[idea] more Lasertowers, mass deployment

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mr.WHO
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[idea] more Lasertowers, mass deployment

Post by mr.WHO » Sat, 2. Feb 19, 22:44

Current lasertowers lack punch against capships and sometimes you don't want to build an entire defence stations.

Something like Mjolnir senry beam from Freespace 2:
https://youtu.be/7UYYhKI11cA?t=83

https://youtu.be/7UYYhKI11cA?t=286

Therefore there is a nice niche for Lasertower mk.3:
- powerful long range beam.
- very slow turning speed (useless against fighters and Frigates, need to be covered by mk.1 and mk.2).
- can only be deployed from L-size ship or above (similar to where mk.2 can only be deployed from M-size ships or above)

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mr.WHO
Posts: 8570
Joined: Thu, 12. Oct 06, 17:19
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Re: [idea] more Lasertowers, mass deployment

Post by mr.WHO » Sat, 14. Sep 19, 10:23

How about making full range of Lasertowers?

S-size - Lasertowr mk.1
M-size - Lasertower mk.2
L-size - Lasertower mk.3
XL-size - Lasertower mk.4



Also I was thinking how to make optimal mass deployment action that is not too complicated. I trew formation deployment out of the window for that reason.


Here is an idea - when you issue deploy order you have to input some parameters:
Action Delay - amount of seconds before action will start, that way player will have time for moving ship to proper direction.
Drop delay - amount of seconds between each drop.
Drop item - item to trop, like mines, Lasertowers, satelites.
Drop amount - how many deployables you want to drop.


Here is an action example - I want ot drop minefield line:
1) Send ship with mines to starting location.
2) Trigger mass deploy, 5 seconds delay, 1 seconds drop, 50 mines.
3) Issue ship to move in e direction I want the mine line.
4) ship start dropping 50 mines in 50 seconds.

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