crew>rank of crew> crew member > coms> work somewhere else> right click ship> click select ship> service or Marines> confirm. And then having to repeat
crew member > coms> work somewhere else> right click ship> click select ship> service or Marines> confirm. For every damn marine or crew you want to transfer is the worst design that ever existed and needs to be changed yesterday.

User avatar
ei8htx
Posts: 143
Joined: Sun, 30. Dec 12, 04:46
x4

Re: Next steps in the evolution of X4: Foundations

Post by ei8htx » Tue, 12. Mar 19, 07:24

Morleond wrote:
Tue, 12. Mar 19, 02:24
In any case the method of going map>ship>information>crew>full crew list>type of crew>rank of crew> crew member > coms> work somewhere else> right click ship> click select ship> service or Marines> confirm. And then having to repeat
crew member > coms> work somewhere else> right click ship> click select ship> service or Marines> confirm. For every damn marine or crew you want to transfer is the worst design that ever existed and needs to be changed yesterday.
Ugh that hurt to read. Because it's true.

radcapricorn
Moderator (English)
Moderator (English)
Posts: 3230
Joined: Mon, 14. Jul 08, 13:07
x4

Re: Next steps in the evolution of X4: Foundations

Post by radcapricorn » Tue, 12. Mar 19, 20:27

Morleond wrote:
Tue, 12. Mar 19, 02:24
In any case the method of going map>ship>information>crew>full crew list>type of crew>rank of crew> crew member > coms> work somewhere else> right click ship> click select ship> service or Marines> confirm. And then having to repeat
crew member > coms> work somewhere else> right click ship> click select ship> service or Marines> confirm. For every damn marine or crew you want to transfer is the worst design that ever existed and needs to be changed yesterday.
+1 and a full quote just because it's that frustrating.

shealladh
Posts: 322
Joined: Thu, 11. Jun 09, 13:29
x4

Re: Next steps in the evolution of X4: Foundations

Post by shealladh » Wed, 13. Mar 19, 10:09

RainerPrem wrote:
Mon, 11. Mar 19, 11:19
Morleond wrote:
Sat, 9. Mar 19, 06:21
Hey Egosoft I think I can speak for most of us when I say that so far you have done a great job on the game and we love the game.
I know I speak for all of us when I say that transferring crew and Marines is impossibly tedious. Can we expect a change to the method of transferring crew in a upcoming update? Can it please be in the next one? Simple sliders like on the boarding screen being added to the transfer wares window would be perfect.
Using Sliders would IMHO be far from perfect for this task. I would like to select two objects (ship and ship or ship and station), and see their crews in two columns side by side. Especially to see all five skills of each crewmember. Then I want to select all crew members to move and a single button "move now".
Suggested just that quite a while ago.
I'd like to add (again) moving the Promote Captain, should be second in the drop menu so you don't accidently override a skilled Captain. ie. You're half way through doing transfers, something happens, scan for illegal goods/fight, etc. and it decides to Promote anyway :evil:

This should be as easy as buying ship upgrades with double windows for each list, then just selecting the crew member(s) hit a button in the middle to transfer to right window. You should also be able to use this after choosing which ship from your fleet, now if you're doing this while not in control of each ship, then the AI should take each ship to a dock and do the transfer for you.

Maybe this could be an addition to the supply ships, where each of those pickup and take those crew members to the assigned ship for deployment.

photomankc
Posts: 232
Joined: Wed, 16. Jul 14, 15:01

Re: Next steps in the evolution of X4: Foundations

Post by photomankc » Thu, 14. Mar 19, 19:40

RainerPrem wrote:
Mon, 11. Mar 19, 11:19
Morleond wrote:
Sat, 9. Mar 19, 06:21
Hey Egosoft I think I can speak for most of us when I say that so far you have done a great job on the game and we love the game.
I know I speak for all of us when I say that transferring crew and Marines is impossibly tedious. Can we expect a change to the method of transferring crew in a upcoming update? Can it please be in the next one? Simple sliders like on the boarding screen being added to the transfer wares window would be perfect.
Using Sliders would IMHO be far from perfect for this task. I would like to select two objects (ship and ship or ship and station), and see their crews in two columns side by side. Especially to see all five skills of each crewmember. Then I want to select all crew members to move and a single button "move now".

Sweet Jumping Jesus, yes. It is infuriating to move a large number of personnel! :evil:


ETA: And I also concur that this game is pretty amazing outside a few of these issues so I don't want to bash. I'm hooked, I like it a lot.

Morleond
Posts: 66
Joined: Mon, 25. Feb 19, 20:34
x4

Re: Next steps in the evolution of X4: Foundations

Post by Morleond » Mon, 18. Mar 19, 22:23

Hey CBJ is there any materials we can see that tell us more about resupply ships? Or could you give us a good idea of their function?

User avatar
mr.WHO
Posts: 8576
Joined: Thu, 12. Oct 06, 17:19
x4

Re: Next steps in the evolution of X4: Foundations

Post by mr.WHO » Tue, 19. Mar 19, 18:15

If we're about more material, how about some screenshots from Split DLC? Or is it too soon?

Lone_Wolf_3115
Posts: 89
Joined: Thu, 21. Mar 19, 01:32

Re: Next steps in the evolution of X4: Foundations

Post by Lone_Wolf_3115 » Sun, 14. Apr 19, 00:17

Lone_Wolf_3115 wrote: ↑
Sat, 13. Apr 19, 14:58
I am seeing some things that would make Life, and thereby Combat Much simpler...
First, it looks as though Larger Ships Work Better with Formation Than Smaller Ones do. Corvettes still Lag Behind Most of the time, and are Not near the area when Needed.
Also, I would be REAL NICE To Find The Command: "Wing Attack My Target" on the Main Flight Screen when I Right Click The Target Instead of HAVING To go to The MAP View to Give That Order...
If I am Far Enough away from my Target to do that, Then The Other Smaller Fighters Do Respond Quickly Enough, But If The Situation Is a Bit Hairy, Then, often, there is No Time To Get to the Map View to Give Commands, and more often than not The Proximity of smaller ships is not in my area of combat. They Lag behind mostly out of My Radar Range.

Hope this is the correct place for the Wish List...

Lone_Wolf_3115
Posts: 89
Joined: Thu, 21. Mar 19, 01:32

Re: Next steps in the evolution of X4: Foundations

Post by Lone_Wolf_3115 » Tue, 14. May 19, 13:17

The Next Steps in the Development of Foundations Would "Take A major Leap" if they would ADD In The Radar System the Rebirth Has!!

Locked

Return to “X4: Foundations”